WOMEN & NON-BINARY GAME DEVS!
As part of my PhD, I will be looking to interview lots of game devs and I want to talk to YOU!
If you are a woman and/or non-binary game dev, or know of anyone & would be willing to have a chat about your work and yourself, please reach out!
Posts by Em Mitchell
Hola #porfolioday! My portfolio didn't change much, but now my Red Queen has hair đââïž and a cape with fur on their way! And full face metahuman rig, all working on unreal.
A photo of a knitted baby blanket laid out flat. It has alternating stripes in forest green and copper brown which are separated by smaller stripes in grey. Each stripe has a different textured pattern.
Another photo of the same blanket, this time folded up. The patterns and texture are more clearly visible.
Not as much knitting on the go lately since I've been focusing more on weaving, but I did at least finish this baby blanket with a month or so to spare! đ§¶
Pattern by Deborah O'Leary: ravelry.com/patterns/library/clary-baby-blanket
this image shows a variety of armor made with my customization system in unreal engine #madewithsubstance #ue5 #unrealengine #gamedev #gameart #zbrush #digitalart #indiedev
I AM DONE DONE
Well want to know how I made all this? Check out my artstation www.artstation.com/artwork/NqAZaP
Made a little turnaround to show shading (with some issues to fix)
Athena is a print from @medusadollmaker.bsky.social, and Arachne was crafted by etsy.com/shop/DreamingSpiders
A photo of a framed artwork of the goddess Athena. She is illustrated in black white, and gold, and has an owl, spear snake, and shield with her. There is a small spider made from beads and wire on the upper corner of the frame.
A close-up of the spider visible in the previous photo. Its head and body are small bits of volcanic stone, and its limbs are beads. All of these have a rainbow colouration and are held together with gold wire.
Phew, okay, I was worried for a while I'd lose my Classics Nerd credentials since my weaving space lacked the mandatory decor. All good now!
wouldn't it be funny if EVERYONE blocked this Attie AI account @ bsky.app/profile/atti... before they could do anything with it
Heads up narrative game devs! Turtle Rock has a remote possible role in the California PST time zone
Please share with your narrative game dev friends
turtlerockstudios.com/careers/4678...
One of the hardest lessons I learned early on in my career is professional loyalties mean nothing to companies. It doesn't matter how much of yourself you give to a project, they care about their bottom line and what else that gets them.
Having firm boundaries with work is a healthy work ethic.
You don't need to watch this. The trailer, the show, none of it.
You are not a child anymore. There are other stories.
Potter may have once been a well of inspiration or joy, but that well is poisoned by the venom of its creator who sees every engagement as endorsement of her war on trans people.
Please fill this out. These things are going to get people killed.
Looms were one of mankind's first machines, but intact finds of the perishable wood constructions are extremely rare. In @antiquity.ac.uk, a Spanish team reports finding the remains of a Bronze Age weaving workshop, including one of the oldest looms ever recovered. @science.org
New piece based on a drawing by Blad Morana
www.artstation.com/artwork/XJRlxR
Using AI for your art references not only gives you a skewed & inaccurate view of the world, it also puts resource providers like myself & all these awesome people out of work!
Using REAL photo references is what levels up your art AND supports the stock/resource community! â€ïžđȘ
Sharing for #WhatAGameDevLooksLike :)
Thereâs a ton of awesome people in this starter pack!
Independent video game studio Heart Machine have formed a union with CWA Local 9003, joining thousands of video game workers who have organized with CWA at some of the industryâs largest studios!
www.gamedeveloper.com/business/-if...
Alex: Yes, we've given everyone a beautiful snow-white bull to sacrifice to Poseidon!
Greg: I'm glad nobody would be tempted to keep such a lovely bull for themselves. I mean, we all know Poseidon would notice immediately.
Alex: Oh, absolutely. Shall we see Minos' attempt first?
We're testing an updated release of Glaze for NVidia 50xx GPUs. If you have one of those chips, and want to help us test out the new binary, add a comment below. We just need a few volunteers to make sure the new binary works as planned. Thx.
Alex: Yes, we've given everyone a beautiful snow-white bull to sacrifice to Poseidon!
Greg: I'm glad nobody would be tempted to keep such a lovely bull for themselves. I mean, we all know Poseidon would notice immediately.
Alex: Oh, absolutely. Shall we see Minos' attempt first?
New generative AI statement for @hinterland.bsky.social's games, being added first to the Episode Five build launching at the end of March.
(Needs some formatting tweaks for widescreens apparently...đ
)
Illustrated underwater scene. In the center is a blue fleur de lis, with text superimposed on top reading: Célebration des jeux du Quebec Games Celebration Feb 16th - 23rd!
This yearâs Quebec Games Celebration starts today at 1 PM ET! Grab some big discounts on DĂ©panneur Nocturne, GNOG, and Goodbye Volcano High, and check out the amazing games from other Quebec studios!
store.steampowered.com/developer/ko...
#QGC2026 #QuebecGamesCelebration #CélébrationJeuxQuébec
We want to see your vision of how the people can come together to fight for a brighter future, in your workplace, your neighborhood, your communities.
The optional theme of the first #UnionMadeJam is
"Solo El Pueblo Salva El Pueblo, Only We Can Save Us."
Let's go!!
itch.io/jam/union-ma...
Itâs not about whether you personally like or dislike remote work - itâs about executives trying to strip options, jobs & rights away from *everybody*.
Working remotely is not just a better setup for many disciplines: it allows teams to include different people w/ different strengths & experiences.
we're hiring an Engineering Manager to support and grow our team of gameplay & backend engineers!
â
fully WFH studio (US + Canada)
â
competitive salaries & benefits, pay transparency
â
incredible team, exciting project!
đ apply here: gardens.dev/careers?ashb...
Boosting to the #knitting feed đ§¶
Hey Gang! đ€ is on the hunt for a few skilled folks to join us. We are a US-Timezone Remote Studio.
âšïž Narrative Designer
đ° UI/UX Artist
đ§ Tech Artist
Inquire below:
robotentertainment.com/careers
(note: i am not the hiring manager so dont reach out to me directly about these positions)
Text reads: KO_OP is Hiring! Our studio mascot, a dark blue genderless humanoid named ini, is at the bottom right corner, holding their face and smiling with hearts floating around their head.
Text reads: Responsibilities - Working closely with our QA lead, design, tech, and production to understand project goals and build test plans collaboratively. - Writing and iterating on test cases for a game actively in development, with a live player base. - Paired testing with other members of the QA department, with a focus on networked multiplayer testing. Requirements - Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English. - Applicants in Canada will be given priority, however applicants outside of Canada are welcome to submit their application should we be unable to fill the role locally. Preferred experience - Experience with JIRA, Slack, Notion and Unity. - Experience with network testing and working on Live Service titles. - Having worked on released titles for Steam and Xbox. - Experience with Xbox Cert for XBPC, Series XS and Xbox One.
Fonctions - Collaborer Ă©troitement avec notre responsable de lâassurance qualitĂ© ainsi que lâĂ©quipe de conception, lâĂ©quipe technique et lâĂ©quipe de production pour comprendre les objectifs du projet et Ă©laborer les plans de mise Ă lâessai. - RĂ©diger et exĂ©cuter des scĂ©narios dâessai pour un jeu en cours de dĂ©veloppement avec une base active de joueurs. - RĂ©aliser des essais en collaboration avec dâautres membres du service de lâassurance qualitĂ©, notamment des essais de jeux multijoueurs en rĂ©seau. Exigences du poste - Connaissance de lâanglais (nous formons une petite Ă©quipe dont bon nombre des membres se trouvent Ă lâĂ©tranger). - Nous accorderons la prioritĂ© aux candidatures canadiennes. Cependant, les personnes qui rĂ©sident ailleurs sont Ă©galement invitĂ©es Ă soumettre la leur, au cas oĂč nous nâarriverions pas Ă pourvoir le poste localement. Atouts - Connaissance de Jira, de Slack, de Notion et dâUnity. - ExpĂ©rience avec les essais en rĂ©seau et le dĂ©veloppement de jeux-services. - ExpĂ©rience de travail sur des jeux publiĂ©s sur Steam et Xbox. - Obtention passĂ©e de la certification Xbox pour PC, Xbox SĂ©rie X|S et Xbox One. RĂ©munĂ©ration - 90 069 $ CA/annĂ©e (1 732 $/semaine) - TĂ©lĂ©travail uniquement (travail hybride ou au bureau Ă MontrĂ©al, si dĂ©sirĂ©) - Semaine de quatre jours et horaire flexible Il s'agit d'un poste contractuel de six mois. Lien dans la bio pour plus d'informations.
Weâre hiring a QA Analyst! $90,069 CAD/year, remote 6-month contract, 4-day work weeks with flexible hours! đ«¶
Apply now: www.workwithindies.com/careers/ko-o... âš
We created a Starter Pack so you can follow all of our contributors at once! If you see a name in here that isn't on the site yet, stay tuned... their stories will be going live in the coming days! go.bsky.app/GUEXLYQ
Reopen Ubisoft Halifax â Emergency Rally!
Solidarity with Ubisoft Halifax Workers
Thursday, Jan. 29
10:00 am
Grand Parade â 1790 Argyle St
Take action now! Send a letter to Ubisoft and Canadian labour ministers to urge Ubisoft to reopen the studio:
actionnetwork.org/letters/re-o...