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Posts by 〽️ɪɢᴜᴇʟ

Expanded the office area and made it overall more spooky. Next I will introduce lots of lore, documents and also cassette tapes the player can find.

#godotengine #gamedev #horror #bunker

Video: mastodon.gamedev.place/@bitbraindev/11638795631...

27 minutes ago 3 1 0 0

Implemented a keylock system to open doors. It's still a bit too bright, gotta disable player flashlight when interacting.

#godotengine #gamedev

Video: mastodon.gamedev.place/@bitbraindev/11638795296...

27 minutes ago 3 1 0 0

Implemented a gate to enter the facility (no sound yet)

#godotengine #gamedev

Video: mastodon.gamedev.place/@bitbraindev/11638794731...

27 minutes ago 1 0 0 0

AH it is a frustum thing.

57 minutes ago 0 1 0 0

Stumbled over some bizarre #Godot oddity: when I set my camera to current that is supposed to focus on a mesh, the mesh suddenly disappears (but its shadow is still rendered). STRANGE!

1 hour ago 2 0 1 0
godot engine 4.6 bunker

godot engine 4.6 bunker

The bunker grows in size.

#godotengine #gamedev

7 hours ago 20 3 1 0
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Implement texture mip-level streaming by tdaven · Pull Request #113429 · godotengine/godot Relates to godotengine/godot-proposals#3177. This PR implements texture mip-level streaming. This is done by loading a smaller version of a texture when its use is far away or at a angle that does...

One of those pull requests that will make Godot even greater than it is already. Texture streaming with quality texture levels:

https://github.com/godotengine/godot/pull/113429

#godotengine

1 day ago 19 1 0 0
Old bunker with computers

Old bunker with computers

Bluescreen in the bunker

Bluescreen in the bunker

Computer monitors in the bunker

Computer monitors in the bunker

Computers.

#godotengine #gamedev #horror

1 day ago 10 2 1 0
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Added faulty lights for more creepy atmosphere.

#godotengine #gamedev #bunker

Video: mastodon.gamedev.place/@bitbraindev/11638149141...

1 day ago 6 2 0 0

Still gotta figure out the IES profile used in Resident Evil

1 day ago 1 0 0 0

github.com/marcusstenbeck/tncg14-pa...

1 day ago 1 0 0 0

Updated the health bar of my game. The levels are HEALTHY (green), CAUTION (yellow) and DANGER (red)

Video: mastodon.gamedev.place/@bitbraindev/11636539656...

1 day ago 2 0 1 0
Road to Vostok

Road to Vostok

Excited to play this!

store.steampowered.com/app/1963610/Road_to_Vost...

Road to Vostok is now available.

#godotengine #madewithgodot

1 day ago 19 1 0 0
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DLR_next (@dlr_next@social.bund.de) Attached: 1 image Einfach nur wow!

RE: https://social.bund.de/@dlr_next/116363855927392041

New Elite Dangerous patch looking good

1 day ago 5 0 0 0
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〽️ɪɢᴜᴇʟ :godot: (@bitbraindev@mastodon.gamedev.place) Attached: 2 images Liminal space bunker office. #godotengine #gamedev

RE: mastodon.gamedev.place/@bitbraindev/11636479505...

This is 100% CSG mesh with PBR material applied.

1 day ago 5 0 0 0
An office inside a bunker

An office inside a bunker

An office inside a bunker

An office inside a bunker

Liminal space bunker office.

#godotengine #gamedev

1 day ago 11 3 0 0
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Great video on horror environment design.

https://youtu.be/a-oYATKpd7c?si=z1ZXwIoW97P1d-bd

4 days ago 4 0 0 0

Only perhaps at the very end I may introduce something else that is truly terrifying but I am still unsure about that.

5 days ago 1 0 0 0

However, the more the player progresses, they will learn more and more about the lore of this forsaken place and realise something else is going on here... eventually they might learn they were never alone to begin with.

5 days ago 1 0 1 0

My idea to solve this is via environmental gameplay: the bunker is very dangerous and has some dangerous contraptions. To progress, the player has to do some genuine dangerous things to escape.

5 days ago 1 0 1 0

I want to create something that builds up tension constantly and keeps the player at the edge of their seat but without introducing a monster (straight away).

5 days ago 1 0 1 0

I love horror but I don't like cheap horror. It would be very easy to add a random monster to my game that chases the player and you had to hide (with safe rooms etc) however this idea gets old rather quickly. It's a cheap way to shock with only little build up.

5 days ago 6 0 2 0

My quest to take ideas from Resident Evil continues:

Health bar implemented!

#godotengine #horror #gamedev

Video: mastodon.gamedev.place/@bitbraindev/11635375283...

6 days ago 5 2 0 0
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Using the SteamAudio GDExtension with CSG shapes is problematic. Yes, I can bake a Mesh from CSG but using that with SteamAudio crashes my game silently. :(

6 days ago 2 0 0 0

Implemented a fully working fusebox. Audio is not yet quite working and the fuse names are still placeholder but the system works. I am satisfied!

#godotengine #horror #bunker

Video: mastodon.gamedev.place/@bitbraindev/11635354557...

6 days ago 1 0 0 0
Default Bézier editor view

Default Bézier editor view

Bézier view after zooming in

Bézier view after zooming in

Using the Bézier curve editor in #Godot can be confusing for people who have never used it before (first screenshot). This is because by default, it is not zoomed in properly. Always click the button on the bottom right so it zooms in properly.

#godot #protip

6 days ago 15 1 1 0

CSG is amazing btw for quick prototyping 3D levels.

6 days ago 4 0 0 0
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How massive should the wall fans be?

YES.

6 days ago 10 1 1 0
Post image Post image

Filling the bunker with junk

#gamedev #godotengine

6 days ago 18 3 1 0
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GitHub - stechyo/godot-steam-audio: Immersive spatial audio extension for Godot, using Valve's SteamAudio Immersive spatial audio extension for Godot, using Valve's SteamAudio - stechyo/godot-steam-audio

Testing Steam Audio today for my #Godot horror game.

https://github.com/stechyo/godot-steam-audio

6 days ago 10 0 0 0
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