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Posts by JaMe

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Persistent memory for Claude Code, Copilot & Gemini. Logseq graph you actually own.

No cloud lock-in. Just markdown on your disk, synced across devices. Decisions, logs, context — travels with you.

v0.5. Feedback + ideas welcome.

github.com/jame581/LogseqBrain

#Logseq #Claude #AI

12 hours ago 1 0 1 0
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Squeezed in some more gamedev time, so I've got another #ScreenshotSaturday / #gamedev post! My engine now understands the material the player is stepping on, and is able to play the appropriate sound. Additionally, I started hooking up weapons to the audio system.

2 days ago 13 4 2 0
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Dev snapshot: Godot 4.7 dev 5 – Godot Engine Freeze, Feature!

Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!

Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:

godotengine.org/article/dev-...

4 days ago 341 32 2 6
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Framework Computer | Modular Laptops & PCs You Can Repair and Upgrade Meet Framework Laptop 13 Pro & Desktop. Modular hardware built for performance, repairability, and ownership that lasts. Configure yours today.

Breakthrough in efficiency, the Framework Laptop 13 Pro with 20 hours of battery life.

Linux-first with options for Ubuntu pre-installed. Featuring Intel® Core™ Ultra Series 3, LPCAMM2 Memory, haptic touchpad, and a touchscreen.

Pre-orders open now: frame.work

17 hours ago 476 67 20 28
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GitHub - jame581/skillsmith: Plugin marketplace for AI coding agents — skills and plugins by Jan Mesarc Plugin marketplace for AI coding agents — skills and plugins by Jan Mesarc - jame581/skillsmith

New home for my AI-agent plugins: Skillsmith 🛠️

- logseq-brain: give Claude persistent memory
- godot-prompter: 44 skills for Godot 4.x (GDScript + C#)

Works in Claude Code, Copilot CLI, and Gemini CLI.

github.com/jame581/skillsmith

#claudecode #copilot #ai #geminicli #gamedev

4 days ago 4 1 0 0

Claude forgets everything the moment a session ends. I fixed that.

Logseq Brain gives Claude persistent memory via a Logseq graph you own. Start a task on desktop, continue on your laptop. Your context syncs with you.

github.com/jame581/Logs...

#opensource #claudeai #githubcopilot #ai

6 days ago 5 0 0 0
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Release v1.1.0 · jame581/GodotManager Full Changelog: v1.0.4...v1.1.0

godman v1.1.0 is out! Manage & activate Godot Engine builds from your terminal

New:
- verbose on every command
- Auto data migration for Linux upgrades
- Doctor command detects & guides migration
- Critical Linux path collision fix

github.com/jame581/Godo...

#Godot #gamedev #opensource

1 week ago 9 2 0 0
GitHub - jame581/GodotPrompter: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Gemini, Cursor) Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Gemini, Cursor) - jame581/GodotPrompter

GodotPrompter v1.3.0 released!

9 new skills: input handling, 3D essentials, tweens, particles, GDScript patterns, game math, asset pipeline and more.

Works with Claude Code, Copilot CLI, Gemini CLI, Cursor.

GitHub: github.com/jame581/GodotPrompter

#gamedev #godot #claudeai #ai #productivity

1 week ago 7 3 0 0

Over the past few months, I’ve been experimenting with different agents and came across the Super Powers plugin, which really boosted my coding workflow. That inspired me to create a similar skill‑based system for Godot. This is the first version, and I plan to expand it with many more skills

2 weeks ago 0 0 0 0
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GitHub - jame581/GodotPrompter: Agentic skills framework for Godot 4.x — 29 domain-specific skills for AI coding agents (Claude Code, Copilot, Gemini, Cursor) Agentic skills framework for Godot 4.x — 29 domain-specific skills for AI coding agents (Claude Code, Copilot, Gemini, Cursor) - jame581/GodotPrompter

Released GodotPrompter! It is a free plugin giving AI agents real Godot 4.x expertise. 32 skills for GDScript & C#.

Works with Claude Code, Gemini, Copilot, Cursor & more.

GitHub: github.com/jame581/GodotPrompter

#godot #claudeai #gamedev

2 weeks ago 9 4 1 0
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Option 4 seems to be the best

2 weeks ago 1 0 1 0
CQ - Screenshot

CQ - Screenshot

Been quiet here, but Chivalric Quest got a massive update since November:

⚔️ Hit-stop, i-frames, combo slow-mo, hit flash
🔊 Full 4-bus sound system
🏃 Polished platforming with camera lookahead & landing FX
⚡ Quick checkpoint restart on death

Chapter 1 demo coming together nicely.

#godot #gamedev

3 weeks ago 9 2 0 0

godman v1.0.4 is here!

A console/TUI tool to install, manage, and activate Godot Engine builds on Windows & Linux.

Available on WinGet and added a Linux install script.
Give it a spin and let me know what you think!

github.com/jame581/Godo...

#gamedev #opensource #godot

1 month ago 9 2 0 0
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Someone Must Fall by hubacekjakub, JaMe, Merulon Play in your browser

Our game jam entry for #GoedWareGameJam is live!

"Someone Must Fall" is a dark boss fight where you face your own possessed mother to save your family. Three endings. One impossible choice.

Itch: hubacekjakub.itch.io/someone-must...

#godot #gamedev

1 month ago 8 0 0 0

Just finished my second game jam of the year!
Things didn't exactly go to plan, as always... But we are working on updates and fixes.

Lead a Kakapo tribe and find a shaman who can heal your wounded friend, Brian.

Itch: jame581.itch.io/tree-lover-j...

#godot #godotwildjam #gamejam #gamedev

1 month ago 7 1 0 0

My first released package on winget!

godman is a console and TUI tool to install, manage, and activate Godot Engine builds on Windows and Linux

GitHub: github.com/jame581/Godo...

#godot #tool #console #tui

2 months ago 1 0 0 0
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GitHub - jame581/GodotManager: A console/TUI tool to install, manage, and activate Godot Engine builds A console/TUI tool to install, manage, and activate Godot Engine builds - jame581/GodotManager

New tool for managing Godot builds. When I dived into GD extensions, I needed to switch between Godot versions. Maybe it will help someone else.

I'm waiting for winget approval. Next step: RPM package.

GitHub: github.com/jame581/Godo...

#godot #tool #dotnet

2 months ago 3 1 0 0
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Release candidate: Godot 4.6.1 RC 1 – Godot Engine Bring out the regression fixes!

Hotfixes coming in hot! 🔥

#GodotEngine 4.6 released less than two weeks ago, and we've been hard at work preparing a maintenance release. Our first 4.6.1 Release Candidate is ready for general testing:

godotengine.org/article/rele...

2 months ago 257 29 3 0
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The developers of PEAK explain pricing

3 months ago 8627 1737 209 781
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Quest: Stop the Ritual by hubacekjakub, JaMe, Merulon Epic hero, awful timing. A comedic cutscene for GoedWare Game Jam 2. Theme: Five Seconds Too Late.

Quest: Stop the Ritual is out now!

It’s a short, weird, and story‑focused cutscene we made for the jam. Check it out on itch and tell me if the ritual actually stops or if I broke something.

Itch: hubacekjakub.itch.io/quest-stop-t...

#gamedev #godot #GoedWareGameJam

3 months ago 6 1 0 0
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Cutscene prototype screenshot

Cutscene prototype screenshot

The new year has started, and I’m joining my first game jam of 2026. GoedWare Game Jam Cutscene Edition 2 is definitely a challenge for me.

#GoedWareGameJam #godot #gamejam

3 months ago 9 1 0 0

Happy New Year! May your resolutions last longer than your leftovers!

3 months ago 1 0 0 0
GodotFest Munich 2025 Highlights and insights from GodotFest Munich 2025! Our team shares their key takeaways and favorite presentations from the conference dedicated to the Godot Engine.

Together with my colleagues, we put together some key takeaways.

tech.flying-rat.studio/post/godot-g...

#GodotFest #gamedev #conference

4 months ago 4 1 0 0

I went to #GodotFest in München and it was amazing! I enjoyed the talks and met many great people (a lot of socializing 😅).

I had only a little time to see the city, but I can’t wait for next year!

5 months ago 2 0 0 0
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New update for Chivalric Quest after a long time. We have reworked the healing system, which now allows you to gather flasks and use them at your will. There is also a handy notification system to tell you when you cannot use one. #GameDev #GodotEngine

5 months ago 9 5 0 0
Screenshot of the Youtue Playlist for GodotFest 2025

The first six videos are
- Opening Remarks #GodotFest2025
- Making of DOGWALK - Blender Studio's game project
- Collaborative Game Development with Godot: From Studio Model to Community-Built Games
- Robin-Yann Storm: Gyms, Zoos, and Museums: Your documentation should be in-game
- Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine
- Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals

Screenshot of the Youtue Playlist for GodotFest 2025 The first six videos are - Opening Remarks #GodotFest2025 - Making of DOGWALK - Blender Studio's game project - Collaborative Game Development with Godot: From Studio Model to Community-Built Games - Robin-Yann Storm: Gyms, Zoos, and Museums: Your documentation should be in-game - Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine - Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals

Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest

5 months ago 95 41 5 4
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Chivalric Quest: Goblin combat is still a work in progress. Quick little beast, though!

#godot #gamedev #indiedev

5 months ago 17 4 0 0
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No new animations yet, but I am building out the map.
Could this be a small metroidvania type of map?

#gamedev #IndieGame #IndieDev #PixelArt #RetroGaming #GODOT #Horror #spooky

5 months ago 58 13 3 0

Going through airport security with roughly 115 grams of Godot.

5 months ago 71 4 3 0
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Yeah, that's a great idea! I can totally create a feature from that!

5 months ago 1 0 0 0