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Posts by Stephen Michaelis

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Phoenix sprites are now available on my itch and patreon pages!

#pixelart #gameart #ドット絵 #gamedev #indiedev

4 months ago 26 4 0 0
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Ship tileset is now available on my itch and patreon pages!

#pixelart #gameart #ドット絵 #gamedev #indiedev

10 months ago 23 4 2 0
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Still fine tuning initiating a battle, cycling characters, showing movement and in-range characters 🏃🏹
Testing with Godot 4.5 Dev 4 ⚙️
#gamedev #indiedev #indiegame #godot

11 months ago 21 4 0 0
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Giant Tree

#pixelart #gameart #ドット絵 #gamedev #indiedev

11 months ago 43 6 1 0
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Combusted sprites are now available on my patreon and itch pages!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 47 6 0 0
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Testing out an initiative tracker, still lots of work to do on it, but seeing what it would look like.

#godotengine #gamedev #indiedev #pixelart

1 year ago 21 5 0 0
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Anubis sprites are now available on my patreon and itch pages!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 43 4 1 0
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Video

Bugs! 🐜
Playing around with restricted movements, identifying bugs and fixing them. This is my latest bug to debug.

#GodotEngine #GameDev #IndieDev #PixelArt

1 year ago 16 3 0 0
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Adding custom data to my tile set on things I consider objects. I define what tiles within that object are collisions, and use that data to fill in my AStarGrid2D.
I created a tile set based on the 0-15 data representation in this article kidscancode.org/blog/2018/08...
to fill in based on range.

1 year ago 2 0 0 0

Yes, just throwing stuff in and playing with it to see if I like it. I think it feels a bit busy.

1 year ago 2 0 0 0
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Playing with Godot 4.5.dev1 using @elthen.bsky.social assets, testing out displaying movement regions, showing movement paths and showing within range trajectory lines for nearby enemies or allies.

#godotengine #gamedev #indiedev #pixelart

1 year ago 23 4 1 0
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Hell Tileset is now available on my Patreon and Itch pages!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 27 4 0 0
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Frogfolk Brute sprites are now available on my Patreon page!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 50 6 1 0
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A new set of vegetable monster sprites are now available on my Patreon page! Can you tell what they are?

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 37 4 1 0
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A new set of fruit monsters are now available on my Patreon page!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 35 11 0 0
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Swamp Tileset is now available on my Patreon page!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 78 10 2 0
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Frogfolk Wizard sprites are now available on my Patreon page!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 40 6 1 0
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Frogfolk Spearman sprites are now available on my patreon page!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 20 4 0 1
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Playing with Godot 4.4.dev7 testing writing some turn-based code. #gamedev #indiedev #godotengine

1 year ago 19 2 0 0
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Happy Holidays!

1 year ago 3 1 0 0
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A Christmas Bundle of game assets with Santa, Deer, Christmas Elves, Monster Christmas Tree and Arctic Tileset is, for a short time, free on my patreon page!

Happy holidays!

www.patreon.com/posts/118436...

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 28 7 2 0

What kind of pants do psychics wear? Just a paranormal pants. 😜

1 year ago 2 0 1 0
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Ever wanted to make your own factory automation game? Now you can! Factory Automation tileset is now available on my Patreon page!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 45 4 2 0
Preview
Mage Arena Demo by Elthen Games Roguelite deck building tactics game.

I’ve just updated my little game here with a new level, cards and an artifact.( I think I’ve forgot to exclude a card players aren’t supposed to play… oh well..)

elthengames.itch.io/mage-arena

#gamedev #indiedev #unity

1 year ago 10 1 0 0
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Frogfolk Mudmancer sprites are now available on my Patreon page!

#pixelart #gameart #ドット絵 #gamedev #indiedev

1 year ago 44 6 0 0
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Dwarven Caves Tileset is now available on my Patreon and Ko-Fi pages!

2 years ago 11 2 0 1
EW! Indie Dev Progress 35 - Testing Turn Based Mechanics
EW! Indie Dev Progress 35 - Testing Turn Based Mechanics I wanted to experiment with turn based mechanics. Developing some grid based movement and detection's.

I wanted to experiment with turn based mechanics. Developed some grid based movement and detection's. Using Godot 4.3dev5. 🧩

#godotengine #gamedev #indiedev

2 years ago 14 0 0 0
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Now on #GodotEngine 4.3.dev3 💻 only allowing a certain amount of enemies to crowd and attack the player at once as to not overwhelm the player. Still a work in progress, ranged attackers will stay back while melee attackers will get in close if there is room. 🤖
#indiedev #gamedev

2 years ago 5 0 1 0
EW! Indie Dev Progress 33 - Behaviour Tree Debugging
EW! Indie Dev Progress 33 - Behaviour Tree Debugging Adding in behaviour trees, implemented idle, pursue and wander, next I will look into attacking.

Playing with GodotEngine 4.3.dev2 💻. Testing behaviour trees and when I am visually debugging things, it looks weird but cool, LOL! 🤣

youtu.be/dYE70sxcBgU

2 years ago 4 1 0 0
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Magic Wasteland Tileset is now available on my patreon and ko-fi pages!

2 years ago 5 2 0 0