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Shiv_2022_RC3.zip

Outfit options
Proxy meshes
Streamlined face rig controls
Additional knife.
Blade/Comb option on shotty.

Rig
drive.google.com/file/d/1LQrp...

Questionaire/Bug report form
docs.google.com/forms/d/e/1F...

mGear github
github.com/mgear-dev/mg...

1 week ago 2 0 1 0
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Public test! links in reply

Not an exhaust list of features, don't forget to poke around and find additional settings.

Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig.

Maya 2022+ && mGear 4+
#rigging #technicalanimation #maya #deadlock

1 week ago 3 0 1 0
Shiv_2022_RC3.zip

Outfit options
Proxy meshes
Streamlined face rig controls
Additional knife.
Blade/Comb option on shotty.

Rig
drive.google.com/file/d/1LQrp...

Questionaire/Bug report form
docs.google.com/forms/d/e/1F...

mGear github
github.com/mgear-dev/mg...

1 week ago 1 0 0 0
Post image

Public test!
Not exhaust list of features, don't forget to poke around and find additional settings.

Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig.

Maya 2022+ && mGear 4+

links in reply

1 week ago 3 1 1 0
Video

Rig management in viewport.

Rig regions can be individually hidden or isolated. Isolating one region autohides other regions, and xray UI and PV controllers. Also proxy meshes. Feature built-in, no script install/setup for user.

#rigging #technicalanimation #mgearframework

3 weeks ago 4 0 0 0

yea the '.alwaysDrawOnTop' toggle. you're right xray the PV controllers sounds much more useful than xraying the entire section.

4 weeks ago 0 0 0 0

that does sound useful! though seems like it'd be easier to implement in a game engine than Maya

4 weeks ago 0 0 1 0
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Bashing together a rig component isolation feature for viewport declutter

#rigging #technicalanimation #mgearframework

4 weeks ago 5 2 1 0
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Dog fooding continues: Some minor skinweight fixes. Switched to Standard Shader. Hooked up outfit switch. Bashing some new feature. Getting closer with every new line in notepad++

#rigging #animation #deadlock #mgearframework

1 month ago 61 10 0 1
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What day is it?!

#animation #technicalanimation #rigging #deadlock

1 month ago 46 13 0 1
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Some fun rigging over the weekend

#mgearframework #technicalanimation #rigging #deadlock

1 month ago 11 1 0 0
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Nekome: Nazi Hunter on Steam Nekome: Nazi Hunter is a single-player, third-person action combat game where you step into the role of Vano Nastasu, a young Romani man consumed by grief after the brutal murder of his family by Nazi...

I like how many game developers are increasingly also tired of this shit store.steampowered.com/app/4200110

1 month ago 45 4 2 1
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Hello Shiv my old friend, I've come to rig you again

#rigging #animation #technicalanimation #deadlock

1 month ago 8 0 0 0
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Funny how "I'll take a quick look" turns into "hours and hours in notepad++"
Now that I know how to mirror the controls for cable component, I can simplify the face rig a bit. Less viewport clutter, less complexity. I'll take the win.
#technicalanimation #mgearframework #rigging

1 month ago 0 0 0 0
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Quite happy with how this face rig is turning out, especially the Nasal Labial Fold. Just have to wrap it up with post build scripts and default values.

#animation #rigging #FACS #technicalanimation #mgearframework

1 month ago 2 0 0 0
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Nasal labial fold and Corrugator. Just a few additional bones and verts. Nose wrinkler can be handled similarly.

#animation #rigging #FACS #technicalanimation

1 month ago 2 0 0 0
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100% gratuitous rig feature
#rigging #animation #technicalanimation

2 months ago 5 0 0 0
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I think I've had my fill of this song for a lifetime... Identified some issues to fix for next rig build.

#animation #rigging #technicalanimation

2 months ago 2 0 0 0
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More dog-fooding, just blockout pass so far, but it's working better than I anticipated.

#animation #technicalanimation #rigging

2 months ago 1 0 0 0
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When rigging it's important to check your progress frequently using the Wiggle Test®

#rigging #technicalanimation #maya

2 months ago 5 1 0 0
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Rigging, rigging never changes...

#technicalanimation #animation

2 months ago 6 0 0 0

Alternatively you can animate the UV offset of the noise node instead of Time attribute

3 months ago 0 0 0 0
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How do you animate wind?

Noise node! Use it to drive rotation axis of the control, adjust Frequency; Frequency Ratio; Depth Max parameters etc. Animate Time attribute.

If the rig doesn't have dynamics, bake the curve, paste and offset!

#animation #thesixshooter #technicalanimation

3 months ago 5 0 1 0
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How is the sauce made?

Character is in place; ground is static; trees and tombstones scroll past the character; moon is small plane; big church and camera slide toward center.

All smoke and mirrors...
#animation #thesixshooter

3 months ago 4 0 0 0
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Some highlights from 2025. An unexpected sabbatical year gave me time to advance my animation and technical animation skills.

2026 lets fuckin GO!

#animationvsanimator #animation #technicalanimation

3 months ago 6 1 0 0
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Gonna park it here for now. Maybe come back for some more mographic passes in the new year.

#animation #thesixshooter #notoverwatch

3 months ago 3 0 0 0
Preview
Former Critical Reflex Employee Alleges Harassment And Unfair Labor Practices Ex-employee Evelina Zemljic accuses Critical Reflex of sexual harassment, unpaid labor, and poor working conditions in a revealing YouTube exposé.

With Critical Reflex being such a major player in the indie space, these accusations of covered up sexual harassment and unfair labour practices are all deeply disappointing and distressing. I hope this all gets tackled quickly and decisively.

noisypixel.net/critical-ref...

4 months ago 551 201 10 19
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Laying out a quickie before Jesus' b-day
#animation #thesixshooter
"Guns Go Bang" Kid Cudi, JAY-Z

4 months ago 7 1 0 0
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3/4, On a mission...

#animation3d #thesixshooter

4 months ago 2 0 0 0
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ok ok hear me out... The Sixshooter

4 months ago 2 1 0 0