[ #GDC26] Projet #Helix : nouvelles informations distillées par #Xbox, concernant sa future console nouvelle-génération !
blog.sosordi.net/2026/03/gdc2...
#jeuxvideos
One of the highlights of #GDC26 was our stop at the @fmodstudio.bsky.social (FMOD) booth to see the latest features of FMOD Studio. Here's a teaser of our visit!
youtu.be/3EwfcLzTFA4
View the full video here: youtu.be/GbffdaI6S-o
#FMOD #IASIG #IGDA #TheMIDIAssociation #GameAudio #FMODStudio #GDC26
Platicamos de la 98ª entrega de los premios #Oscars, todo lo que dejó #GDC26: más detalles de #ProjectHelix, #NVIDIA sorprende a propios y extraños con DLSS 5… ¡y más!
YouTube youtu.be/8eDFcANAmW0
Apple Podcasts podcasts.apple.com/mx/podcast/l...
Amazon Music music.amazon.com.mx/podcasts/4c0...
Esta semana en #LosTimePilots… Platicamos sobre la 98ª entrega de los #Oscars, todo lo que dejó la #GDC26: más detalles de #ProjectHelix, #NVIDIA sorprende a propios y extraños con #DLSS5, impresiones de #StarshipTroopers: #UltimateBugWar… ¡y mucho más!
youtu.be/8eDFcANAmW0
GDC Festival of Gaming introduces a new format for the industry’s biggest conference. But does the rebrand solve its biggest challenges? Here's our report from #GDC26.
#gamedev #gaming #GDC
Today was the last day of #GDC26! Check out my post HERE: www.instagram.com/p/DV2kY6NFQw...
And keep up with #PomonokGames & all my other creative projects at @teampomonok.bsky.social
#GameDev #VideoGames #GDC @officialgdc.bsky.social @sunbloomarts.bsky.social
Five Takeaways From the 2026 Game Developers Conference | #GDC26 #GameDevelopersConference | www.bloomberg.com/news/newslet...
Samantha Béart (left) talks with Jackie I. Ko (right) on the GDC Festival Stage for the "It Takes A Village" podcast, live at GDC 2026.
Finally got to attend a live podcast of #ItTakesAVillage by @samanthabeart.bsky.social! Today's guest is Jackie I. with Broadsword Online Games! #SWTOR #GDC26
One more thing: Loved being able to use the #GDC26 Podcast Booth for a live Designer Notes. Was a great experience being able to see and also talk with listeners before and after the show. Thanks for following me on this (lengthy) endeavor! (Should get to episode #100 soon...)
GDC 2026: Lebenslauf-Politur statt Next-Gen-Hype. Die Industrie kapituliert vor ihren eigenen Kosten. #GDC26 #Gaming #Jobs #Outsourcing #AI #Gamedev
Day 2 of Diversity in Game Audio Roundtable is today at @officialgdc.bsky.social
Join Star Victoria Power, Nadia W. Katelyn Isaacson and I as we continue this discussion from Tuesday about diversity and inclusion in #videogames.
Time: 9:30am - 10:30am
Room 308, South Hall
#GDC26 #gamedev
If you need a quiet moment
take a turn or two through the peaceful Corporate Networking Prisons
#GDC #GDC26
COMPUTER, UPLOAD SEXY AI BEAR TO ALL SERVERS
IMMEDIATE UPLOAD, COMPUTER
PUT HER IN MY META QUEST
NOWNOWNOW
#GDC #GDC26 #GDC2026
AI is
The solution 2 all of my Kung-Fu related issues. My son does not kick my ass any more
Thank u, AI
#GDC #GDC26 #GDC2026
Saltsman: I get over the "blank page" problem when making a game by starting on the art tab instead of the code tab (in PICO-8). #GDC26
Saltsman: Follow your ideas where they lead to end up in a place you never would have found without that process. #GDC26
Saltsman: Discovering the right formula for your idea is the process of having your darlings and killing them too. #GDC26
Saltsman: Ideas are much more important to protect than any other part of your project. #GDC26
Saltsman: Formulas are not the same as ideas. Ideas are what you want to say. Formulas are how you are hoping to achieve that. #GDC26
Saltsman: Truly easy things tend to be not obvious - no one may have considered skipping the normal steps. #GDC26
Saltsman: My manifesto for making games. How can we make it easy on ourselves. #GDC26
Saltsman: What if we could make games for ourselves? #GDC26
Classic scope creep... #GDC26
Holley: The Golden Secrets of Yotei's Event Deck. #GDC26
Holley: Shortcomings to the Event Deck in Yotei. It relies heavily on dialogue, which is expensive to make and can fatigue players who usually skip dialogue. #GDC26
Holley: The advantage of Yotei's robust and dynamic Event Deck is that we can focus on outputs instead of inputs. The player can make their own choices (the input) and the game can still lead them down a good path (the output). #GDC26
Holley: We could sometimes fake things by using the same voices for multiple characters during fast scenes (like combat)... as long as we weren't switching genders. #GDC26
Holley: The math for each Event's combination of conversations times voices times lines depends on how important the Event is. #GDC26
Holley: Hard reality for Yotei's VO budget. #GDC26