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Posts by GDE Series

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@arcsystemworks.com's Daisuke Ishiwatari warns that overspecialization in #gamedev is a career risk & that sticking to a single niche can leave a team unable to adapt when projects fail or markets shift.
– @videogameschronicle.com's @scully1888.bsky.social
www.videogameschronicle.com/news/guilty-...

2 days ago 6 3 0 0
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Sony is reportedly conducting dynamic A/B pricing experiments on the PlayStation Store, using specific identifiers to offer personalized discounts of up to 17.6% to select user segments. – @vixx.bsky.social on @gibiz.bsky.social
#games #gameindustry #gamenews

www.gamesindustry.biz/sony-is-repo...

2 days ago 2 1 0 1
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An Interview with Quillo Entertainment about Apopia: Sugar Coated Tale HPP's Josh gets a chance to interview Onon Ng of Quillo Entertainment about Apopia: Sugar Coated Tale. A tale of apocalypse and utopia from a small indie team.

Quillo Entertainment's Onon Ng talks with Hey Poor Player’s Josh Speer about how *Apopia: Sugar Coated Tale* evolved from a lighthearted prologue into a deeply personal exploration of the intersection between emotional apocalypse and hope.

#game #videogame #indie #indiegame #indiedev #gameplay

4 days ago 7 3 0 1
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Breaking: Local game designer actually clears backlog. Investigation pending.

#HappyAprilFoolsDay #AprilFool #AprilFoolsDay #AprilFools

1 week ago 5 0 0 0
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Unknown Worlds co-founders' lawyers accuse Krafton of "intentionally leaking" Subnautica 2 release date "Krafton self-servingly announced the launch without any regard to its impact on the game, the team, or the community," say lawyers

The legal battle over SUBNAUTICA 2 has intensified as lawyers for Unknown Worlds co-founders accuse Krafton of intentionally leaking a May early access release date to undermine a court-ordered leadership reinstatement.

– @gibiz.bsky.social's @sophiemjourno.bsky.social

#games #videogames #gaming

2 weeks ago 3 2 0 1
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Indie Studio Co-Lead Discusses How to Stay Competitive in 2026 Patrick McAvena, the President of an indie development studio, Moving Pieces Interactive, talked to us about the studio's philosophy, creating and distributing its title Shoulders of Giants, and how i...

Moving Pieces Interactive’s Patrick McAvena talks with
80 Level about how his indie studio stays competitive by prioritizing “outsider art” visuals and iterative prototyping over generic, polished designs.

#game #indie #gamedev #gamedeveloper #indiedev

2 weeks ago 11 5 0 1
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PAX East starts tomorrow! Wishing our friends in the game community a successful weekend of networking and fun 🎮

#pax #paxeast #games #videogames #gaming #gamedev

2 weeks ago 10 6 0 0
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Feeling lucky to be part of such a vibrant community of learners and leaders. Here’s to finding inspiration in every corner of the industry! Happy St. Patrick’s Day ☘️

#stpatricksday #stpaddysday #stpatrick #saintpatricksday #saintpatrick #happystpatricksday

3 weeks ago 5 0 0 0
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Infinite, non-repeating, and always a good excuse for a party. Happy Pi Day!

#piday #happypiday #piday2026

4 weeks ago 22 11 0 0
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Human brain cells on a chip learned to play Doom in a week Neuron-powered computer chips can now be easily programmed to play a first-person shooter game, bringing biological computers a step closer to useful applications

Researchers at Cortical Labs have successfully trained a “biocomputer” chip powered by human brain cells to play #DOOM in just a few days – showing that biological neural systems can be programmed with ease.

– @newscientist.com's @alexwilkins.bsky.social

#deeptech #retrogame #gaming #science #tech

1 month ago 3 2 0 1
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How recent laws impact game design, from in-game chat to notifications How game developers can stay on the right side of current and upcoming legislation affecting the industry

On @gibiz.bsky.social, @annabashall.bsky.social outlines the "regulatory reality" hitting #game studios in 2026 – such as how the EU Digital Services Act and UK Online Safety Act are forcing reworks of “dark patterns,” prompts, loot boxes, virtual currencies, and player content. #games #gamedev

1 month ago 7 3 0 0
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MS exec: Microsoft's next console will play "Xbox and PC games" Project Helix is set to open the closed-console ecosystem, but the details will matter.

Codenamed Project Helix, Microsoft’s upcoming console is set to bridge the gap between platforms by natively playing both Xbox and PC games – effectively merging the company’s two gaming environments.

– @arstechnica.com's @kyleor.land

#gaming #games #videogames #gamenews #gameindustry

1 month ago 3 3 0 1
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Celebrating the women whose curiosity and brilliance drive the future. Keep pushing the boundaries!

#IWD #IWD2026 #WomensDay2026 #womensday #internationalwomensday #empowerwomen #empoweredwomen #empowerment

1 month ago 5 0 0 0
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Favorite hotel lobby at @officialgdc.bsky.social?

#GDC #GDC2026 #games #videogames #gaming #gamedev

1 month ago 8 3 0 0
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This month, we’re honoring the women who dared to lead, create, and innovate when the doors were closed. We’re proud to continue that legacy today.

#womeninhistory #womenshistorymonth #womeninhistory #history

1 month ago 5 5 0 0
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Out of Words Interview: How Stop-Motion and Samuel Barnett’s Prince Created One of 2026’s Most Emotional Co-Op Games Samuel Barnett and the Out of Words team discuss the Prince, hand-crafted stop-motion puppets, and how poetry shaped the 2026 co-op game.

On VICE, @brentkoepp.bsky.social interviews OUT OF WORDS
team members to discuss how the #game combines handcrafted #stopmotion puppetry with a unique co-op mechanic where players must communicate because the characters cannot.

#indiegame #indiedevs #gamedev #gamedevelopment #gamedesign #indie

1 month ago 9 4 0 1
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It’s Read An #eBook Week! Take your #gamedev #education anywhere with the 4th Edition of *Game Development Essentials* on the Amazon Kindle Store, Google Play, and Apple Books!

Instructors and students: You can also access GDE4 from VitalSource 📚

#ebookweek #game #games #ebooks #gamedesign #game

1 month ago 8 3 0 0
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Battlefield 6 meta progression needed 'a little bit of a rework' What do you do when you launch your live service game and players aren't having fun with the system driving your live service?

Alexia Christofi – BATTLEFIELD 6 producer at DICE (EA) – says that despite a successful launch selling 7M copies, meta progression & Battle Pass systems required a rework after players found them frustrating & repetitive.
– @gamedeveloper.bsky.social
#gamingnews #gaming #game #gameindustry #games

1 month ago 3 3 0 1
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"I wanted my next game to be entirely my own." NEEDY STREAMER OVERLOAD creator nyalra on starting his own game company and pursuing 90s eroge legacy  - AUTOMATON WEST In-depth developer interview with nyalra, the creator of NEEDY STREAMER OVERLOAD, about his new company HazeDenki and upcoming projects.

After a rights dispute with his previous publisher, NEEDY STREAMER OVERLOAD game director/writer @nyalraaaaa.bsky.social co-founded studio HazeDenki with programmer HAYAO to reclaim creative control.
– @automatonwest.bsky.social

#gamedev #gamedevelopment #indiedev #indie #gaming #indiegame #game

1 month ago 11 5 0 1
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‘Return to Silent Hill’ Director on Receiving Death Threats From ‘Passionate’ Game Fans and Filming an Epic Horror Fantasy on a $23 Million Budget 'Return to Silent Hill' director Christophe Gans talks about getting death threats from video game fans and making his new film on a low budget.

After adapting Silent Hill in 2006, Christophe Gans faced death threats from fans of the game franchise—but the original film has since undergone a revaluation by a new generation.

– @variety.com's William Earl

#horror #horrormovies #silenthill #game

1 month ago 4 2 0 1
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Why going hands-on with Resident Evil Requiem feels like re-running the series greatest hits Turns series nostalgia into horror.

@residentevil.capcomusa.com Requiem pairs 3rd-person action with 1st-person survival – using the RE Engine and advanced physics/character art to create an atmosphere of dread and #horror where enemies respond realistically to the environment.

– Creative Bloq's Ian Dean

#gamedev #gamedesign #game

1 month ago 7 3 0 1
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"Nobody wants AI slop" – Joost van Dreunen on the future of AI and the shifting economics of the games industry "We're going to see all these big companies that have been so brave to lay off all these workers rehiring a whole bunch of people at a higher cost"

@superjoost.bsky.social argues that the #gameindustry is undergoing a crisis where large publishers are protecting their market dominance & cutting costs rather than investing in the people or education needed to make great #games.
– @gibiz.bsky.social's @lewispackwood.bsky.social
#gamenews #gaming

1 month ago 4 2 0 1
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Taking a moment today to reflect on the leaders of the past and the innovators of the future.

#presidentsday #happypresidentsday #holiday #holidayweekend

1 month ago 4 0 0 0
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We love nothing more than seeing a spark of curiosity turn into a career. On #ValentinesDay, we celebrate the students, teachers & lifelong learners who are leveling up their skills. Thank you for letting us be a part of your journey. Knowledge is the ultimate power-up ❤️ #happyvalentinesday

1 month ago 5 0 0 0
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ORKEN: Creating a Transmedia Universe as an Indie Studio SIXMOREVODKA Studio has joined us to provide an in-depth breakdown of its ORKEN project, discuss book publishing, and talk about its approach to creative processes.

@sixmorevodkastudio.bsky.social's Marko Djurdjević outlines the 25yr journey to launch ORKEN – rejecting trends in favor of visual identity and world building. By developing serialized novels and #indiegames, the studio offers finished products upfront to fund its #indie vision. – 80Level #games

1 month ago 8 3 0 1
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Interview: Chatting with Dinkum developer James Bendon - Vooks James Bendon tells us how Dinkum came to be, what makes a good fishing game, and why players are so scared of cassowaries.

Solo dev James Bendon talks with @vooks.net's @chocobalt.bsky.social to discuss his Australian-themed survival sandbox, DINKUM, which went from a 5-year hobby project to an #indie hit with a physical release on #NintendoSwitch.

#indiegame #indiegamedev #indiedev #gamedev #game #switch #videogame

1 month ago 12 5 0 1
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To celebrate Digital Learning Day, we’re excited to share that the 4th Edition of Game Development Essentials is available on the Amazon Kindle Store, Google Play – and now on Apple Books!

#digitallearning #digitallearningday #education #ebooks #gamedev #gamedesign #elearning #edtech

1 month ago 14 4 0 0
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Ubisoft unions in France call for international strike Five unions in France have proposed a mass walkout in February in response to widespread cost-cutting and a return-to-office mandate.

French #unions have called for a massive intl #strike today through Thurs, Feb 12 in protest against #Ubisoft’s “colossal reorganization” – which includes a €200M cost-cutting plan + a mandatory 5-day return-to-office policy.
– @gamedeveloper.bsky.social's @kerrblimey.bsky.social
#gamenews #gaming

2 months ago 4 2 0 0
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Netflix is prioritizing cloud gaming, but co-CEO admits "we still have a lot of work to go do" Netflix co-CEO Greg Peters has announced it will prioritize cloud-based games as it moves into 2026.

@netflix.com's Greg Peters announced that cloud-based gaming is a top priority for 2026. Peters did acknowledge that much work remains to scale the service effectively as Netflix navigates a massive $82.7 billion acquisition of Warner Bros. Discovery. – @gamedeveloper.bsky.social #game #videogames

2 months ago 3 1 0 1
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Indie devs should avoid 'most indie publishers' says Manor Lords indie publisher Hooded Horse: 'The vast majority of indie publishers are predatory and opportunistic' "People can hate me for this if they want."

@hoodedhorse.bsky.social's CEO Tim Bender issued a warning to the #indiegamedev community claiming that the majority of #indie publishers are “predatory and opportunistic."

– @pcgamer.com's Fraser Brown

#indiedev #gamedevelopment #gamedevs

2 months ago 11 3 0 1