That’s exactly how i hear it too 😆
My solo devs commits are like "checkpoint" but not because its a game feature but because is a checkpoint for myself to revert commits until that point where things were working fine lol
Posts by Adrian Betancourt
Doooooor
I guess Godot can do that since 4.6 then
It’s easier to understand by playing it 😆 It’s playable in the browser, so no downloads are needed, and it’s also mobile-friendly (it doesn’t seem to work properly on iPhones so far tho)
ferchu-ayanami.itch.io/face-the-music
#godot #gamedev #Indiedev #gameaudio #gamemusic #indiegame #godotengine
Hi! Here is the game I made last weekend for the Global Game Jam! It’s a music puzzle game about listening and remembering how a song sounds so you can recreate it by selecting the correct music tracks.
I used Godot as the solo programmer and musician, alongside a game designer and two 2D artists.
A tween cheatsheet for Godot, going over sequences, tweeners, transitions, eases, an example, killing tweens and other usefull methods
I'm officially going ✨part-time✨ to make more free interactive guides for Godot!!
You can support me on Patreon and get early access and cool rewards 😎
To celebrate, I made a free tween cheatsheet in 8 languages, available here:
www.patreon.com/posts/tween-...
#Godot #GameDev #Indie #GodotEngine
There are native tools for interactive music that I haven't tested. I mean tools like audio stream interactive
www.youtube.com/watch?v=ftYV...
docs.godotengine.org/en/4.4/class...
It is not a very new feature, but I think there is not much content online about how to use it properly imo.
I did manage to make FMOD work with an addon on Godot and was fun but still isn't very confrontable (maybe just a skill issue tbh). I was looking into the native Godot audio tools since works better for web games than FMOD in my experience and I want to make a web game next jam
No idea how useful this actually is but at least its a fun practice related to music in games. I probably should check on Godot's native tools for interactive music, they seem powerful and there is not much tutorials and stuff about it
I would like to make something reactive to music on the global game jam this year so I was testing out stuff on Godot.
So far it is just animation on sync to the beat and being able to trigger a function in any exact beat of the song. It also prints the current measure:beat of the song
I really have no idea lol, but what I would do is play around with the playback type between stream and sample on the audio stream nodes and project settings to check is it makes any difference.
I think it's cool when it happens to me with my prototypes. I have in mind that "If it feels fun just by wandering around, your are going in the right way". I think I heard something like that somewhere lol
Hellooo I would like to join as well. I'm from latin america and my main focus is game audio :)
I thought about using pixelart fonts and see how it goes, is that what you meant? or did you mean more like creating pixelart png for the text?
Eitherway I plan to work around it like you said, keeping the GUI outside of the viewport
Armé un starter pack de desarrolladores de videojuegos latinoamericanos!
Conozcamonos, apoyemonos y mantengamonos cerca mientras hacemos juegos!
No importa si vives fuera de latam o en la luna, también puedes incluirte.
Comenta aqui para agregarte!
go.bsky.app/QwPkMhs
#gamedev #latam #indie
I looks fun and appealing to play already 😆
Holaaa! Soy de Venezuela, me enfoco en la parte de sound design y música para juegos, aunque también he hecho algunos juegos de jam por mi cuenta. En mi bio está mi portafolio con las cosas que he hecho y todo eso
That's so cute omg! it's a feature, not a bug 🪲 I'd be trying to make it dance all the time
Screenshot of a platformer multiplayer game
By the way, if anyone knows how to get clear text through viewports for a pixel art game in #Godot, I would like to know about it. the "P1" and "P2" labels look way better if I run them on a single-screen mode
#gamedev #solodev #indiegame
I've been playing around with this silly #godotengine prototype and now it can be played on split-screen local multiplayer
I played it with my 12-year-old cousin, he had fun with it and played it for a while😆so I'm thinking of making it a platformer racing game. I still have a lot to learn lol
I believe this is very relatable to more than one 😆
If you use Godot, I made a shader-powered 3D lines-and-trails addon for my own game and put it up on GitHub for anyone to use. I won't be providing any support or maintenance. Basic instructions are in the README. Cheers. github.com/CozyCubeGame...
#GodotEngine #gamedev
Thank you! :) I've been trying out viewports for it and it's going well so far. It's very likely that going to struggle with some other things I gonna want to do in the future, so I may reach out in that case 😆
this looks cool af omg
Totally agree, it was really fun to play
If you’re an indie game dev and you’re not making your games multi-platform, you’re shooting yourself in the foot! A thread 🧵:
#gamedev #indiedev #godot
Now I'm considering making a local multiplayer platformer game but I'm still pretty much a beginner using the #godotengine so I'm not sure 😆
#gamedev #indiegamedev
Screenshot from my untitled penguin VR project, with the player penguin holding a fishing rod and a Godot plushie. An NPC penguin in the background looks at the player.
Hi BlueSky! I'm a veteran VR dev (Job Sim, Vacation Sim, Rick & Morty VR, etc.) working on my first indie VR game!
Now that I'm quitting Twitter where I posted all my work, here's a thread summarizing the journey so far, for those who aren't familiar. 🐧🥽🧵👇
#gamedev #GodotEngine
As a beginner making stuff with #godotengine, it feels pretty nice that I was able to make this little practice thingy easily and without watching any tutorials 😄
(I have followed platformer tutorials in the past, I just didn't this time)