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Posts by GDC Festival of Gaming
What does it look like when QA testing shifts to analyzing? David Benefield (QA Lead, @obsidian.net) shows us in this clip from #GDC2025 check out the entire session and more like it on GDC Vault! #GDCrewind
https://gdcvault.com/
What sort of math do you need to do when planning your crowdfunding campaign? Thomas Bidaux (CEO, ICO) enlightens us in today's #GDCRewind. Watch the full talk on GDC Vault! https://gdcvault.com/
Alicia Fortier @batteringham.bsky.social (@spryfox.bsky.social), found herself in a loop of unintentionally playing battleship with her coworkers. In this clip from #GDC2025 learn what she means and watch the full session on GDC vault! #GDCrewind
https://gdcvault.com/
We can't believe it's been a month since GDC Festival of Gaming. Missing the Festival like we are? Check out our Flickr for tons of photos of the week!
https://www.flickr.com/photos/officialgdc/
If you make a game named 'Brawl Stars' (Supercell) you got to have memorable characters. Game Artist, Fernanda Oliveira walks us through the creation of one of those brawlers in this #GDCrewind. Want to see the rest of this talk? GDC Vault is the place to find it. https://gdcvault.com/
How you end your game is just as important as how it starts. In this #gdcrewind Pawel Ochocki (@cdprojektred.com) explores that concept in relation to Cyberpunk 2077: Phantom Liberty. Get more talks like this on GDC Vault! https://gdcvault.com/
While working on Darkest Dungeon 2 (@redhookstudios.bsky.social) Lead Environment Artist Marielle Fox liked working with a smaller unit size because it helped achieve visual variety. Check out the full session and more like it on GDC Vault! https://gdcvault.com/
Some stomping around the house inspired Wilbert Roget when writing the Automaton theme for Helldivers 2. #GDCRewind
Check out more talks like this on GDC Vault https://gdcvault.com/
Check out this #GDCRewind from #GDC2025. Alexa Ray Corriea educates us on video game "babygirls" and why Clive from Final Fantasy XVI fits the bill. Find this session and more like it on GDC Vault. https://gdcvault.com/
Check out this #GDCRewind from #GDC2025. Alexa Ray Corriea educates us on video game "babygirls" and why Clive from Final Fantasy XVI fits the bill. Find this session and more like it on GDC Vault. https://gdcvault.com/
Social Takeover: BIG Fest at the GDC 2026 was a moment. Grateful for our sponsors, volunteers, and every dev who showed up. This meant something & we’re just getting started. Tag @blackingaming.bsky.social so we can amplify your moments. #blackingaming #bigfoundation #bigfest #gdc #gdcfestival
The @officialgdc.bsky.social concert this year was fire!! Here's a short clip from one of my favorite moments: performing "Alicia" from Clair Obscur: E33. This song has been stuck in my head since the game came out--so magical to perform it live with my talented colleagues in the orchestra!
It's time to say goodbye to #GDC2026 thank you for changing the game with us this year. Join us March 1-5, 2027 for our next edition of the Festival of Gaming. Stay tuned to our social channels and discord as we continue the celebration year-round!
GDC is providing an attendee Safety Hotline through March 27. Hotlines are staffed 24/7. Call +1 (925) 852-4361 to report an issue. #GDC2026
The Festival Hall has shut its' doors for #GDC2026! A huge thanks to all our partners for their work and dedication to making this year amazing and thank you to all of you for spending time in the Festival Hall!
Co-development is redefining collaboration in the gaming industry. The 2026 GDC Trends Report explores how studios are working together to create groundbreaking experiences. Pre-register today: https://bit.ly/4rl2msQ
Looking for inspiration? Experimental Game Showcase returns for year 24! See surprising prototypes that defy conventions—from the showcase that featured Baba Is You & Untitled Goose Game. It all kicks off in 15 minutes, Room 2006, West Hall!
https://bit.ly/46KOL6S
It's your final day to spend some time exploring the Tabletop Free Play & Playtesting Lounge, have you found anything new?
https://bit.ly/4l9Pvs1
One more time on the last day of #GDC2026, be sure to review the full GDC Code of Conduct here. https://gdconf.com/code-of-conduct
Jennifer Svedberg-Yen, lead writer and voice & localization producer for Clair Obscur: Expedition 33, joins host Beth Elderkin to discuss the experience of making this award-winning game & the power of creative storytelling. Begins in 15 minutes on the GDC Commons Stage. #GDC2026
Route-finding & climbing challenges defined by randomness! Learn how Baby Steps' vast open world was created by 2 people, from Everest-scale mountains to individual footholds. 30 minutes until this session in Room 2006, West Hall
https://bit.ly/4rhQbgu
Breaking into the game industry as an artist? Art directors & lead artists reveal portfolio pitfalls, hiring practices & how to get an art director's attention. Plus 3-hour individual portfolio reviews! This two-part session begins at 9:30 in Room 2006, West Hall. #GDC2026
https://bit.ly/3Nm4qmz
Get one more set of networking sessions in, GDC Encounters: Speed Networking Day 3 begins in 30 minutes for session 1. 10:50 AM for session 2, and 1:10 PM to close out the day. #GDC2026
#GDC2026 registration is now open for the final day! Head to Moscone to pick up your badge. Registration is located in the South Hall, Street Level. Enter on the corner of Third and Howard Street.
Everyone attending @officialgdc.bsky.social, don't miss out on this year's Experimental Games Showcase today at 12:30pm (Room 2006)!
Plus, for the first time, an extra demo session at 2:50 (Room 3002) where you can play the amazing lineup of showcased games!
schedule.gdconf.com/session/expe...
Day 2 of Diversity in Game Audio Roundtable is today at @officialgdc.bsky.social
Join Star Victoria Power, Nadia W. Katelyn Isaacson and I as we continue this discussion from Tuesday about diversity and inclusion in #videogames.
Time: 9:30am - 10:30am
Room 308, South Hall
#GDC26 #gamedev
It's been wonderful spending 5 days with y'all, We can't believe how quickly it's flown by. Today is the final day of the Festival Hall and sessions but that doesn't mean we're slowing down. We'll be highlighting more sessions to attend and things to do throughout the day! #GDC2026
Winner - Game of the Year – Clair Obscur: Expedition 33 | Developer – Sandfall Interactive | Publisher – Kepler Interactive #GDCA2026
Winner - Social Impact – Consume Me | Developer – Jenny Jiao Hsia | Publisher - Jenny Jiao Hsia #GDCA2026