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Posts by Graham

Video

Had a lot of house projects the last week or so, but getting back into Buzzkill! Added a 'drop cam' that waits for impact and better reticle. Working on new art, looking forward to sharing that soon.

5 months ago 1 0 0 0

Ordered πŸ‘

6 months ago 0 0 0 0
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We got fly pickups and we got fly drops. Prob going into a code hole to refactor and will come out with a better system for tweaking the camera.

#godot #indiedev #gamedev #indiegames

6 months ago 13 4 0 0

I have a feeling this will be something I need to overcome with async / threading eventually. Currently my scenes don't have much going on so it's a non-issue. I'm keeping the main script, player, and camera outside of the level node and swapping this level node out / in while inside the tube.

6 months ago 0 0 1 0
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Part of the exploration will be going into objects (including people's heads) through instancing levels. Got the initial prototype of a two way 'portal tube' working to seamlessly load levels.

#indiegames #godot #gamedev

6 months ago 15 3 1 0

lol don’t eat him

6 months ago 0 0 0 0

hey man, once I get all this stuff refactored out of my fever dream state I will share some insights. I haven't used many resources other than watching gameplay of Anthem on YouTube as inspiration for the camera drift. Helps to doodle stuff out and think about rotation and whatnot on paper.

6 months ago 1 0 0 0
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Busting ass to show demo to my team so they don't all quit. Small tweaks to flying, added landing mode, basic sticking to surfaces, and ui energy bar. Moving on to pick up / drop stuff and crawling around 360 Mario Galaxy style.

hashes: #indiegames #godot #gamedev #buzzkill #devlog

6 months ago 15 3 1 0
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Working on flying until it feels good day 3 or so.

hashies: #indiegames #gamedev #godot

6 months ago 20 3 2 0

To clarify, my like is for your perseverance not the crunch. πŸ‘

6 months ago 0 0 0 0
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Video

Testing fly controls, pun intended.

hashies: #indiedev #gamedev #indiegames

6 months ago 18 4 0 0
Video

Took a 3 hr break from the main game to throw this idea together. Who out there as been craving to play a fly in a coffee shop going in and out of people's heads? #indiegame #indiedev #gamedev

7 months ago 14 3 0 0

The reflection and glitter is outstanding 🀩

9 months ago 1 0 1 0

You don't know what you know until you know, you know?

#refactoring #indiedev

10 months ago 3 0 0 0
a pile of junk objects scattered after a collision

a pile of junk objects scattered after a collision

the same pile of junk objects saved to a packedscene and opened in the Godot Editor

the same pile of junk objects saved to a packedscene and opened in the Godot Editor

Now combine that with Godot's PackedScene.save() and you can export those junk piles and convert to environment objects. 😍 Makes scattering objects so much easier in the junkyard...hookup an array of junk mesh scenes, spawn them, knock em around, save em... #godot #godotengine #indiedev #gamedev

10 months ago 7 1 0 0
Video

Sometimes you've got a weird idea and you're like "sure I'll throw an hour at this" - was searching for pics of different angles of impact for impact craters and figured wth just build it. Here's junk spawning and impact testing for the pod crash level. #indiedev #gamedev #godot #godotengine

10 months ago 13 3 1 0
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Clearing the board and putting tasks covering the dialogue and cutscene testing from last week as well as initial efforts towards getting animation started. Had a short week last week as well as this week but still movin and groovin. #indiedev #gamedev #godot #godotengine #bigandlittlegame

10 months ago 3 2 0 0
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Cleared the board of 12 tasks around damage dealing, Big's jank build up, defeat (head pop) and level restart.

This week I am dipping my crooked toes into the murky waters of dialogue and level design in hopes of catching a tasty morsel worth sharing.
#godot #godotengine #indiedev #gamedev

11 months ago 7 2 0 0

Hey πŸ‘‹ I’m looking for some animation and rigging help for my game demo follow / message me to discuss if interested

11 months ago 1 0 1 0
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Cool mechanic πŸ‘

11 months ago 1 0 0 0
Video

Well I found some of the worst sound fx I could find and put together this combat highlight. Enjoy πŸ‘Š
~ Autolock [βœ”οΈ]
~ Blocking [βœ”οΈ]
~ Jank build up [βœ”οΈ]
~ Too much jank = lose head [βœ”οΈ]
~ Little replaces head [βœ”οΈ]
~ Carry on [βœ”οΈ]
#godot #godotengine #indiedev #gamedev #bigandlittlegame

11 months ago 7 2 0 0
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Very delayed board clearing this week! 15 tasks completed covering Ai behavior and combat. This week I've been working on a lot around combat and defeat states...updates soon #godot #godotengine #indiedev #gamedev

11 months ago 4 2 0 0
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WHAT A GOOFNUG 🀣 checkout Big's proto bod #indiedev #godot #godotengine #gamedev #goofnug

11 months ago 6 2 0 0
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Took a day to do the foundational logic but got a basic melee charger enemy with attack cycle logic based on cooldown timers and range checks. Today I'm building out the ranged "keep distance and shoot" enemy type. πŸƒπŸ”« #godot #godotengine #indiedev #gamedev

11 months ago 5 2 0 0
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Clearing last weeks tasks from the board. 18 tasks complete mostly around the combination upgrade system and in-game ui. After months of platforming shiz...it's time for some combat... 🀺 #godotengine #godot #indiedev #gamedev

11 months ago 6 2 0 0
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We got spinning, we got upgrading. We got flying cubes! Starting to look like something if you cross your eyes and stand on your head. πŸ™ƒ
#godot #indiedev #gamedev

11 months ago 12 2 1 0
this is a screenshot of a script file in Godot game engine showing the author's comments that the file needs to be refactored because it is super basic.

this is a screenshot of a script file in Godot game engine showing the author's comments that the file needs to be refactored because it is super basic.

SUPERBASIC #godot #indiedev #gamedev #refactor

11 months ago 5 2 1 0
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Video

I'm going to start posting updates whenever I clear my board of tasks which is usually weekly. This week: 25 tasks in the task box. Mostly covering refactoring to more scalable systems. #godot #indiedev #gamedev

11 months ago 11 2 0 0

This series is to me what Thrasher videos were for skating back in the day, it keeps me hyped to work on my game. I'm on my 5th playthrough on YouTube, and I get something new out of it every time. I'm PSYCHED to have a physical copy. Huge thanks for putting together such an excellent series.

11 months ago 1 0 0 0

Congrats Scott and ordered 😎

1 year ago 3 0 0 0