Are you a PhD student interested in game AI? Submit to AIIDE 2026’s Doctoral Consortium! The feedback a DC provides helps sharpen your dissertation focus while informing you about potential career options.
Applications are due July 25, 2026! Read more at: tinyurl.com/aiide26dc
Posts by AIIDE
For example - the Conjunto Moderna da Pampulha, a UNESCO World Heritage site, includes places like the Casa do Baile, the Museu de Art da Pampulha, the Museu Casa Kubitschek, and the famous Igreja de Igreja de São Francisco de Assis.
This year’s AIIDE is hosted by the Federal University of Minas Gerais, in Belo Horizonte, Brazil! Nestled in the Pampulha district’s cultural corridor, the campus’ location makes getting to nearby cultural landmarks a breeze.
The AIIDE 2026 Call for Workshops is open! Hosting a workshop lets you explore a topic in-depth with experts in AI in digital entertainment. Workshops can take many forms: papers, game jams, mixers, and more!
Proposals due May 15th, 2026. Read more at: tinyurl.com/aiide26ws
We are thrilled to announce that AIIDE-26 will be held at the Federal University of Minas Gerais, Belo Horizonte, MG, Brazil from November 9-13, 2026! Paper abstracts due June 19 with full submissions due June 26, 2026. sites.google.com/view/aiide20...
#AIIDE25 wrapped! Thanks to everyone who made this year’s @aiide.bsky.social such a success. We’ll be back soon with announcements for ’26’s location and call, plus the ‘25 recordings. But for now I’m going to turn off my brain for 48 hours.
For those who couldn't make it to Edmonton, Emily Halina is live-posting paper sessions!
The final keynote for AIIDE'25 is on Artificial Agency's (
@artificial-agency.bsky.social ) behaviour engine, presented by Chris Entwistle.
A box lunch will be provided for this last-day lunch keynote 🍱
If you’re interested in attending only the #AIIDE25 Welcome Event or Poster/Demo session, you can use the separate registration links below:
Welcome Event separate registration: aaaiforms.wufoo.com/forms/aiide2...
Poster/Demo Session separate registration: aaaiforms.wufoo.com/forms/aiide2...
AIIDE´25 features a keynote by Dr. Jonathan Schaeffer, 50 year veteran in the field who will share valuable lessons from his career.
With this we are all caught up! Stay tuned for the 2025 best paper award in November!
🏆 Best Paper – 2024
Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant
Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.
🏆 Best Paper – 2024
Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant
Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.
We are happy to welcome Kate Compton @galaxykate.bsky.social as a keynote speaker for AIIDE 2025. Her longtime personal mission is to bring small playful forms of AI to poets, artists, kids and weirdos.
Workshop registration for AIIDE 2025 has been reopened! Thanks everyone for the patience while we sorted out logistics. Register for the joint EXAG and INT workshop using the link below!
🔗sites.google.com/ualberta.ca/aiide2025/re...
🏆 Best Paper – 2023
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al.
Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!
🏆 Best Paper – 2023
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al.
Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!
🏆 Best Paper – 2022
Puck: A Slow and Personal Automated Game Designer by Michael Cook
The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.
🏆 Best Paper – 2022
Puck: A Slow and Personal Automated Game Designer by Michael Cook
The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.
The #AIIDE25 StarCraft AI competition submission deadline is fast approaching. Be sure to submit your work on time!
⏰ Submission deadline: October 19th
🔍 More details: www.cs.mun.ca/~dchurchill/...
🚨 Due to a high number of sign-ups for the joint EXAG-INT workshop, we’ve temporarily closed registration while we secure a larger venue. Stay tuned for updates!
🏆 Best Paper – 2021
MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al.
Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play.
🏆 Best Paper – 2021
MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al.
Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play.
Find their bios and the keynote abstract here:
🔗 sites.google.com/ualberta.ca/...
And make sure to register for AIIDE here:
🔗 sites.google.com/ualberta.ca/...
AIIDE 2025 is fast approaching and it’s time to start announcing this year’s keynote speakers! First up are Dr. Luke Dicken and Nadine Perez from Take-Two Interactive. In this session the Take-Two AI team will discuss how to put theory into practice.
📢 One week left! Early bird registration rates are available until October 10th. Early registration is cheaper and helps us get things organized 👾
sites.google.com/ualberta.ca/...
🏆 Best Paper – 2020
“It’s Unwieldy and It Takes a Lot of Time” —Challenges and Opportunities for Creating Agents in Commercial Games by Jacob et al.
Game research should consider industry best practices; this paper interviews creators to identify challenges in making AI agents.
🏆 Best Paper – 2020
“It’s Unwieldy and It Takes a Lot of Time” —Challenges and Opportunities for Creating Agents in Commercial Games by Jacob et al.
Game research should consider industry best practices; this paper interviews creators to identify challenges in making AI agents.
📢 #AIIDE25 schedule has been announced!
sites.google.com/ualberta.ca/...
⏰ Early registration ends Oct 10, Don’t miss out!
🏆 Best Paper – 2019
Macro Action Selection with Deep Reinforcement Learning in StarCraft by Xu et al.
To reduce the gap between human players and StarCraft bots, Xu et al. propose using a Deep Reinforcement Learning framework to select macro actions instead of predefined rules.