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Posts by Oleksandr Maziura gamedev 🎮

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Hi #PortfolioDay I am Oleksandr a 3D Artist from Ukraine, working hard to expand professional horizons to move from art deeper into development. Cheers!

1 week ago 1 0 0 0
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How it started/How it's going
#gamedev #indiedev #solodev #UnrealEngine

1 week ago 18 5 0 0
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Azimuth Cold - Chumak truck
Turntable
#gamedev #indiedev #solodev #UnrealEngine5 #blender

2 weeks ago 9 2 0 0
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Southern Ukraine, The year is 22XX
Azimuth Cold - Chumak truck transporting unstable element Helium Pi
#gamedev #indiedev #solodev #UnrealEngine5 #blender
Track: Woodkid - Goliath

2 weeks ago 8 3 0 0
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Some early environment from my FPS demo project Azimuth Cold. Still a lot to do, but moving forward
#gamedev #indiedev #unrealengine #screenshotsaturday #UE5 #unreal

1 month ago 13 2 0 0
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AAAAAAAAAA
Panthalassa is joining Steam Next Fest tomorrow!
PLEASE BE EXCITED
also, new trailer tomorrow, here is a little bit of it

2 months ago 30 9 0 0
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Gate of Hell from my FPS demo project Azimuth Cold.
#gamedev #indiedev #unrealengine #screenshotsaturday #UE5 #unreal

2 months ago 12 3 0 0
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Stretched my VFX muscles a bit.
Mixed known and new(for me) tech: Niagara/Cascade, VDB, HLSL, and Mesh shaders.
It was fun and fast. It would be nice to try make the fire with ray marching so it becomes volumetric, cuz right now, it is too flat. Well, next time
#gamedev #indiedev #vfx #UE5 #gameart

2 months ago 12 2 1 0
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Back to my FPS project. I worked on some environment.
#UnrealEngine #UE5 #gamedev #indiedev

Beacon says: Warning! Paranormal Activity

2 months ago 11 3 0 0
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#DERELIKT will release this year - a narrative retro FPS inspired by Alien Resurrection, Doom 3 and System Shock 2. 🪐 #screenshotsaturday #ps1 #psx #hauntedps1

2 months ago 156 40 1 3
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Stellar

3 months ago 1 0 1 0
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Added ammo restock system to my #FPS Azimuth Cold. So character basically pulls mag from the rifle and insert's bullet into it one by one. I am not sure if that is an amazing idea from gamedesign perspective, but it looks fun #gamedev #indidev #gameart #unreal #animation

3 months ago 3 1 0 0
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Phew, so much for active posting, huh.
I added an active reload system to my #FPS Azimuth Cold, similar to Gears of War.
Also added Tactical reload - when player has a bullet in the barrel and Emergency variant when not.
#gamedev #indidev #gameart #unreal #animation

3 months ago 7 1 0 0

Spotted it day one haha

4 months ago 1 0 0 0
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Our Steam Winter Sale discount (deepest since full launch) is live now: store.steampowered.com/app/1021210/...

If you know fans of XCOM, Shadowrun, Invisible, Inc, or any in-depth tactics games, repost🔁 & help an indie out!

We've become the highest-rated tactical RPG released on Steam this year. 🙌

4 months ago 32 16 1 1
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Having fun with #godot and #raspberrypi
My robot hand based on robotnanohand.com project.
But It controlled via animation clips exported from #maya #rigging and interpreted by script which played on the hardware hand. To select animations I plan to use Godot app as frontend #robotics
Slow for now

4 months ago 4 0 0 0
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Another character for my FPS project Azimuth Cold
#IndieDev #Gamedev #Gameart #Unreal

4 months ago 16 3 0 0
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Update on my FPS project: Azimuth Cold
- Added base locomotion system, mixed it with procedural animations for sway, delay, crouch and jump.
- First person body + animations + logic
- Added run
- Added stamina system
- Dash
- Added some sounds

#IndieDev #Gamedev #Gameart #Unreal

4 months ago 11 4 0 0

Oh yeah, here you can just enable Always Reset on Entry in the state machine.

4 months ago 0 0 0 0
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Continue work on my #UE5 prototype FPS project. 🛠️

Rigged hands, weapon, integrated in hashtag
#Unreal and set up procedural animations for movement crouching and other systems.

Today I'm showing weapon pickup.

#gamedev #gameart #Indiedev #Solodev #game #Unrealengine #3Dart

4 months ago 8 1 0 0
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So both the loop and montage are aligned. There’s no robotic snap at the end because the blend-out time isn’t zero, I just need to keep in mind how the idle animation continues afterward.

This issue isn’t noticeable for walking or running, since those have much more movement.

4 months ago 0 0 0 0

My solution is to create an additional state in the state machine that is basically a static base pose. When the montage starts blending in, I switch to this static pose state. When the montage ends, I return to the desired loop state (idle, for example), so the loop starts again from the base pose

4 months ago 1 0 1 0

If montage starts with an action it's ok, but when the montage blends out it can become noticeable if the flow of the loop and the end of the montage don’t match. This results in a visible blend, and if I set the blend-out time too long, it can even eat into some of the montage’s animation detail.

4 months ago 0 0 1 0

Because the montage always starts at a random moment relative to the loop cycle, I need some blend time when transitioning.

4 months ago 0 0 1 0

In my DCC software, I also have a base pose that is used as the start and end for all animations.

When I blend a montage on top of the state (basically blending over the underlying loop animation), the state animation continues to play and the montage blends in.

4 months ago 0 0 1 0
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Working on FPV animations for my project and noticed something I didn’t think much about before.
I’m using an Animation State Machine for looped animations like idle, walk, run, etc., and Montages that blend on top of them, driven by gameplay logic. 👇
#gamedev #gameart #solodev #indiedev

4 months ago 11 3 1 1
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Okay, I am done with the weapon, next stop - animations. But first, check out these renders. Now in vertical formant!
#FPS project Azimuth Cold
#gamedev #gameart #indiedev #weapon #blender

5 months ago 6 2 0 0
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‪Posting the next one! Got few more.
Yeah, this is still weapon for my #FPS project Azimuth Cold
#gamedev #gameart #indiedev #weapon #blender

5 months ago 12 2 0 0
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Moving forward with my portfolio project. Wrapped rifle texturing. Overall, my approach in asset production is keeping the final picture in mind. Understanding where and how it will be used drives the amount of details that should be put into it.
#gamedev #gameart #indiedev #weapon #blender

5 months ago 10 2 0 0
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I am done with weapon texturing for my project Azimuth Cold.
And I got quite a few slow turning animations. I will post each one of them haha.
#FPS#indiedev #solodev #3Dart #UnrealEngine #UE5 #gamedev

5 months ago 9 1 0 0
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