Kenneth is also getting a re-design, although you can't see much of his third version what changed was the proportion of the body.
Still you can see how much better his design looks up so far (His hair color changed in version 4.0 though).
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In this next build, this big boy will get his redesign live! He looks so much more handsome now, a new favorite of mine, maybe? :)
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Luna Lake just had a Devlog post on itchio, why not check it out?
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And you can always play the public build (updated every four months for now) on our itchio page:
yekkusu.itch.io/luna-lake-vi...
Resposting this because he's a very handsome boy. Joshua's artwork are now available for Tier 1 and 2 patrons. While Tier 1 gets the lineart (three pieces), Tier 2 gets 3 sets of 9 complete sprites for you to have :)
If you want to support us, check the first reply here.
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I coded this because I thought it was possible. IT's working, but I have no idea if it may cause problems.
However, for the next build, Luna Lake will feature an Auto Dialog feature with customization on the option menu to set the wait time. :)
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Joshua is now available for Tier 1 patrons (Lineart) and Tier 2 Patrons (Complete).
Tier 1 have access to three Lineart Draiwings;
While Tier 2 also have access to three body types (T-shirt, tanktop and shirtless) with 9 expression variations each. :)
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Joshua is now available for Tier 1 patrons (Lineart) and Tier 2 Patrons (Complete).
Tier 1 have access to three Lineart Draiwings;
While Tier 2 also have access to three body types (T-shirt, tanktop and shirtless) with 9 expression variations each. :)
#LunaLakeVN #FurryGame #VisualNovel
Later this month I'll be uploading the Joshua files for Tier 1 (lineart) and Tier 2 (Fully colored) on Patreon. I will also update the next build with the new design for Martin too. He's looking quite handsome. It's just... a LOT of variations I need to export XD
I wonder what he's so surprised about...
Build 0.7 will be available day 28 for all patrons.
Remember, if you become a patron, send a message asking for the build. I usually answer in an hour or two, unless I'm sleeping. I apologize in advance for that. Thank you!
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And so it begins. It'll take a while to push all text into the game because I re-read everything one last time as I put the script into the game. I wish I could just copy and paste, though.
Either way, new expression for the cute wolf! :)
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I'll be finishing Kenneth's route for Day 5 today. Tomorrow the process of final corrections will start so I can push the text into the game :)
That was a super condensed version of the actual plot, there's a lot to unpack about the actual story of the game, but you can check the full description at the itchio page too, which is linked in the bio. The limit of characters here is quite small to write anything meaningful. :)
Theo (the white wolf) had to move away from his previous city around 12 years ago, and now he's back, but not everyone is happy about him coming back. Luna lake is still in development but you can play the Public build on our itchio page. :)
To support us, and have access to the newest build consider becoming a Patron of any tier here:
www.patreon.com/cw/LunaLakeVN
Luna Lake Build 0.3 is available for everyone on ItchIo, while 0.6 is available for Patrons of any Tier on our Patreon. (Links on attached replies here).
Although 0.3 added a LOT of dialogues, 0.6 brings the first batch of expressions for Joshua!
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But from now on, having to call a character and only call it again when an animation or expression changes rather than 205 dialogues in a row will be a godsend.
In practice this changes nothing for players, it just makes my life incredibly easier :)
It also means that Save files from build 0.6 will have some inconsistencies in 0.7, essentially it won't load the characters on the current dialogue saved. Don't worry, since all dialogues have characters called, the very next dialogue will show them back.
I spent hours today doing some experiments until I finally was able to save the characters on a save file and load that, rather than loading characters directly from the dialogue when the game loads.
This means I won't be needing to add a 2-3 characters every dialogue anymore!
I'm almost done with this cat man here, and once it's finished, I'll be doing the usual tasks: Adding Patrons to Credits and to the Patrons of the month (one if permanent, the other is not), changing changelogs, roadmap, etc. Later today, LL 0.6 will be available for all Patrons!
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doing some reworks XD
If not husband, why husband shaped?
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I wonder what's making him so sad though...
Ok, I'm gonna boast here a bit: I love how Theo looks here, his design is so nice to look at. :)
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Started pushing Joshua's routes into the game, I finally finished checking his routes to make sure I didn't write something stupid during my sleep deprived work sessions : )
Either way, I'll go on pushing the text slowly, it should be finished by day 25. Hopefully.
If we see more patrons coming with public updates, I will probably update the game every three months rather than four. :) The idea would be to update the game monthly but I need the public x private builds to be a year apart so I would be able to update it monthly too. Soon though.