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One of last year’s highlights for me was giving a workshop on typography in games at #godotfest. I was allowed to burden a room full of Godot developers with knowledge of typographic details. And now they can’t unsee them >:3

Thanks again for the opportunity and the pictures @godotfest.com.

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Let's say (speculatively) we would want to organize a Godotfest in Montreal, who would be interested in attending or
helping with the organization?

#godot #godotfest #indiedev

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Code but make it a Fest!

Godotfest had it all - drinks, code, ball pits and awesome interactions with our makeover Professor Mobius 💅🏼
#godot #gaming #indiegamedev #godotfest

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How it's Made: The custom #GodotEngine merch that I made for #GodotFest

www.youtube.com/watch?v=GUZ2...

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Implemented a tool scene to procedurally bake billboard LODs for scattered objects (as mentioned in this #GodotFest talk: youtu.be/U2nBOOR_PP4?...). Example tree mesh + PackedScene to Mesh conversion functions from: github.com/HungryProton....

#godot #indiedev #gamedev #GodotEngine

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GodotFest Munich 2025 Highlights and insights from GodotFest Munich 2025! Our team shares their key takeaways and favorite presentations from the conference dedicated to the Godot Engine.

Together with my colleagues, we put together some key takeaways.

tech.flying-rat.studio/post/godot-g...

#GodotFest #gamedev #conference

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picture of a laptop in airport with the godot interface up.

picture of a laptop in airport with the godot interface up.

waiting in the Munich airport for our return flight. had such a good time at #godotfest, as well as touring Bavaria.

can't wait to take all these new ideas and turn them into something :)

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Many people mentioned this talk from the guy who made Noita as most outstanding at #GodotFest - I’m saving it until I actually need advice about visuals. But I’m curious 👀

youtu.be/cfipwefB0Ac

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Karl's Bittner's talk about rendering large scale vegetation performantly was very interesting. I look forward to watching more of these. #Godot #GodotFest

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Now that #GodotFest is behind us: what was your personal top highlight from the event?

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I went to #GodotFest in München and it was amazing! I enjoyed the talks and met many great people (a lot of socializing 😅).

I had only a little time to see the city, but I can’t wait for next year!

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One Does Not Simply Ship Web Games with Godot (Yet) Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the curre...

Luca's talk gave me the idea to submit Space Blends to CrazyGames.

media.ccc.de/v/godotfest2...

Shrunk the build down from 110MB to 17MB thanks to this guide: popcar.bearblog.dev/how-to-minif...

#godot #godotfest #crazygames

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Thank you! I feel humbled, and @casualgaragecoder.com was great company at #GodotFest!

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Merch from GodotFest, mostly stickers and pins

Merch from GodotFest, mostly stickers and pins

maybe the real #GodotFest merch was the friends we made along the way

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I see #GodotFest wasn't the only great thing happening in Munich on Tuesday.

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Commanding Your Squadron - SHROUDED SUNS
Commanding Your Squadron - SHROUDED SUNS YouTube video by Shrouded Suns

If you didn't meet the over-caffeinated guy with the space game around #GodotFest, or you could not see the action, because he wisely chose a dark nebula for the demo: here is a video showing off the Quick Command System.

youtu.be/_4o6eL-l03A

Steam: store.steampowered.com/app/4060820/...

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First GodotFest in Munich Attracts 330 Developers Under the new title GodotFest, the Godot engine event tradition in Munich continues. 300 people attended the event by local hosts GameDev Events Munich. The schedule was perfectly tuned in on the need...

We've made it to the news! Thank you GamesMarkt for spreading the word, you've perfectly captured everything that makes #GodotFest great. And best part is that we'll be doing it again next year! 👉 www.gamesmarket.global/first-godotf...

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Join the Indieverse Discord Server! Indie Games Community focusing on building relationships with employees of Indie Games and Content Creators | 1530 members

Talked about the nice @indieverse.bsky.social discord server to people at #GodotFest. Feel free to join, hang out and chill discord.gg/MFZ96sah7c .

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I'm home from #GodotFest It was amazing! Got to know so many new people and confirm that they are real! 😂 Some got even to know about my upcoming #gamejam 😜 where you judge and get judged by game's code! #core-mechanics-challenge
Will start stream soon and we will vote on the next Game for this jam!

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At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported 😅.
Currently requires the following to work in @jetbrains-rider.bsky.social 🧵

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#godotfest was incredibly fun

volunteering for the first time & meeting so many cool people & catching up with old friends
(esp demoing yurijam game was sick)

I don't have any sweet pics that haven't already been posted so have this hilarious slide from a talk about tree generation instead

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Inspired by #GodotFest, I tried to do some quick optimizations to the bullets in Pirate Survivors 😅
Doesn't seem to go that well ... for now 🏴‍☠️

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mr. simpson from the simpsons is smiling and making a funny face Alt: Mr. Burns from the simpsons is smiling and plotting

The best part of #GodotFest was leading people through unfamiliar Munich streets in the dark with nobody really checking if I was getting us lost.

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@flomalodev.bsky.social 's Battlewrights was one of the many amazing games I got to play at #GodotFest. It's a super-fun couch-party game with a smooth, polished feel to it, set to release soon.

This type of game has a tough time on Steam, so go check it out.

store.steampowered.com/app/3112470/...

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First GodotFest in Munich Attracts 330 Developers Under the new title GodotFest, the Godot engine event tradition in Munich continues. 300 people attended the event by local hosts GameDev Events Munich. The schedule was perfectly tuned in on the needs of developers.

#GodotFest is in the news!

www.gamesmarket.global/first-godotfest-in-mattr...

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I will have to reach out individually to some of the #GodotFest speakers at some point because I have some additional questions about your awesome talks. But I am too tired now and gonna disappear into my cave.

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Shout-outs in trains: @kosro.de for being amazing at #GodotFest and answering my random question about an issue I had with volumetrics with "ah, I know what could be the problem, have you ever edited the engine code? I'll show you" and just going to town on his laptop 🔥💻🔥

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Had a great time at #GodotFest meeting new and old friends!
Always feel really inspired after a good event.

Equally, am looking forward to get more than 4 hours of sleep; turns out it isn't very good for you

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After many request about performance at this years #GodotFest, I added render scale, mode and driver options to drive GPU usage down to single digit percentages on a WQHD monitor 🥳 #Godot #OpenSource #Wallpaper

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Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025 YouTube video by GodotFest

On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)

My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...

And I also shared my slides here: slides.com/hexaquo/plan...

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