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Posts by Jake

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GitHub - UnrealSharp/UnrealSharp-SampleDefenseGame: Sample defense game project using UnrealSharp using only C# with no C++ Sample defense game project using UnrealSharp using only C# with no C++ - UnrealSharp/UnrealSharp-SampleDefenseGame

A new project has been added as an example project for the C# bindings in #UnrealEngine. It is largely driven by C#. Was made for a game jam. This plugin is making huge strides!

github.com/UnrealSharp/...

#UE5 #UE #gamedev #indiedev #UnrealEngine5 #dotnet #Csharp

1 year ago 9 4 0 0

As interested in #verse as I am for #UnrealEngine, why the heck is the type supposed to be snake_case? Why have the interface appended with "_interface"? Most people already agree to the "I" prefix. As well as PascalCase for types (classes). Why go against the grain?

1 year ago 2 0 0 0
Unreal: You're thinking about Networking all wrong
Unreal: You're thinking about Networking all wrong YouTube video by Duroxxigar

Finally got around to doing another UE video. This time about what I see beginners have the most trouble with. Something a bit more abstract about networking, instead of telling you what the GameMode/GameState are for.

www.youtube.com/watch?v=nHFe...

#ue5 #UnrealEngine #gamedev

1 year ago 2 0 0 0

Haven't used State Trees since UE5.1 - going to be taking a look at them again over the weekend. I know a lot of work has been done over the past couple of versions.

#UnrealEngine

1 year ago 0 0 0 0

Appreciate the extra documentation. I'm trying to figure out a use case for this though. It says it is a Unicast RPC, but if a client executes a server RPC, or a server executes a client RPC - neither actually get ran locally either. Could the docs include an example/use case for this?

1 year ago 0 0 0 0

Recently tried the setup process for Android in UE 5.5 - will say, it is a much better experience than the last time I tried back in like 5.1. Turnkey was great. It made it pretty much like a one-click setup process.

1 year ago 0 0 0 0

It is a Corgidor. Lab/Corgi mix. He is a very smart dog too!

1 year ago 1 0 0 0
Using C# in UE5 with UnrealSharp
Using C# in UE5 with UnrealSharp YouTube video by Duroxxigar

Made a video covering pieces of the UnrealSharp plugin for #UnrealEngine. Tried to make it accessible for BP users as well. For more experienced people, you can probably just check the links in the description to get going!
youtu.be/2HZ3LGrph6Y
#gamedev #Dotnet #UnrealEngine

1 year ago 4 1 1 0

Been thinking about doing some videos that demystify #UnrealEngine for beginners. The basics and the important bits of the architecture. Main goal is to show that it is a much more accessible engine than what you'll see people claim online.

1 year ago 2 1 0 0
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I know, nothing special - just a random screenshot of a line trace in #UnrealEngine5. The special thing is that this is scripted with #dotnet. C# in unreal. This plugin is a drop-in scripting solution. STILL IN ACTIVE DEVELOPMENT!!!
github.com/UnrealSharp/...

#gamedevelopment

1 year ago 2 1 0 0