X-Com Terror from the Deep - the superb unsettling music, getting shot from the fog of war while playing your turn, and screams of dying civilians in terror missions during enemy turn. Creepy done well.
Posts by Byte Arcane making Sigil of Kings
New devlog!
byte-arcane.github.i...
#gamedev #indiedev #godotengine #screenshotsaturday
🤣 Glorious... Replayed it a few months ago via OpenXcom, but instead of getting these lovelies I just got lobstermen non-stop from April. Brutal!
Water ambience in levels! Sound ON 🔊 in stereo too.
The tricky bit here is that water is procedurally placed, so sound sources need to be dynamically calculated at every move, in terms of position (=> panning) and intensity.
#gamedev #indiedev #godotengine
🤣 I'm taking notes here
"Open world, definitely" <- me, 10 years ago xD
Definitely underwater zones. Underwater mines (that's the easy one), but in my list are underwater cities, seabed, shipwrecks. I don't know how, but they'll come. I blame X-COM TFTD, Atlantis & ADOM's water dragon cave mostly...
It's a turn-based roguelike/RPG, sort of like ADOM/Caves of Qud with a procedural open world! (Scope? What's that?)
Happy #turnbasedthursday and thanks for hosting @andreadprojects.bsky.social! In Sigil of Kings, currently working on water ambience in levels 🔊 Here's a level example without distracting beasties
HA! YOU THOUGHT THAT WAS IT? NO! It's #TurnBasedThursday again!
Devs! Share your turn-based games in the replies! Gifs, videos, screenshots ahoy!
Turn-based fans! Support your favorite turn-based games and SHARE THE LOVE!
GO! GO! GO!
#gamedev #indiedev
New blog post! Spring cleaning, this time ... in sync with the season!
byte-arcane.github.i...
#gamedev #indiedev #godotengine
Arrows are fragile. When shooting them, sometimes they get destroyed on impact! Just added the (procedural) destruction visual effect so it's clearer to see what happened!
#gamedev #indiedev #godotengine
Typo spotted in Gemini's AI result! OMG haven't seen one of those in ages...
Sigil of Kings: World Forge playtest in its final Steam form is out! More info in the Steam update:
store.steampowered.c...
#indiedev #godotengine #SteamPlaytest #playtest #screenshotsaturday #indiegames #pixelart #gaming
Sigil of Kings: World Forge playtest in its final Steam form is out! More info in the Steam update:
store.steampowered.c...
#indiedev #godotengine #SteamPlaytest #playtest #screenshotsaturday #indiegames #pixelart #gaming
Latest blog post out!
byte-arcane.github.i...
#gamedev #indiedev #godotengine
Thanks! <3
Beautiful blues!
All hands on deck! ⚓
An azure treasure-diving adventure awaits.
Thanks for hosting and happy #turnbasedthursday! Sigil of Kings is a WIP roguelike/RPG, set in a huge procedural world.
There's going to be a playtest open on Steam by next week, on the world generation (and even editing) aspect of the game!
store.steampowered.com/app/2195820/...
Skål! We're in the mead hall to host this week's official #TurnBasedThursday thread! 🍻
Calling all our #IndieDev hirdmen, drop some media of your turn-based game in our replies and let the community see what's burning in your forge!
Turn-based community, give a ❤️ or 🔁 to the games you enjoy!
I love seed phrases! Map's not shabby either #gamedev #indiedev #godotengine
It's worth watching the Shading Languages Symposium 2026 playlist. Very interesting topics. #gamedev #glsl #hlsl #shading www.youtube.com/playlist?lis...
You can get caught in the crossfire between the UGS and the Empire. The only way to survive is to carefully manage your systems and jump out as quickly as possible.
Steam: store.steampowered.com/app/1473130/...
#WishlistWednesday #IndieGame #indiegaming #Gaming #IndieGameDev #GameDev #spacegame
Worst thing about it is that there is no "right" solution. Gimme simulation! Gimme shaders! Gimme optimisation! I can deal with those. But not "will the almighty gamer like the button here or there? Or nowhere?"
Working on UI, UI, UI and more UI. #gamedev #indiedev #godotengine
Getting there! In the meantime, busy fixing things based on a first round of feedback
#gamedev #indiedev #godotengine
I was looking at Agony's art in some game magazine back then and drooling over it, the comparison to PC games at the time was ... unfair. Such images also worked wonderfully as magazine covers. Best kind of ads.
Apropos of nothing very much - other than having seen this GIF come up on Bsky recently - I'm wondering if the pixel art from Agony (1992), on the Commodore Amiga, might just be the apex of the form for its generation - truly awe-inspiring:
amiga.lychesis.net/games/Agony....
Ah, Fire and Ice! Got it as I thought I'd be playing Frazetta's super-cool axe wielder, but instead I got dorky coyote