:) 참된 실화입니다
Posts by Saebyol Kim
I'm now officially a @womeningames.bsky.social Ambassador! 🎉
April 2026 cohort, powered by Keywords Studios.
Seoul-based narrative designer representing Korean games on the global stage. Let's go!
Graphic for Women in Games Ambassadors featuring the Keywords Studios logo. The text reads "Welcome AMBASSADORS! April" over a teal background with a red circular logo in the center.
A warm welcome to our April 2026 Individual Ambassador cohort! ✨
Thanks to our partnership with Keywords Studios, our community is now 2,600+ strong across 97 countries!
Ready to help shape a culture where everyone can play, work and thrive? Apply now! Link in bio.
#womeningames #gamesindustry
혹시 제가 Women in Games 앰버서더 선정된 사람으로 보이시나요? ㅎㅎ
www.womeningames.org/a-warm-welco...
회사 홈페이지 간단하게 만들었습니다.
slmnova.com
데브로그를 매번 읊지 않고 여기에 업데이트 하려고 해요. 풀스택 테이블도. 아주 가벼운… 명목상의 사이트….
번역기 씁시다 😇
회사 사이트 만드는 중…..
공식 디스코드 서버 있어서 거기 물어봐도 돼요
랜딩 페이지를 대규모 수정하고 유저 인풋 변수를 추가했습니다.
브랜치 스튜디오로 여러 정부 지원 사업에 신청중인데 잘되길 빌어주세요 🥹
For those of you who've followed Branchy Studio's dynamic development over the past two months: do you think the tool has been growing in a direction worth following? I'd love to hear what you think.
Partnership@slmnova.com
All collaboration proposals and team plans are welcome. And beta feedback is still very much appreciated — early adopter benefits are in the works, so keep that in mind.
With the three-month mark of the beta approaching, this probably isn't surprising news.
Fully assembling the team and setting up the infrastructure will take a bit more time — but what's the harm in starting the conversation early?
Yes. I'm bringing Branchy Studio forward as my flagship project for several of the Korean government's pre-startup support programmes, preparing the transition into commercialization.
Yes. Branchy Studio is a tool I built for myself, because I couldn't find one that fit me when I was preparing my own portfolio as a game writer and narrative designer. I'm using it with real satisfaction now. And, naturally, I'm getting greedy for more.
I've also fine-tuned it so the output flows smoothly across every export format.
And — following the kind advice of a dear connection — Branchy Studio's landing page has had a fresh makeover.
A small but meaningful feature just landed, one I think many cross-genre writers will find useful:
String Variable type.
I've added a Dialogue type that captures user input after prompts like "Who are you?"or"What's your name?",parses it cleanly,and makes it available throughout the writing process.
[Update + Small announcement]
Game writer's tool by Game writer, #BranchyStudio
I'm still involved in indie game development and dogfooding my own tool every day — actively improving Branchy while writing narrative scripts inside it.
#gamedev #indiedev
branchystudio.app
👍👍
앗 이거 혹시 캐릭터 네임 tmp 연결 안된 걸지도
68일차
새별님과 낮 시간 함께 머리싸매며 샘플 키고 이리저리 고생한 후, 드디어 기본을 해내다....
폰트 에셋 몇 개 더 패키징 하구(지금 이 폰트엔 빠진 문자가 좀 있더라구요.)
이제부터 커스텀 함수를 만들어서 좀 더 꾸며봐야 합니다.
Tmp 백번 연결하고 yield return startcoroutine, 세이브 로드 시스템, 온갖걸 다 썼었네 왜… 왜 그랬냐?
작년에 런타임 글루코드 에셋 따위 안쓰고 그냥 한땀한땀 지피티 4o랑 클로드 소넷 3.5따위로 3000줄 짜리 c# 유니티 게임 만들었던 경험이 의외로 나의 유니티 기본기를 탄탄하게 만들었음을 깨닫다….. 나는 그러니까 작년에 컴팩트한 얀 스피너를 혼자 맨땅의 헤딩으로 구현했었던 거임 그냥 게임 만들어본다고. 대체 왜.
AI를 사용하든 뭘 사용하든 유지보수할 수 없는 코드는 디지털 쓰레기니 만들지 말아주었음 하는 바람이 있습니다.(서버 프로그래밍은 할 줄 몰라 AI를 사용했지만 만 3년간 유지보수도 하고 공부도 하는 사람)
으히히 히힛
근데 왜 손에 익지… 나 유니티 작년에 일주일 빡세게 만져본 게 단데
Tmp 굽다가 자러간다……. 구워놔라…..
유니티 오랜만에 만지니까 어휴
사소한 디버깅과 섹션구분 라인 삽입 기능, 글자수와 노드수, 총 행수를 계산해주는 기능을 추가하는 중이에요 #BranchyStudio
나는 능이 버섯이다 어쨌든 할 수 있다
Image shows cards from the famous tarot deck. These are arranged as before and after comparisons of the versions currently online versus the ones the skeet author modified. One card is shown having a missing patch of image repaired, another has a large scratch removed, a third has been skewed such that the image is rectangular, and a fourth has been colour-tinted to be more consistent with other cards.
If you enjoyed our April Fools project tarot.yarnspinner.dev you might also enjoy a nice side effect of our making that: a much-improved Public Domain version of the Rider-Waite Smith #tarot deck.
I went a bit overboard in photoshop, and now they're here for all to use: themartianlife.com/tarot