Alongside designing and mixing the piece for feature inside Fortnite, we also completed the theatrical Dolby Atmos mix as the short screened during the theatrical re-run of Kill Bill in December 2025. Once in a lifetime, much?
A big warm shoutout to Twickenham Film Studios for the foley.
Posts by Sweet Justice Sound Group
Late last year we had the opportunity of working with the legendary director Quentin Tarantino on the Lost Chapter for Kill Bill, as part of "Quentin Tarantino's Kill Bill: The Whole Bloody Affair."
youtu.be/PrUI5Ys3OwE?...
A fast way to start 2026! Thanks to our friends at Xbox, Turn10 Studios, Playground Games and Hammer for having us sound design and mix this piece. The Forza Horizon 6 - Cover Car Reveal Trailer www.youtube.com/watch?v=3dTG...
The audio crew on this one is an absolute force: Stefan Rutherford leading as Audio Director, Gustav Rathsman as Technical Audio Director, with David Weaver and Joe Wilson rounding out the team.
Everything you’ll hear is being built from the ground up in Unreal Engine using MetaSounds and the latest tech from SweejTech, giving the team blazing-fast audio performance and super fast workflows.
NO LAW is the next title from Neon Giant after the breakout success of The Ascent, and we’re incredibly proud to be part of it.
Alongside handling sound design and mix for the reveal trailer, Sweet Justice Sound is handling the full audio for this cyberpunk immersive sim.
Yes, it’s Star Wars Fate of The Old Republic lead by Casey Hudson!!
Thank you so much to the folks at Arcanaut Studios for trusting us with sound design and mix for this epic reveal. We are equally as excited as the rest of the world is for this title!
www.youtube.com/watch?v=lAmk...
youtu.be/53YZxB-BQi0
As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution,
thank you!! It was indeed!
A huge thanks to our amazing crew on this; Eilam Hoffman, Luke Hatton, Ben Minto, Samuel Justice, Csaba Wagner, Myron Nettinga, Stefan Rutherford, Joe Thom, Stephano Sanchinelli and Tom Jaine. Also a shoutout to Twickenham Film Studios for the fantastic Foley services provided for the cinematics.
Alongside this, we also established an embedded team working, creating content and implementing within Frostbite for the multiplayer portion of the game. We also handled the majority of the UI sound design for the title and acted as consultants for the overall mix of the game.
Sweet Justice Sound were trusted to handle sound design and mixing for the major pre-rendered and in-game cinematics for the single player campaign.
Battlefield 6 is out! This was a big one!
A huge thanks to our lovely friends at DICE, Ripple Effect, Criterion, and Motive for bringing us along for this one of a kind ride.
To win two years in a row (2024 & 2025) tells us we’re heading in the right direction: building a creative company that values trust, and people just as much as the work itself.
Sweet Justice Sound has been named one of GamesIndustry.biz’s Best Places to Work for 2025
What makes this extra special is that it’s an independent award, based on anonymous surveys that every member of our team fills out, covering company direction, leadership, culture, and overall wellbeing.
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
Make sure to tune in for the Daft Punk x Fortnite experience this weekend! This one’s special.
thanks dude!
Marvel's Wolverine – Gameplay Trailer (Sound Design & Mix by Sweet Justice Sound). A huge thank you to our good friends on the Insomniac Games audio team for continuing to welcome us into their worlds. We can’t wait to share more of what we’ve been cooking together.
www.youtube.com/watch?v=s3pD...
Tune in tomorrow! 🔊🔊
We’ve made a little behind-the-Sweej channel over on Instagram, join up for general bts sound design fun www.instagram.com/channel/AbbS...
Sweet Justice is proud of our awesome trio (Michael Leaning, Paul Stoughton and Stephano Sanchinelli) who were embedded with and guided by the amazing Gearbox audio team, where they worked on some of our favourite specialties – abilities, creatures and weapons! Thanks for having us along!
With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, youtu.be/SjTWqBoEObQ or visit the blog for some examples on how this works sweej.tech/blog/2025-hd...
If you’re passionate about honing your craft and want to help shape the next generation of sound design, we’d love to hear from you at roles@sweetjusticesound.com
(Please note this won't be on our website, we're currently building a new one)
An opportunity to start a career, learning directly within our team, gaining insight into the techniques, creative workflows, and decision-making that shape our sound.
We’re looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.
Our own Paul Stoughton delivering the goods once again!
Thank you Team Jade, TiMi Studio Group and Tencent for continuing to trust us with the sound design on these exciting cinematics. Check out the Delta Force Season 5: Break cinematic, which we recently had the pleasure of handing sound design and atmos mixing for. www.youtube.com/watch?v=9Csz...
We heard you like faders