i hate my job
Posts by brysonmcbee | 💾SOTS🐚🎧
sending out some mc stickers for supporters this month : )
www.patreon.com/c/brysonmcbee
a stylized 3D render of an iron golem holding a pixel art flower on a patch of minecraft grass covered in flowers.
can i offer you a nice flower in this trying time?
#minecraft #3dart #b3d
3d renders of a minecraft creeper with tnt and cake on its head, a chicken riding a pig with a nametag that says "best friends", and an enderman holding a plate of crab rangoon.
some minecraft stickers :0) #minecraft #art #b3d
WOWWW looks really really nice : ))
a cow standing over a ladybug wondering: "what's it like to be so small?"
cow standing before a fence looking over rolling hills and a big, bright moon in a starry night sky.
a pixel art house finch illustration
my girlfriend drew the best thing i've seen ever ;-; #pixelart #art
so clean, doesn't give the look of billboards at all!!!
I made a sticker club on patreon!
I’ll have a new theme each month. This first month is Mii themed, if you’d like to get this sheet you’ll need to join by April 8th
I also added a support tier if you’d like to just help out ^_^
Thanks!
@((・‿‿・))@
double posting about this one because i have never played a game that has given me such a magical feeling of adventure and wonder in just 40 minutes until i played moss moss today. such a phenomenal tiny game. go play!
this solves imo the worst thing about godot's native ui elements. super pumped to be able to skip a lot of the tedium of adding juice to contained nodes!!
I hope to see this addon incorporate some other cheat sheets for gdscript! I'm always having to lookup references for setting collision masks in code, but i think super brief little notes like this could make a lot of syntax things in editor feel that much more accessible.
This is really sweet and feels in line with how so much in Godot is designed to make it accessible to new game devs! The docs in editor are awesome but sometimes overwhelming depending on the object.
🗡️ text: the great pain of the world is a sharp blade and hope? A hilt hold tight, and swing away
vibe for the week
today i learned that if you add a singleton scene that runs as a tool script to your godot project, you can create floating control nodes in the editor... could be useful for making some floating tool buttons but caught me so off guard hahaha #godot
and it takes some practice, but if i just close my eyes and listen to it ...
i can watch each idea float through my head with non-judging patience.
i'm reminded that i don't have to see myself as a machine that needs to be fixed. i can see myself the same as every other part of nature, as something to be discovered, as something to be appreciated, as something to be patient with, as something to accept. and when i see myself in this way, i don't have to worry. i can just watch as each thought floats through my mind, like fish down a stream.
2/2
i realized i've become very impatient with myself lately.
i'm never satisfied to think about just one thing at a time. i'm making to do lists for things i know i won't be able to make the time for, and by the time i actually get to work, i'm cutting every possible corner in the hopes i can make up a couple minutes for the next thing. in some twisted way, i tell myself "i'm making the most of my time".
when i get like this, my ideas are so cloudy. i reach for my next thought like a fish in a puddle and the more impatiently i splash my arm around, the less clearly i can see.
i'm trying to remind myself that behind the conscious, controlling, participating part of my mind is an ocean of subconscious thought that i am often shouting over with my impatience.
oh no, this shader was super rushed for the game jam, but I think between the tutorial and the abzu GDC talk, you could definitely expand on the shader and make it look great! I'd love to commit any improvements to the shader if you'd like to open source your work!
yes!!! i've wanted to contribute to something like this for a minute! would love to see a plat fighter game jam with a simple, extensible open source framework for devs to build off of!
lately i've really enjoyed sitting outside with my pets and trying to breakdown what i see into simple shapes while I'm watching them, then returning to my book later to draw what i saw from memory. it's a lot of fun to draw from the things i can remember without being distracted with details!
wade has worked so hard making these vinyls happen, and i'm so blown away with how they came out!!
4 DAYS UNTIL LAUNCH
Hermit and Pig has hidden rooms scattered throughout the world 🕵🏽
They don’t show up on the map and they’re not easy to find.
Here’s a peek at one of them…
Wonder who (or what) is in all those graves? 🪦🌱
Wishlist ▶️ s.team/a/2408350
#indiegame #gamedev #gaming
erm woops...
#Godot #gamedev #godotengine #indiedev #indiegames
I created a tiny Godot tool for instancing and animating MultiMeshinstances along a Path3D.
Megan and I really love playing Abzu and Sword of the Sea, so I wanted to take a stab at creating something that could mimic the look of all those fishies swimming around!
the collision layers setting is so so huge!!! really great work with this one tibo !!
Objectively the best set of bugs in BIG HOPS! Which is your favorite?
#indiegames #nintendoswitch #ps5
CHOICE blue eyes white dragon sticker there