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Posts by alia

Ahhh, loving this... It's my favorite part of building a game.. when you're at the point it looks good and you can experiment with world gen.

2 days ago 2 0 0 0
This trip is highlighting the increase of human unfriendly systems and processes. It feels like even though it was always these, now it's The default. The wall is impenetrable when it's faced against you, no ifs no buts no maybes, no room for mistakes, timing or situation. Sorry, it won't let me change that. It's the other company. It's the rules. It's in fine print.

This trip is highlighting the increase of human unfriendly systems and processes. It feels like even though it was always these, now it's The default. The wall is impenetrable when it's faced against you, no ifs no buts no maybes, no room for mistakes, timing or situation. Sorry, it won't let me change that. It's the other company. It's the rules. It's in fine print.

2 days ago 0 0 0 0

must be all the Amiga fans :P

2 weeks ago 1 0 0 0
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SSA: Interval Arithmetic WIP v0 Example showing single static assignment driven SDF, and Interval arithmetic to avoid looking at the tape for sections with no SDF ops by @00alia00

Next up, trying to show how interval arithmetic helps skipping work. Inspired by @mattkeeter.com fragcoord.xyz/s/s15o2k8r

2 weeks ago 1 0 0 0
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SSA: HTuO#2 Example showing single static assignment driven SDF - https://fragcoord.xyz/s/tiwnnowm for non ssa version by @00alia00

Got nerd sniped prepping for an interview fragcoord.xyz/s/s90ufi6e
@xordev.com

2 weeks ago 3 0 0 0
two meshed iso surfaces.. one uniform and one adaptive

two meshed iso surfaces.. one uniform and one adaptive

W00t, no more holes in uniform.. just gotta connect those face features in adaptive (and fix whatever oddness is happening with simplify.. and.. and.. and...) ... anyway. progress.

1 month ago 0 0 0 0
A rendering showing marching cubes, uniform CMS and adaptive CMS on cpu and gpu... the output looks buggy (missing triangles, flipped winding)

A rendering showing marching cubes, uniform CMS and adaptive CMS on cpu and gpu... the output looks buggy (missing triangles, flipped winding)

The one constant w voxel dev.. bugs. so. many bugs. :D

1 month ago 0 0 0 0
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Its been a while

1 month ago 1 0 0 0

Good news: Linux is now super good for desktop (so far)
Bad news: I.. er.. lost everything on my HDD in order to find out :P (so many bookmarks!)

2 months ago 1 0 0 0
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A week away from #earlyaccess launch and we can’t wait to crash land in your Steam library. Keep an eye out for incoming explorers Monday 26th PST/Tuesday 27th NZST, and make sure you’ve wishlisted us so you’ll know the SECOND you can snag a copy for yourself!

#Adaptory #indiegame #basebuilding

3 months ago 18 5 1 0
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Channel 3 is hiring a Senior Game Designer We’re looking for a Senior Game Designer who can take ownership of major systems and content.

Channel 3 is hiring a Senior Game Designer to help shape Foundry, a next-gen 3D factory automation game.

🛰️ Remote, Full-time
📚 1+ shipped commercial titles
🏗️ Deep knowledge of the factory automation genre

⤵️

4 months ago 4 3 0 0
Pretty images of some raytraced shapes glowing

Pretty images of some raytraced shapes glowing

Not so pretty images of some shapes glowing - looks buggy

Not so pretty images of some shapes glowing - looks buggy

Not.. quite.. there.. yet. LHS: Ray traced, right broken cascades but getting closer.

5 months ago 2 0 0 0
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Animated sprite for a fire. WIP 2d GI for bevy (rust game engine), ATM its just brute force ray trace on SDF but debugging cascades version atm.. #indiedev #gamedev #graphics #rust #bevy

5 months ago 10 6 0 0
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Just need a good way to light the sprites themselves. Maybe overbright the lights, dont set the sprite occluder to black and tonemap? IDK.. future alia problem :D

5 months ago 0 0 0 0
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Step 2 :D

5 months ago 0 0 0 0
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First steps for a 2d dynamic lighting soln

5 months ago 1 0 0 0
A bunch of sprites of a goblin dressed in random clothing

A bunch of sprites of a goblin dressed in random clothing

Im sick, so i was stuck on the couch and could only make pixel art. Wrote some code to randomize the palette and moosh them together in random combinations. Super fun! :D

5 months ago 3 0 0 0

No idea, it seemed like a bad choice :)

5 months ago 1 0 0 0

I had one the other day that wanted my high school marks with explanations.. for a senior/principal engineer. 😐

5 months ago 0 0 1 0
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Last nights set at Rx in Vancouver. open.spotify.com/playlist/4np...

10 months ago 0 0 0 0
List of sonts/artists

List of sonts/artists

Last nights closing set at 四谷 in Tokyo open.spotify.com/playlist/4yf...

1 year ago 1 0 0 0

Yeah you did. Right on.

1 year ago 1 0 0 0
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สวัสดีครับ BKK!

1 year ago 0 0 0 0

For months after I was _very_ sensitive to the slightest jiggle. :)

1 year ago 1 0 0 0

Yeah "most fun" for me was 19th floor in Kabukicho 6.1 or 6.9 ~2014. Gave me low key trauma for a while. First 15 seconds as I woke up were scary. After that I realized what was happening and just enjoyed the ride 😁 not sure which direction it was. But the casual sideways shove seems less worrisome

1 year ago 2 0 1 0

waaaaiiit.. people prefer vertical?

1 year ago 1 0 1 0

Only lasted for a few months, what with me being an 11 to boy and my step sister being 10. I loved every game and she hated every game. Not super interesting listening :) when it stopped that's when I learned to code the first time.

1 year ago 1 0 1 0

It's a whole bunch of nostalgia. I probably told you about my first job reviewing c64 games for a radio station when I was 11?

1 year ago 0 0 1 0

oh.. vertical :P

1 year ago 1 0 1 0

Hmm I feel you should add Wizzball to that list :D

1 year ago 1 0 1 0