I don’t care for football… but I work in a West Ham / Arsenal pub so I’m always checking the fixtures
We’re gonna get smashed today 😅😩
#arsenal #football #pubworkers
Posts by Jambuckett
Starting to experiment with building out levels for my Chess Combat Platformer game
This is hard af, the amount of second guessing is driving me insane 😅
#gamedev #indiegamedev #gamer #gaming
replaced | fighting the Mites
Been playing through Replaced tonight and man.... it's a gorgeous game
The combat is pretty fun too
#replaced #pixelartgame #newgame
I think the next step in my journey as a developer is adding boss fights to my games
So, if I’m gonna learn about boss fights, I might as well start at the very beginning (best game ever 🙌🏻)
#legostarwars #legogames #ttgames #youtube
Invincible and The Boys come out in 3 hours
I'll be watching The Boys first
#theboys #invincible #amazonprime
Got a long night of figuring out terrains for my 2d Platformer game
But after this development should become easier
#gamedev #indiegamedev #madewithgodot
I game for about an hour a day, so record it and post it on YouTube
It doesn't do much, but it slowly gets followers, and it's something I'm already doing anyway
I then have high-quality footage I can use for Tik Toks or Tweets
Work Smarter Not Harder
#youtube #contentcreator
How do you make an interesting sniper fight with limited resources?
It's all about keeping the player under pressure, not giving them much time to take a shot
Creating a frantic feeling, and leading to players acting under pressure
#gamedev #metalgearsolid #kojima
All of this comes together to create a boss fight where the player is never comfortable
They either don't know where the enemy is, leading to frantic, quick searching
Or they do because the enemy is aiming at them, giving them little time to land a hit
It's stressful
#mgs1
Sniper Wolf's sniper has a red laser dot, which achieves 2 objectives
It tells the player that they're being targeted, forcing them to move to avoid taking damage
But it also tells them the rough area their opponent is, allowing them to plan their own attack
#solidsnake
It also means the strategy is to take aim, quickly scan an area, and if the enemy isn't there, then get up and move
The player cannot afford to slowly scan the area and plan
They're forced to act frantically, getting up and moving constantly
Never being comfortable
#kojima
The fight takes place across a field, with a black smoke covering the centre (this is likely a tech limitation)
Meaning the player can only see their opponent when they're looking through the scope, leaving them exposed at all times
It adds a lot of pressure
#mgs1
The Sniper Wolf fight is a great case study for taking limited resources and making something special
It truly is one of the best sniper boss fights in gaming
(Kojima likes to collect that title 😅)
Here's how you can do the same
#gamedev #metalgearsolid1 #kojima
So what can developers learn from the Hind Boss Fight?
Vehicle boss fights can be interesting if you give the enemy interesting behaviour patterns
This keeps the fight engaging, keeps the player on their toes, and makes for a fun boss fight
#gamedev #metalgearsolid1
Another brilliant addition is where the rations/ammo are placed
They're placed on a raised platform with no cover, meaning the player must plan their sprints to the resource
Turning getting resources into extra gameplay
#liquidsnake #makinggames
The 2nd phase of the fight has the Hind circling below the building, unable to be targeted, before randomly rising up to attack
This is tense, as the player must track the Hind while preparing to attack, but also be ready to hide if need be
It's a simple yet brilliant addition
Adding to this pressure, the Hind can turn and fire upon the player at any time, potentially disrupting their plans to attack
The players' only chance to survive an attack is to hide behind a container, which the hind will then circle
Creating constant pressure
#kojima
The player must use the Stinger Missile Launcher to fire at the Hind after locking on
The 2 chances to do this are 1. Before an attack starts, and 2. Straight after an attack
Meaning the player is always at risk when dealing damage
#bossfight #howtomakegames
The Hind circles around a rooftop, coming in close to fire at the player
This forces players to keep track of where the Hind is, as well as whether or not it's ready to attack
Keeping them constantly busy wherever the Hind is
#solidsnake #mgs1
The Hind Helicopter Boss Fight from Metal Gear Solid 1 is a great case study for making a simple vehicle fight into something memorable
Through an interesting level layout and enemy behaviour, this simple fight becomes memorable
Here's the breakdown
#metalgearsolid #gamedev
I can't get Metal Gear Solid 1 out of my head
Played it for the first time 2 weeks ago, and it's stuck with me
THE TORTURE SCENE USES YOUR SAVE FILE AGAINST YOU
SAVE FILE AGAINST YOU
What other games would even attempt that??
Best game of all time
#metalgearsolid #kojima
So how can you create a similar deep choice for your own games?
You need to give the player a consequence that will affect them personally
For example, the loss of a weapon or an in-game companion
Link the player to the character, and then pressure them
#gamedev
Making matters worse, this sequence repeats potentially up to 3 times
With the difficulty getting harder each time...
Meaning players consider sacrificing her to save themselves more and more as it goes on
Putting the player into the characters mind
#metalgeargame
So the options are "attempt to save Meryl or risk losing my progress"
and that pressure builds as your resistance metre goes dangerously low
Players will start wanting to resist, but this changes as their life depletes
#choicesingames #metalgear
Metal Gear Solid 1 makes the boldest move I've ever seen and uses your own save file against you
No one saw this coming, save files are a meta element of games, but here it's now part of the game
It's pure outside the box thinking
#solidsnake #kojima
It starts with a detailed explanation of what's going on, what the choices are, and what the consequences of each choice are
You can attempt to resist the torture - saving Meryl
But if you fail to resist - you'll load at your last save (which could have been a while ago)
#mgs1
Metal Gear Solid 1 features the best player choice in gaming history
It's honestly genius, using systems you'd never think would be used against you, combined with human psychology
Let's breakdown Kojima's greatest moment in gaming
#gamedev #metalgearsolid
Turning this demo into my first full release
Enemies that move like Chess Pieces, jump over Rooks, fight bishops in the air, don't let pawns promote
I'll follow you if you play it and leave a comment with feedback on this post
#gamedev #indiedev #itch
jambuckett.itch.io/chess-combat...
I agree, there's some benefit to your first 4 likes being automated, but at the same time it's much easier to get stuck in a "game dev" audience
It's why I post a lot of educational content
What I will say, is that there's been more conversions to my itch from Blueksy than Twitter,
I've found that Bluesky has a lot more "bot groups" that automatically engage with anything under game dev hashtags, while Twitter has a larger audience.
I use Buffer to post on both, but prefer Twitter due to the larger reach