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Posts by Valentin (Promote indie game)

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Las ninas, développeur de Precribe and pray - Valentin Thomas Las ninas n'en est qu'à son premier jeu, mais il est déjà rôdé niveau marketing et gamedev. Découvrez les coulisses de Precribe and Pray !

Le développeur de Prescribe and Pray utilise le publipostage, une méthode marketing presque ancestrale mais qui mérite à être connue. Vous voulez en savoir plus ? Lisez ceci !

valentinthomas.eu/las-ninas-de...

#indiedev #indiegame #jeuindé #marketing #gamemarketing #gamedev

1 month ago 9 3 0 1
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Après plusieurs mois de travail la V1 de pickncraft.com est en ligne !
🎓 Guides
🧰 Outils
🎨 Assets

J'espère que vous apprécierez :)

#frenchgamedev #indiedev

1 month ago 11 5 0 0
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We’ve got a beautiful animated trailer to announce our 1.0 release date. And we’re looking for a gaming site or YouTube channel to feature it. Anyone interested? 🌞

1 month ago 767 177 34 3
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Twitch Twitch is the world

On a une toute petite chaine twitch dont on rediffuse no let’s play sur youtube, on est un dev et un marketeur donc ça vous donnera pas de visibilité mais ça peut vous donner des feedbacks sympa! Tu peux me contacter en mp si ça t’intéresse voilà la chaîne twitch.tv/4hc2studios

1 month ago 1 0 0 0

Robin hood vibes here

1 month ago 1 0 0 0

« Play sperm » Now that’s a 2 word hook that’s efficient. Probably soon in my kickass hooks selection!

#indiedev #indiegame #gamedev #marketing

2 months ago 9 1 0 0

C’est un peu potache, mais l’accroche « Jouez un spermatozoïde » est juste énorme ! C’est unique et ça donne envie de jouer tout de suite! Et le jeu a l’air très beau pour ne rien gâcher

2 months ago 1 0 1 0

What's a perfect movie that never got a sequel?

Starship troopers got no REAL sequel. 2 and 3 are insults to Verhoeven’s work.

2 months ago 0 0 0 0

I like the concept and the visual hook! Is it a papers please like game?

2 months ago 0 0 0 0
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Step into airport security with Nothing To Declare! ✈️🛂✨

Scan bags, question travelers, and trust your intuition.
Will you stamp or investigate? 🧐
#TrailerTuesday #indiegamedevs #indiegames #cozygaming

2 months ago 13 6 2 0
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That's it! I'm happy to present you MGenBend, a Max for Live Midi instrument!
You can get it on my Gumroad or Patreon. Links in bio!

#maxmsp #max4live #M4L #maxforlive #ableton #abletonlive

2 months ago 13 2 0 1

That’s me on sunday. 4h night, had to take my organic sleeping pill then my emergency one. How do you cope with insomnia?

2 months ago 0 0 0 0

First time I hear Len as short for Valentine ^^ Does he not like his name?

2 months ago 0 0 1 0
@valvesoftware.com> 
to me Thu, Aug 6, 2015, 11:27AM
Dear BLANK Thanks for reaching out to us - we are excited that you are already thinking about how to enter the game industry. At the present time, we are not going to move forward with your application. We do not offer entry-level positions. 
 
There are many paths to the company, and we don't provide prescriptive advice about getting hired here. We look for the people who are at the top of their craft - from art to software development - and have the skills required to make substantial independent contributions to our games and services. This is why all of the positions we list on the web require a substantial amount of previous experience. 
We haven't noticed a correlation between study at a particular university and the chance of success. As such, we don't prefer one school over any other. Instead, we believe dedication, experience, and customer focus are what make good hires. 
Most of the people who work at Valve have seven to ten years of professional experience in these areas, and many people have even longer periods in the industry. There are lots of ways to get to that level of experience; some people have degrees in those disciplines, some people have degrees in other things, and a few people don't have degrees at all! They're all world-class experts in their field, great communicators, and great at thinking about what customers want and how to best provide it. Those things are intangible, aren't taught in schools, and are what differentiate typical candidates from special ones. 
Basically, our advice is for you to follow your passion and spend the time perfecting your craft. The most important thing is for you to just begin creating games, whether on paper or on the computer. What is crucial is the "doing" and "creating." 
We hope this helps! Sincerely, Valve Recruiting 
Posted in r/godot by u/theomulus 
on reddit

@valvesoftware.com> to me Thu, Aug 6, 2015, 11:27AM Dear BLANK Thanks for reaching out to us - we are excited that you are already thinking about how to enter the game industry. At the present time, we are not going to move forward with your application. We do not offer entry-level positions. There are many paths to the company, and we don't provide prescriptive advice about getting hired here. We look for the people who are at the top of their craft - from art to software development - and have the skills required to make substantial independent contributions to our games and services. This is why all of the positions we list on the web require a substantial amount of previous experience. We haven't noticed a correlation between study at a particular university and the chance of success. As such, we don't prefer one school over any other. Instead, we believe dedication, experience, and customer focus are what make good hires. Most of the people who work at Valve have seven to ten years of professional experience in these areas, and many people have even longer periods in the industry. There are lots of ways to get to that level of experience; some people have degrees in those disciplines, some people have degrees in other things, and a few people don't have degrees at all! They're all world-class experts in their field, great communicators, and great at thinking about what customers want and how to best provide it. Those things are intangible, aren't taught in schools, and are what differentiate typical candidates from special ones. Basically, our advice is for you to follow your passion and spend the time perfecting your craft. The most important thing is for you to just begin creating games, whether on paper or on the computer. What is crucial is the "doing" and "creating." We hope this helps! Sincerely, Valve Recruiting Posted in r/godot by u/theomulus on reddit

Valve responds to game dev after applying to work at Valve fresh out of high school:

2 months ago 62 5 3 0
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Littke something to pin on Insta after the wave of A/I slop from this weekend

2 months ago 10382 3973 32 16

Imagine if you were called Valentine. You’re single AND everyone reminds you you are

2 months ago 1 0 1 0

Post a banger that isn’t in English

youtu.be/8ggs2hi34YE?...

2 months ago 0 0 0 0
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Homme de 35ans prenant un selfie devant une table de 15 hommes et de femmes souriants mangeant une raclette

Homme de 35ans prenant un selfie devant une table de 15 hommes et de femmes souriants mangeant une raclette

Table de 15 hommes et de femmes souriants mangeant une raclette

Table de 15 hommes et de femmes souriants mangeant une raclette

Hier soir c’était notre soirée fromage à manettes, avec un #playtest ponctué d’une délicieuse #raclette ! C’est tous les deux mois, la prochaine sera au printemps.

Question : Raclette en avril/mai ça se tente ou on fait plutôt un #barbecue ?

#Rennes #jeuvidéo #gamedev #indiedev

2 months ago 7 3 0 0
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Valentin's kickass hooks selection #3 - Sick games, sick people - Valentin Thomas Hooks are everything, but health too! Check out this indie game selection of medical themed games that you will most probably enjoy!

Sick (good) games about sick people. Not the same meaning, but you should definitely check them! Their hooks are Aaaaaaa-CHA-mazing!

Featuring @novruzj.bsky.social & @7thbe.at

valentinthomas.eu/en/valentins...

#indiegames #indiedev #gamedev #gamedeveloper

2 months ago 11 3 0 0

La religion catholique : aime ton prochain, donne aux pauvres, pardonne etc

Les gens de droite : les gens ont trop d'aides, pays d'assistés, généralement catholiques

Les gens de gauche (blancs) : pour les aides et l'assistance sociale, généralement athées/agnostiques

Me : Ce monde n'a aucun sens.

2 months ago 0 0 0 0

gave this interview recently talking about:

🏠 how I started on building relationships
📈 what's worked marketing-wise
😩 navigating anxiety throughout development

4 months ago 5 3 0 0
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Valentin’s kickass hooks SPECIAL: Tanat, A man of houses and love - Valentin Thomas Interview of Tanat Boozayaanagol, the man behind Building relationships and the "I added rock climbing to my house dating sim" Reddit post.

valentinthomas.eu/en/valentins...

4 months ago 1 0 0 1

Interview of @tanatb.housefuckinggame.com, the #gamedev behind Building relationships and the "I added rock climbing to my dating sim (where you play as a house and date other buildings)" Reddit post.

20 mins read, but full of useful marketing tips!

#indiegame #marketing #indiedev

4 months ago 10 4 1 0
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Valentin's kickass hooks selection #2 - Bugs, gnomes and houses - Valentin Thomas Hooks are everything, and these games have good ones. Catching bugs, gnome warriors and dating houses, pick whichever is best for you!

3 marketing hooks showing you good examples of choosing the right angle for your game!

@dodoot.bsky.social
@tanatb.housefuckinggame.com

You guys are in there!

#indiegames #indiegame #gamedev #marketing

7 months ago 33 7 0 1
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Sources et ressources marketing pour gamedevs (1) - Valentin Thomas Quelques ressources marketing pour les développeurs de jeu vidéo qui souhaiteraient se renseigner sur le sujet !

Parce que ma mission secrète est de faire de vous des boss du marketing et que je ne suis pas jaloux, voici une liste de gens qui publient des articles et posts marketing JV qui pourraient vous intéresser !

valentinthomas.eu/ressources-m...

#indiegame #indiedev #gamedev #marketing

8 months ago 8 4 0 0
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What is a marketing hook? Here's my definition.

What's yours, omniscient Bluesky?

More about hooks here: valentinthomas.eu/en/valentin-...

#indiegame #indiedev #gamedev #marketing

8 months ago 7 1 0 0
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Senior Narrative Designer - Unannounced Project ES - Barcelona, Spain

OPPORTUNITY Senior Narrative Designer - Hybrid onsite- Barcelona

Not affiliated. Shares welcome

job-boards.greenhouse.io/scopely/jobs...

8 months ago 18 24 0 0
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Are you...

Looking for a capsule artist? ➡️ steamcapsule.com/artists
Looking for a capsule art job? ➡️ steamcapsule.com/jobs

Please share and let #gamedev hear about it! 💚

#indiegamedev #gameart #gamemarketing #steam

9 months ago 115 28 4 3
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Thoughts? #indiegame #indiedev #gamedev #marketing

8 months ago 21 6 0 0
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I'm doing a #giveaway to celebrate controller support with a FREE Godstone Steam Key handed out tomorrow 10AM GMT+2! ✨

Check out the game on Steam:
store.steampowered.com/app/1715030

To participate:
repost! 🔄
Like! ❤️

Details in the comments
#indiedev #gamedev #roguelike #steam

10 months ago 40 26 3 0