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Posts by Daeleth

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#dev2days - I have been procrastinating because I have neglected to collect references again, but I tried out some simple-ish way to include some green and I don't think it works. I am missing something maybe.

2 days ago 1 0 0 0
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#dev2days - I needed to look at something different, so I started sketching ideas of closer looks at scenery.

4 days ago 1 0 0 0
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#dev2days - art stuff wasn't co-operating today so all i could do was try out some greyish color variation on this one. One day I'll get time to just finish this. I hope.

6 days ago 0 0 0 0
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#dev2days - I've made more dirt layers. Its one of those "trust the process" moments but I don't really have a process, HEH.

1 week ago 1 0 0 0

I'm postponing my 2 day game dev progress to tomorrow to fix my schedule, I mixed stuff up and was barely managing with it then I realized I have no obligations, I can just do this because its healthy. Wow.

1 week ago 2 0 0 0
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#dev2days - another layer. If nothing else you all will get to see my process.

1 week ago 3 0 0 0

I think there is a balance I still need to find, I used to have layer folders for every separate element or character, each with their own layers for base/shade/light/etc. But I think it became more work to manage than it was to just keep them together and lasso when needed, lol.

1 week ago 1 0 0 0

I used 1 layer for color, I used to use a lot more layers but at some point I would get lost in them making adjustments, So I try to minimize my layers now, at least to start with a broad stroke approach to start. I use layers where it helps, like I always keep my lines separate for example.

1 week ago 0 0 1 0
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#dev2days - The enemy of my efficiency. color. This takes me way to long to get this far. I was just just trying to get like... a base of water to start from. Sometimes I wish I already spent a lifetime studying art.

1 week ago 6 0 1 0
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#dev2days - I tried to add a little more to see if it adds to it. I was hoping to provide spaces for different kinds of movement when we flesh this out, but maybe it was better with less? Thoughts and feedback are still welcome.

2 weeks ago 0 0 0 0
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Thank you, it means a lot to confirm my thoughts on this one, lol. Its been great to just have this grow from a vague idea in my head. I look forward to being able to finish something like this!

2 weeks ago 0 0 1 0
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#dev2days - I'm still expanding my environment map concepts EVEN MORE. I'll have to stop eventually but for now this is extremely satisfying still.

2 weeks ago 1 0 1 0

The idea is this will be the "up" part which can be interrupted by a looping fall animation. I just wanted to give plenty of motion frames for however much "up" we want to apply to the jump, most of the time you'll only see the start but I couldn't stop messing with stuff in blender idk, lol.

2 weeks ago 1 0 0 0
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#dev2days - went back to expanding my topographical environment for a change. I can't explain why I find this so satisfying, but also I keep more work for myself. Such is the process I guess.

2 weeks ago 2 0 0 0
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#dev2days - I added some secondary motion and tried to rework the arms and hips and it took a while and i can no longer see what's right and wrong. Maybe i lost some of what worked in the leg motion when i changed the hip so it seemed less stiff? feedback welcome.

3 weeks ago 5 0 2 0

I haven't gotten to tail and the hair yet. its a rigify thing and It gets some weird controls I'm not sure if I like, but I usually only key it enough to not distract from the main action, then i follow through later.

3 weeks ago 1 0 0 0
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#dev2days - I found more reference, changed stuff and I'm feeling much better about this jump. I think after some detail and secondary motion I can move on, but feedback is still welcome. I was hoping to sorta mirror it each jump so it should look a little more like jumping in stride. maybe.

3 weeks ago 6 1 1 0
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#dev2days - another try at jump animation stuff, this time I looked at a few refs but there wasn't a lot, I still need more research because I think I'm lacking something.

3 weeks ago 3 0 1 0
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#dev2days - I only had time enough to start reworking the jump animation. after trying a few things everything doesn't look right to me. I think I just need to find some good references and re-try.

3 weeks ago 3 0 0 0
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#dev2days - I didn't have a lot of time so I just started a "falling" animation. I'm just trying out a new pose, we'll see how it goes.

4 weeks ago 5 0 0 0
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#dev2days - I made some adjustments with some feedback and I like it a bit better now. I think I'll call this good enough to move on, but I'll still gladly take more feedback, thank you

1 month ago 5 0 0 0
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#dev2days - I took a break from posting, but much less of a break on working, so I'm coming back somewhat. I got 2 animations I've been obsessing over and its time for feedback. A jog and a faster sprint that I tried to put a more flavor in because I might have got lost in making it look right idk.

1 month ago 2 0 1 0

Very true, I forgot. I think my plan is to do the hips in my next session then re-work the feet. But at least I'm re-familiarizing myself with graph editor.

1 month ago 2 0 0 0
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#dev2days - I started re-figuring out walk/run motion. I had a little side track fixing weight paints that took longer than i wanted, so all I got Is fast feet atm.

1 month ago 5 0 1 0
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#dev2days - I figured out my issue with animations. I had set up the nla track for exports and I forgot. I expected it to sorta solo the current action but no, so I deleted nla stuff, I can set it back up later. BUT at least I'm back to square one and can animate next time!

1 month ago 3 0 0 0
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#dev2days - I started to set up to re-do a run animation, but I spent an hour trying to figure out why Ii can't reset it. No matter what i do, there remains this little wiggle when there is only one frame in the animation action and no interpolation. I tried everything I can think of for tonight.

1 month ago 2 0 2 0
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#dev2days - I decided to return to blender, more adjustments on this climbing animation, slowly getting better.

2 months ago 6 0 0 0
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#dev2days - colored the little table scene from before. Coloring is slower now because some of my previous features don't work with this setup, but I can manage.

2 months ago 1 0 0 0
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#dev2days - I wanted to start a new thing with a new program to try out mobile alternatives to CSP subscription. Wacom canvas app just got unusable on update, lost my work, Ibis blocked a PENCIL behind a pay wall so I gave up and just added a bit to the table and set myself up for next time.

2 months ago 1 0 0 0
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#dev2days - Another prop. I wanted to give myself somethin easy today, so I picked the table.

2 months ago 2 0 0 0