A new project has been added as an example project for the C# bindings in #UnrealEngine. It is largely driven by C#. Was made for a game jam. This plugin is making huge strides!
github.com/UnrealSharp/...
#UE5 #UE #gamedev #indiedev #UnrealEngine5 #dotnet #Csharp
Posts by Jake
As interested in #verse as I am for #UnrealEngine, why the heck is the type supposed to be snake_case? Why have the interface appended with "_interface"? Most people already agree to the "I" prefix. As well as PascalCase for types (classes). Why go against the grain?
Finally got around to doing another UE video. This time about what I see beginners have the most trouble with. Something a bit more abstract about networking, instead of telling you what the GameMode/GameState are for.
www.youtube.com/watch?v=nHFe...
#ue5 #UnrealEngine #gamedev
Haven't used State Trees since UE5.1 - going to be taking a look at them again over the weekend. I know a lot of work has been done over the past couple of versions.
#UnrealEngine
Appreciate the extra documentation. I'm trying to figure out a use case for this though. It says it is a Unicast RPC, but if a client executes a server RPC, or a server executes a client RPC - neither actually get ran locally either. Could the docs include an example/use case for this?
Recently tried the setup process for Android in UE 5.5 - will say, it is a much better experience than the last time I tried back in like 5.1. Turnkey was great. It made it pretty much like a one-click setup process.
It is a Corgidor. Lab/Corgi mix. He is a very smart dog too!
Made a video covering pieces of the UnrealSharp plugin for #UnrealEngine. Tried to make it accessible for BP users as well. For more experienced people, you can probably just check the links in the description to get going!
youtu.be/2HZ3LGrph6Y
#gamedev #Dotnet #UnrealEngine
Been thinking about doing some videos that demystify #UnrealEngine for beginners. The basics and the important bits of the architecture. Main goal is to show that it is a much more accessible engine than what you'll see people claim online.
I know, nothing special - just a random screenshot of a line trace in #UnrealEngine5. The special thing is that this is scripted with #dotnet. C# in unreal. This plugin is a drop-in scripting solution. STILL IN ACTIVE DEVELOPMENT!!!
github.com/UnrealSharp/...
#gamedevelopment