Still working on #ChefWobbles, GitHub has my active updates, forgetting to post to my BlueSky!
#chefwobbles
Dumpster lids can now be opened by hand!
#ChefWobbles
#gamedev #indiedev #godot
Still learning about HingeJoint3D in #Godot, doors aren't quite rotating the right way.
#chefwobbles #gamedev #indiedev
Modelled some dumpsters for the trash system in #ChefWobbles!
Working on rats next >:)
#gamedev #godot #indiedev
Just published a devlog about #ChefWobbles! First longer form video I've made in a while, so a bit of rambling.
Check it out here:
www.youtube.com/watch?v=PoD9...
#gamedev #godot #devlog #indiedev
Getting the kitchen scene setup for #ChefWobbles, going to add some doors, the front of the store, and then begin working on the exterior and surroundings of the building.
#gamedev #indiedev #godot
#ChefWobbles, the chef has seen the void for too long
Alright, we got multiplayer! It's an absolute blast to toss each other around, almost forgot this game is about cooking.
#ChefWobbles #gamedev #indiedev #godot
Days into implementing multiplayer for Chef Wobbles, please just let me have play with friends
#chefwobbles
#gamedev #indiedev #godot
Getting the multiplayer setup, it's incredibly difficult lmao. Example of a lobby in the image below:
#ChefWobbles
#gamedev #indiedev #godot
Absolutely loving @blockbench.net, first time using it to model all the objects for #ChefWobbles
#gamedev #lowpoly #3dmodelling #godot
Added a display for what items you're holding in each hand!
#ChefWobbles #gamedev #indiedev #godot #physics
Have a nice stack of burgers ready to perform some physics interactions.
#ChefWobbles #godot #gamedev #indiedev
Added an easter egg on the screen of the terminal!
#gamedev #godot #morsecode #chefwobbles
Low poly retro computer terminal
Mostly worked on audio and collision impacts today, but had some time to model a terminal for #ChefWobbles, this will be where the player orders more food for their kitchen!
#blockbench #gamedev #lowpoly #stylised #godot
Working on an active ragdoll cooking game! I was inspired by countless hours of overcooked, human fall flat, and finally PEAK put me over the edge to dive into active ragdolls.
#godot #gamedev #physics #godotdev #chefwobbles
github.com/Lost-Rabbit-...