#dev2days - went back to expanding my topographical environment for a change. I can't explain why I find this so satisfying, but also I keep more work for myself. Such is the process I guess.
#dev2days - I added some secondary motion and tried to rework the arms and hips and it took a while and i can no longer see what's right and wrong. Maybe i lost some of what worked in the leg motion when i changed the hip so it seemed less stiff? feedback welcome.
#dev2days - I found more reference, changed stuff and I'm feeling much better about this jump. I think after some detail and secondary motion I can move on, but feedback is still welcome. I was hoping to sorta mirror it each jump so it should look a little more like jumping in stride. maybe.
#dev2days - another try at jump animation stuff, this time I looked at a few refs but there wasn't a lot, I still need more research because I think I'm lacking something.
#dev2days - I only had time enough to start reworking the jump animation. after trying a few things everything doesn't look right to me. I think I just need to find some good references and re-try.
#dev2days - I didn't have a lot of time so I just started a "falling" animation. I'm just trying out a new pose, we'll see how it goes.
#dev2days - I made some adjustments with some feedback and I like it a bit better now. I think I'll call this good enough to move on, but I'll still gladly take more feedback, thank you
#dev2days - I took a break from posting, but much less of a break on working, so I'm coming back somewhat. I got 2 animations I've been obsessing over and its time for feedback. A jog and a faster sprint that I tried to put a more flavor in because I might have got lost in making it look right idk.
#dev2days - I started re-figuring out walk/run motion. I had a little side track fixing weight paints that took longer than i wanted, so all I got Is fast feet atm.
#dev2days - I figured out my issue with animations. I had set up the nla track for exports and I forgot. I expected it to sorta solo the current action but no, so I deleted nla stuff, I can set it back up later. BUT at least I'm back to square one and can animate next time!
#dev2days - I started to set up to re-do a run animation, but I spent an hour trying to figure out why Ii can't reset it. No matter what i do, there remains this little wiggle when there is only one frame in the animation action and no interpolation. I tried everything I can think of for tonight.
#dev2days - I decided to return to blender, more adjustments on this climbing animation, slowly getting better.
#dev2days - colored the little table scene from before. Coloring is slower now because some of my previous features don't work with this setup, but I can manage.
#dev2days - I wanted to start a new thing with a new program to try out mobile alternatives to CSP subscription. Wacom canvas app just got unusable on update, lost my work, Ibis blocked a PENCIL behind a pay wall so I gave up and just added a bit to the table and set myself up for next time.
#dev2days - Another prop. I wanted to give myself somethin easy today, so I picked the table.
#dev2days - More prop design. I did the colors for this, pretty satisfied with it atm, so that means I gotta stop lookin at it before i hate it again, heh.
#dev2days - I wanted to do some some satisfying linework to try and kick myself back into better routines with another prop design.
#dev2days - I wanted to use this tool that can record animation while drawing to visualize how I want movement to look for swinging mechanics and then my frames got mis-ordered and i could not fix it. fun to try though.
Link here to the tool: bsky.app/profile/giny...
#dev2days - I almost skipped my dev work today but then I decided to at least try and throw in some vague splashes of color on something to get somewhere to start from next time.
#dev2days - I am trying to zoom out and maybe see more of the idea. I don't think I'm really depicting scale i had in mind correctly yet.
#dev2days - making a tower of sorts. I am really enjoying the vibe I'm making so far. Ideas brewing.
#dev2days - slowly expanding the image and trying out ideas, but again i had little time so I didn't get much done and im still unsure if i like all the additions.
#dev2days - I am slowly expanding my image of the top-down environment here. I'm playing with a few ideas here and we will see where they go.
#dev2days - trying our top-down sketch for environment stuff of my last environment. I'm starting to get an idea of it.
#dev2days - Feel free to compliment my nice rack. I'll stop makin the same jokes eventually don't worry.
#dev2days - Everyone wants me to draw a nice rack, so I oblige.
#dev2days - more work on environment prop art in my little time. is chair. You sit in these. woa what a concept (art)
#dev2days - all I could muster today was some first draft lines of a chair. I forgot to double them so they more visible. Happens.
#dev2days - I am not even done typing. More typing. more thinkin. brain hurt, have another sample of visuals I'm putting in design doc. cause everyone likes design docs. fun. heh.
#dev2days - So much typing. I'm still at it. Creating character bio and history and etc. Figuring out a lot as I go, but everythings a WIP. have a sneak peek.