One of last year’s highlights for me was giving a workshop on typography in games at #godotfest. I was allowed to burden a room full of Godot developers with knowledge of typographic details. And now they can’t unsee them >:3
Thanks again for the opportunity and the pictures @godotfest.com.
Let's say (speculatively) we would want to organize a Godotfest in Montreal, who would be interested in attending or
helping with the organization?
#godot #godotfest #indiedev
Code but make it a Fest!
Godotfest had it all - drinks, code, ball pits and awesome interactions with our makeover Professor Mobius 💅🏼
#godot #gaming #indiegamedev #godotfest
How it's Made: The custom #GodotEngine merch that I made for #GodotFest
www.youtube.com/watch?v=GUZ2...
Implemented a tool scene to procedurally bake billboard LODs for scattered objects (as mentioned in this #GodotFest talk: youtu.be/U2nBOOR_PP4?...). Example tree mesh + PackedScene to Mesh conversion functions from: github.com/HungryProton....
#godot #indiedev #gamedev #GodotEngine
Together with my colleagues, we put together some key takeaways.
tech.flying-rat.studio/post/godot-g...
#GodotFest #gamedev #conference
picture of a laptop in airport with the godot interface up.
waiting in the Munich airport for our return flight. had such a good time at #godotfest, as well as touring Bavaria.
can't wait to take all these new ideas and turn them into something :)
Many people mentioned this talk from the guy who made Noita as most outstanding at #GodotFest - I’m saving it until I actually need advice about visuals. But I’m curious 👀
youtu.be/cfipwefB0Ac
Karl's Bittner's talk about rendering large scale vegetation performantly was very interesting. I look forward to watching more of these. #Godot #GodotFest
Now that #GodotFest is behind us: what was your personal top highlight from the event?
I went to #GodotFest in München and it was amazing! I enjoyed the talks and met many great people (a lot of socializing 😅).
I had only a little time to see the city, but I can’t wait for next year!
Luca's talk gave me the idea to submit Space Blends to CrazyGames.
media.ccc.de/v/godotfest2...
Shrunk the build down from 110MB to 17MB thanks to this guide: popcar.bearblog.dev/how-to-minif...
#godot #godotfest #crazygames
Thank you! I feel humbled, and @casualgaragecoder.com was great company at #GodotFest!
Merch from GodotFest, mostly stickers and pins
maybe the real #GodotFest merch was the friends we made along the way
I see #GodotFest wasn't the only great thing happening in Munich on Tuesday.
If you didn't meet the over-caffeinated guy with the space game around #GodotFest, or you could not see the action, because he wisely chose a dark nebula for the demo: here is a video showing off the Quick Command System.
youtu.be/_4o6eL-l03A
Steam: store.steampowered.com/app/4060820/...
We've made it to the news! Thank you GamesMarkt for spreading the word, you've perfectly captured everything that makes #GodotFest great. And best part is that we'll be doing it again next year! 👉 www.gamesmarket.global/first-godotf...
Talked about the nice @indieverse.bsky.social discord server to people at #GodotFest. Feel free to join, hang out and chill discord.gg/MFZ96sah7c .
I'm home from #GodotFest It was amazing! Got to know so many new people and confirm that they are real! 😂 Some got even to know about my upcoming #gamejam 😜 where you judge and get judged by game's code! #core-mechanics-challenge
Will start stream soon and we will vote on the next Game for this jam!
At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported 😅.
Currently requires the following to work in @jetbrains-rider.bsky.social 🧵
#godotfest was incredibly fun
volunteering for the first time & meeting so many cool people & catching up with old friends
(esp demoing yurijam game was sick)
I don't have any sweet pics that haven't already been posted so have this hilarious slide from a talk about tree generation instead
Inspired by #GodotFest, I tried to do some quick optimizations to the bullets in Pirate Survivors 😅
Doesn't seem to go that well ... for now 🏴☠️
The best part of #GodotFest was leading people through unfamiliar Munich streets in the dark with nobody really checking if I was getting us lost.
@flomalodev.bsky.social 's Battlewrights was one of the many amazing games I got to play at #GodotFest. It's a super-fun couch-party game with a smooth, polished feel to it, set to release soon.
This type of game has a tough time on Steam, so go check it out.
store.steampowered.com/app/3112470/...
#GodotFest is in the news!
www.gamesmarket.global/first-godotfest-in-mattr...
I will have to reach out individually to some of the #GodotFest speakers at some point because I have some additional questions about your awesome talks. But I am too tired now and gonna disappear into my cave.
Shout-outs in trains: @kosro.de for being amazing at #GodotFest and answering my random question about an issue I had with volumetrics with "ah, I know what could be the problem, have you ever edited the engine code? I'll show you" and just going to town on his laptop 🔥💻🔥
Had a great time at #GodotFest meeting new and old friends!
Always feel really inspired after a good event.
Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you
After many request about performance at this years #GodotFest, I added render scale, mode and driver options to drive GPU usage down to single digit percentages on a WQHD monitor 🥳 #Godot #OpenSource #Wallpaper
On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)
My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...
And I also shared my slides here: slides.com/hexaquo/plan...