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Posts by SlyProton ๐Ÿ”ž

Also, the shading is flat so it helps a lot to hide the self intersection of each cards

1 month ago 1 1 1 0

The 6 parameters are regular shader uniforms, the UI sliders directly sets these values in the material.

Tuning 6 sliders at once is annoying, so there are 5 presets the player can pick from, but it's just 6 floats, so the UI can interpolates between them based on the cursor position

1 month ago 1 0 1 0
Top picture is the pony tail hard cards as they are modeled. It's a flat  mesh.

Second picture is the pony tail after it's deformed with a curve and a SimpleDeform modifier. That one is imported in game.

Top picture is the pony tail hard cards as they are modeled. It's a flat mesh. Second picture is the pony tail after it's deformed with a curve and a SimpleDeform modifier. That one is imported in game.

Shader magic basically!

The ponytail is one long mesh, and I discard the fragments based on the UV.y to adjust the length in game.

The shape is done by pushing each hair card along its normal, using a sin wave in the vertex shader. (well, a lot of layered sin waves)

1 month ago 1 0 1 0

Thanks!

1 month ago 0 0 0 0
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Is there such a thing as "too many options" in a character editor? Maybe yeah ...

#RecordsFromCensura #gamedev #godotEngine

1 month ago 40 4 2 0
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[Progress report] The plan for 2026 | SlyProton Get more from SlyProton on Patreon

btw, I just made a free post on what to expect about the game this year!

www.patreon.com/posts/progre...

2 months ago 1 0 0 0

The cool thing is, for each new clothing item I add, it also get a new tan line for free since it creates the mask from the clothes directly!

UX still needs some work, and there will be a button to sync the tan with the current clothes

2 months ago 1 0 0 0
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Tan lines are coming! :D

I wasn't sure it would work fast enough, but you'll be able to blur / fade each tan lines and combine them to create the character's tan!

#RecordsFromCensura #nsfw #GodotEngine

2 months ago 7 1 1 0
A picture from the character editor, showing the 3D character at the center, a navigation menu on the left, and the options menu on the right.
The text 0.4.1 release is shown on the bottom right corner.

A picture from the character editor, showing the 3D character at the center, a navigation menu on the left, and the options menu on the right. The text 0.4.1 release is shown on the bottom right corner.

New demo of #RecordsFromCensura is out!

slyproton.itch.io/records-from...

8 months ago 11 1 0 0
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Still a WIP, but freckles are coming next update!

#RecordsFromCensura #godotengine

8 months ago 11 0 0 0

Thanks! :D

8 months ago 1 0 0 0

I checked, the normals aren't used at all, only the contact points (sorry it's been a while since that)

From there, (player.position - contact_point.position) gets me the vector away from the collision.

(And set the Y component to 0 to avoid pushing the player in the ground or in the air)

8 months ago 1 0 1 0

I say shapeCast, but it's really just a dumb detection volume that follows the player. In Godot there's the Area node for that, but it doesn't report the contact points and normals, so I use a shape cast with a cast distance of 0 instead.

8 months ago 0 0 1 0

I think most games just put a shape volume on the head of NPCs and other stuff you're not supposed to jump on, and pushes the player away when it enters the area.

Here it's basically the same, except the volume is attached the player instead

8 months ago 0 0 1 0
A capsule collider + a separation ray collider for the base setup
Then with its own script, a shapeCast node around the bottom part of the capsule.

Areas don't work here because I need the contact point & normal, (which is only provided with the shape cast)

A capsule collider + a separation ray collider for the base setup Then with its own script, a shapeCast node around the bottom part of the capsule. Areas don't work here because I need the contact point & normal, (which is only provided with the shape cast)

There's a shapecast at the feet of the player. When there's a collision, it pushes the player away from the contact point (in the horizontal plane).

The RayShape is only there to keep some space between the ground and the shape cast, but it also allows to climb stairs and small obstacles.

8 months ago 2 0 1 0
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I'm updating the character editor UX for the fifth time or so, hopefully it should be more pleasant to use ๐Ÿคž
#RecordsFromCensura #gamedev #godotengine

8 months ago 17 5 0 0
A 3D environment with the text "0.3.4 Realease"

A 3D environment with the text "0.3.4 Realease"

New public release is out!

slyproton.itch.io/records-from...

#RecordsFromCensura #gamedev

11 months ago 9 2 1 0
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Wrapping up stuff for the next public release, I finally fixed something that was bothering me for a while with the player controller \o/

#RecordsFromCensura #gamedev #GodotEngine

11 months ago 11 2 1 0
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Good news if you like to swap characters often: the editor is getting a lot of updates!

Managing presets should be a lot easier now, and more QoL features are on the way :3

#RecordsFromCensura #GodotEngine #gamedev

11 months ago 12 5 0 0
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Follow up on the bunny suit tech:
Push-up bras are possible too!

All the bras (and some tops) now have structural purpose, instead of looking like weird body paint.

#RecordsFromCensura #godotengine

1 year ago 9 1 1 0

Haha yeah I'm a bit more active on discord but not by much. Making a new demo each month is a lot harder than I thought ๐Ÿ˜ซ

1 year ago 1 0 1 0

In theory, yes!
For now I'm only moving the bones around, there's no squish and stretch yet, but it's planned

How saggy the breasts are is something I need to expose in the character editor

1 year ago 1 0 0 0
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I'm glad I'm rolling a custom tech for the breasts physics, getting that push up effect when putting on clothes was super easy to make :D

Just make the 4 springs stiffer and that's it!
Each clothes exposes how much they impact the breasts so the effect is tuned for each outfits !

1 year ago 6 0 1 0
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By popular request, next release will feature a bunny suit ๐Ÿฐ

#RecordsFromCensura #gamedev #nsfw

1 year ago 12 2 2 0

I do now! (I didn't notice it was turned off by default)

1 year ago 0 0 0 0
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Get more from SlyProton on Patreon Making lewd videogames

I only had 2 weeks to work on that release, but you're still getting 3 new positions and a new area to explore!

patreon.com/SlyProton

1 year ago 2 0 0 0
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February update with new positions is up on Patreon!

#RecordsFromCensura #nsfw #gamedev

1 year ago 14 1 1 0
A 3D train model, loosely inspired by the SNCF Capitole train from the sixties

A 3D train model, loosely inspired by the SNCF Capitole train from the sixties

Hidden behind the station because they're not finished yet ๐Ÿ˜ญ

1 year ago 2 0 0 0
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Next demo will feature a new level: the train station area! ๐Ÿš‹

(No trains in this video, they're shy, sorry)

#GodotEngine #gamedev

1 year ago 8 0 1 0
A picture of the game Records From Censura, showing a character in front of a wall, between a tree and a fire hydrant. The text "Update 0.2.4" can be seen on the bottom left corner.

A picture of the game Records From Censura, showing a character in front of a wall, between a tree and a fire hydrant. The text "Update 0.2.4" can be seen on the bottom left corner.

Bugfix update is out! This one should fix most of the bugs I'm aware of.
slyproton.itch.io/records-from...

1 year ago 4 0 0 0