This part makes sense to me. What doesn't make sense is developing games with pixels as the primary unit. If it were metres of course Y would point up.
I know the way it is benefits pixel artists and UI. I just wish there was a way to choose a more convenient coordinate system for my 2D projects.
Posts by celyk
Btw I did last year. Just waiting for review
github.com/godotengine/...
With the Cookie Collective we worked on a playful exhibition for an immersive experience. We used @godotengine.org to create games, received input from controllers with serial port, send events to an audio server through OSC and upload a 7286x380 video signal through NDI to 11 video projectors.
To do this in Godot shaders all we need is access to the AABB. I want to add it
I like your work. Keep it up! :)
I know your pain, but they seem a bit strapped for manpower currently. I'm sure documentation for nodes will come eventually. Your best bet is joining the Discord and digging through the examples posted there, that's how I made that even though I've only just started using it myself.
Ok the compression hurts me. I'll see if I can fix it later, but I might end up making a youtube video instead
Utilizing the new gyroscope support in Xogot to create a parallax illusion!
#realtimevfx #Xogot #Godot #opticalillusion
Not yet. In mean time, you should try out my Apple Pencil sketching demo that I made for Xogot :)
github.com/celyk/godot-...
Or... why not a pencil tool for sketching level ideas directly onto your game?
Still buffing out the kinks of the UI tech. TBH I just wanted to see if it was possible. It opens up a lot a lot of potential. I'm thinking I could use it to build a visual node system.
Having so much fun hacking with #Xogot !
There’s tons of potential for art creation workflows that incorporate the Apple Pencil.
Today I managed to embed UI nodes inside the 2D viewport!
#Godot #iPad
Very sensible. I guess you could add shading using tube like normals but might be overkill for the style. I like the simple look, as it blends in well with the environment
It feels like it's melting. Great stuff!
Hey IQ! It's always a pleasure to hear your insights.
I discovered your channel back in 2019 and was gripped by your streams at the time. That is what propelled me onto the technical and artistic journey I've been on since!
Thank you for being an inspiration ❤️
P.S your accent is charming
Still thinking about how some touch events are discontinuous on iOS. The part that bothers me is that developers seem to be completely oblivious to it. Can I blame them? There's no warning about it in Apple's documentation.
Hello Triangle in CompositorEffects! Ive been working hard to bring the Hello World of graphics to Godot, depth testing and all. The code is well commented so it should be a useful example for others. This is where rendering engines begin! #godot #graphicsprogramming
github.com/celyk/godot-...
Many of these are ongoing projects, and there's more cooking. Expect to hear about them soon™
What am I working on *now*?
* Apple Pencil sketching demo - vector based stroke rendering
* Custom rendering example - classic "Hello, Triangle!" boilerplate
* Feedback - my custom Node that facillitates texture feedback loops
* GPUTrail - my plugin for creating efficient trails
* Virtual Reality UX
Tried painting it
My black hole shader
#godot #realtimevfx
I updated my quick sky shader and now I'm here to spread the word. It can turn any image into a complete skybox, because real skyboxes are for suckers. Get it on godotshaders for free!! 💙
godotshaders.com/shader/quick...
#Godot
How do I get famous on here