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Posts by SiliconNoodle

A quote that stuck with me, from the loading screen of Space Engineers:
“When you want to know how things really work, study them when they're coming apart.”
― William Gibson

6 days ago 0 0 0 0
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Some desync issues gave me a peek at how the server communicates client positions back to them. Based on this teleportation trick, it would seem the server is like, "You are standing at this point on this thing." But the client was confused about where the thing was. #gamedev #indiedev #ue5

6 days ago 13 3 2 0

I saw a Dr. K post on burnout monitoring that said to list out the things that drain your energy. I must be doing better these days because all I have is: pasta lunch.

1 week ago 0 0 0 0
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The lasers are now configurable and can be driven by wire signals. Here is one set up with the extent of pistons driving the R,G,B, and intensity channels. Color is normalized and the intensity multiplied by the largest of the channels or average to avoid "dark light." #gamedev #indiedev #ue5

1 week ago 12 3 0 0
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We got freaking buildable lasers! Next up is hooking up RGB parameters with the wiring system. #gamedev #indiedev #ue5

1 week ago 12 5 0 0
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Dismantling is functional! I'll change the colors and UI so it is not so blatantly ripping off Satisfactory.
It took a little bit to resolve how I have the physics set up. My strategy has been to solve the big problems first. Another one down! #gamedev #indiedev #ue5

2 weeks ago 5 3 0 0

medium.com/unreal-engin...
This is a must-read on the topic too.

2 weeks ago 0 0 0 0
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At one point Coffee Stain put out a behind-the-scenes talking about rendering techniques used in Satisfactory. I am indeed used the technique as they did. Thanks Snutt!

I smooshed together info from these two sources. Thanks guys!
www.youtube.com/watch?v=UWWe...
www.youtube.com/watch?v=BUXI...

2 weeks ago 0 0 1 0
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Stencil buffer highlighting! Just using grab as a trigger to test it for now. In the near future it will be used for highlighting multi-selected parts for disassembly (ripping off Satisfactory), and in the far future for blueprinting. #gamedev #indiedev

2 weeks ago 5 3 1 0
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Throwback Thursday: It has been 2 years since I started prototyping my game between contracts. This video explains a major motivator for switching to UE5 last year, though I definitely have more.
#gamedev #indiedev

2 weeks ago 7 3 0 0
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Partially embedding a contraption allows for a mix of stability and operability.

3 weeks ago 1 0 0 0
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Worried about gravity messing with your build process? Suspend your contraptions and your disbelief with the new Newtonian Nullification Field! When activated, classical mechanics will no longer inhibit your workflow. #gamedev #indiedev

3 weeks ago 11 4 1 0

Agreed. Also, there is something really cool about bullet time with gyro-aided aim controls. The implementation in Breath of the Wild really did it for me.

3 weeks ago 0 0 0 0
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The logic system is shaping up. Here I show how parameters from one part can drive another and I/O can be assigned by channel, even creating cascades through the system. #gamedev #indiedev

3 weeks ago 21 5 0 0

Sequencing was done by organizing moves into coroutines; tracking which are active, when they are complete, and when do disrupt them. The main drawback was making sure the system could recover from exceptions stopping any coroutine. But we never have any of those happen. Right? Right?

3 weeks ago 0 0 0 0
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Unfortunately, being the first boss I made for the game, this one has the least surviving behind-the-scenes footage. The process did shape how I designed and programmed the others. All the fights are divided into thirds, ramping up aggression to easy the player in to the final epic struggle.

3 weeks ago 0 0 1 0
Rogue Ascent - Developer Test - Full Gunship Fight
Rogue Ascent - Developer Test - Full Gunship Fight YouTube video by Noodle Optimistically

Thowback Thursday: My final Rogue Ascent post for a while. The gunship boss was inspire by the Metal Gear Hind D fight. The game's goal was to feel like a badass. No better way than taking out a war machine on foot. #gamedev #indiedev

3 weeks ago 8 1 1 0
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I'm working on a game about building wacky contraptions. Today I prototyped a wiring system for transferring state between parts. This little demo shows the motor speed being driven by the extension of the piston. This is the start of big things. #gamedev #indiedev

4 weeks ago 8 4 0 0
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Her split ability was inspire by Dark Samus

1 month ago 0 0 0 0
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Telekinetic volley and floating animations inspired by Psycho Mantis.

1 month ago 1 0 1 0
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Her black hole/white hole defensive ability was inspire by Outer Wilds.

1 month ago 0 0 1 0
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Throwback Thursday: Here's from my work on the Holomage from Rogue Ascent, a Mysterio inspired character who rules the holodeck. Use your scanner to disrupt her abilities: cloning, grenade volleys, black hole/white hole deflector, and more. #gamedev #indiedev

1 month ago 7 3 1 0
Rogue Ascent - Developer Testing - Full Kraken Battle
Rogue Ascent - Developer Testing - Full Kraken Battle YouTube video by Noodle Optimistically

youtu.be/UefWrPALlAw

1 month ago 0 0 0 0
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1 month ago 0 0 1 0
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1 month ago 0 0 1 0
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Throwback Thursday: I am a professional tentacle programmer. Here's some dev demos of the functionality behind the scrapper kraken boss from my work on Rogue Ascent. Layered wiggling, driving a pose, lerping between poses, and lerping along a curve defined by a pose. #gamedev #indiedev

1 month ago 7 2 1 0

So ANY software developer will be able to query which bucket a user falls in and then construct a catalog of minors to exploit.

1 month ago 0 0 0 0

While I do like muscle mommy, I gotta go with C

2 months ago 0 0 0 0
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a close up of a stuffed animal with a pink dress and pigtails . ALT: a close up of a stuffed animal with a pink dress and pigtails .
3 months ago 1 0 0 0

"And he remembers also that every rational animal is his kinsman, and that to care for all men is according to man's nature." -M. A. Meditations

Cooperation is humanity's survival super power. Go further than "love thy neighbor." The neighborhood is a rather small circle. It's just not good enough.

3 months ago 1 0 0 0