Persistent memory for Claude Code, Copilot & Gemini. Logseq graph you actually own.
No cloud lock-in. Just markdown on your disk, synced across devices. Decisions, logs, context — travels with you.
v0.5. Feedback + ideas welcome.
github.com/jame581/LogseqBrain
#Logseq #Claude #AI
Posts by JaMe
Squeezed in some more gamedev time, so I've got another #ScreenshotSaturday / #gamedev post! My engine now understands the material the player is stepping on, and is able to play the appropriate sound. Additionally, I started hooking up weapons to the audio system.
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!
Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:
godotengine.org/article/dev-...
Breakthrough in efficiency, the Framework Laptop 13 Pro with 20 hours of battery life.
Linux-first with options for Ubuntu pre-installed. Featuring Intel® Core™ Ultra Series 3, LPCAMM2 Memory, haptic touchpad, and a touchscreen.
Pre-orders open now: frame.work
New home for my AI-agent plugins: Skillsmith 🛠️
- logseq-brain: give Claude persistent memory
- godot-prompter: 44 skills for Godot 4.x (GDScript + C#)
Works in Claude Code, Copilot CLI, and Gemini CLI.
github.com/jame581/skillsmith
#claudecode #copilot #ai #geminicli #gamedev
Claude forgets everything the moment a session ends. I fixed that.
Logseq Brain gives Claude persistent memory via a Logseq graph you own. Start a task on desktop, continue on your laptop. Your context syncs with you.
github.com/jame581/Logs...
#opensource #claudeai #githubcopilot #ai
godman v1.1.0 is out! Manage & activate Godot Engine builds from your terminal
New:
- verbose on every command
- Auto data migration for Linux upgrades
- Doctor command detects & guides migration
- Critical Linux path collision fix
github.com/jame581/Godo...
#Godot #gamedev #opensource
GodotPrompter v1.3.0 released!
9 new skills: input handling, 3D essentials, tweens, particles, GDScript patterns, game math, asset pipeline and more.
Works with Claude Code, Copilot CLI, Gemini CLI, Cursor.
GitHub: github.com/jame581/GodotPrompter
#gamedev #godot #claudeai #ai #productivity
Over the past few months, I’ve been experimenting with different agents and came across the Super Powers plugin, which really boosted my coding workflow. That inspired me to create a similar skill‑based system for Godot. This is the first version, and I plan to expand it with many more skills
Released GodotPrompter! It is a free plugin giving AI agents real Godot 4.x expertise. 32 skills for GDScript & C#.
Works with Claude Code, Gemini, Copilot, Cursor & more.
GitHub: github.com/jame581/GodotPrompter
#godot #claudeai #gamedev
Option 4 seems to be the best
CQ - Screenshot
Been quiet here, but Chivalric Quest got a massive update since November:
⚔️ Hit-stop, i-frames, combo slow-mo, hit flash
🔊 Full 4-bus sound system
🏃 Polished platforming with camera lookahead & landing FX
⚡ Quick checkpoint restart on death
Chapter 1 demo coming together nicely.
#godot #gamedev
godman v1.0.4 is here!
A console/TUI tool to install, manage, and activate Godot Engine builds on Windows & Linux.
Available on WinGet and added a Linux install script.
Give it a spin and let me know what you think!
github.com/jame581/Godo...
#gamedev #opensource #godot
Our game jam entry for #GoedWareGameJam is live!
"Someone Must Fall" is a dark boss fight where you face your own possessed mother to save your family. Three endings. One impossible choice.
Itch: hubacekjakub.itch.io/someone-must...
#godot #gamedev
Just finished my second game jam of the year!
Things didn't exactly go to plan, as always... But we are working on updates and fixes.
Lead a Kakapo tribe and find a shaman who can heal your wounded friend, Brian.
Itch: jame581.itch.io/tree-lover-j...
#godot #godotwildjam #gamejam #gamedev
My first released package on winget!
godman is a console and TUI tool to install, manage, and activate Godot Engine builds on Windows and Linux
GitHub: github.com/jame581/Godo...
#godot #tool #console #tui
New tool for managing Godot builds. When I dived into GD extensions, I needed to switch between Godot versions. Maybe it will help someone else.
I'm waiting for winget approval. Next step: RPM package.
GitHub: github.com/jame581/Godo...
#godot #tool #dotnet
Hotfixes coming in hot! 🔥
#GodotEngine 4.6 released less than two weeks ago, and we've been hard at work preparing a maintenance release. Our first 4.6.1 Release Candidate is ready for general testing:
godotengine.org/article/rele...
The developers of PEAK explain pricing
Quest: Stop the Ritual is out now!
It’s a short, weird, and story‑focused cutscene we made for the jam. Check it out on itch and tell me if the ritual actually stops or if I broke something.
Itch: hubacekjakub.itch.io/quest-stop-t...
#gamedev #godot #GoedWareGameJam
Cutscene prototype screenshot
The new year has started, and I’m joining my first game jam of 2026. GoedWare Game Jam Cutscene Edition 2 is definitely a challenge for me.
#GoedWareGameJam #godot #gamejam
Happy New Year! May your resolutions last longer than your leftovers!
Together with my colleagues, we put together some key takeaways.
tech.flying-rat.studio/post/godot-g...
#GodotFest #gamedev #conference
I went to #GodotFest in München and it was amazing! I enjoyed the talks and met many great people (a lot of socializing 😅).
I had only a little time to see the city, but I can’t wait for next year!
New update for Chivalric Quest after a long time. We have reworked the healing system, which now allows you to gather flasks and use them at your will. There is also a handy notification system to tell you when you cannot use one. #GameDev #GodotEngine
Screenshot of the Youtue Playlist for GodotFest 2025 The first six videos are - Opening Remarks #GodotFest2025 - Making of DOGWALK - Blender Studio's game project - Collaborative Game Development with Godot: From Studio Model to Community-Built Games - Robin-Yann Storm: Gyms, Zoos, and Museums: Your documentation should be in-game - Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine - Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
Chivalric Quest: Goblin combat is still a work in progress. Quick little beast, though!
#godot #gamedev #indiedev
No new animations yet, but I am building out the map.
Could this be a small metroidvania type of map?
#gamedev #IndieGame #IndieDev #PixelArt #RetroGaming #GODOT #Horror #spooky
Going through airport security with roughly 115 grams of Godot.
Yeah, that's a great idea! I can totally create a feature from that!