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Posts by Icefish Software

Making my dream synth - Ep 0
Making my dream synth - Ep 0 YouTube video by Icefish Software

I've started a devlog about making a portable synthesiser. It's not the most entertaining thing and meant more as a learning resource for people who want to get into embedded software.

www.youtube.com/watch?v=P0yP...

3 months ago 1 0 0 0
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This one is a classic

3 months ago 0 0 0 0

That moustache is out of control

3 months ago 0 0 0 0
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3 months ago 1 0 0 0
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3 months ago 223 52 2 6

(45-i)(45+i)

3 months ago 0 0 0 0

Nobody remembers 21?

3 months ago 1 0 0 0
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This is harder than you think for Japanese, they have very particular rules about line breaks.

4 months ago 0 0 1 0

Impressive.

5 months ago 0 0 0 0

Don't tell Microsoft about this one trick:

Despite being called Windows 11, you can actually open upwards of 12 windows at once.

I hope they don't patch out this critical oversight

6 months ago 0 0 0 0
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Something so fun about seeing an exported sprite sheet in one image after drawing each frame individually.

7 months ago 0 0 0 0

Did you make all these games?

8 months ago 0 0 1 0
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I'm particularly proud of my little monkey sprite

8 months ago 0 0 0 0
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A little gameboy game I made for the #gmtk gamejam. You have to swing around tree trunks and build up a score.

Try it here: icefish-software.itch.io/monkeying-ar...

Can you get to 10 points?

8 months ago 1 1 2 0
Scaling Pixel Art Without Destroying It When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...

You could either always set the camera scaling to an integer amount or use a shader to make an inbetween option(less sharp): colececil.dev/blog/2017/sc...

10 months ago 3 0 1 0
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Is it me or is the perspective on his arm kind of fucked up? Like the lady in blue is in the background but somehow his arm is grabbing her in the foreground. Can't make sense of it

10 months ago 0 0 0 0

This season is like a quantum leap in quality from the other seasons, which is saying a lot because those are classics too

10 months ago 4 0 0 0

AI user spotted

11 months ago 0 0 0 0

Looks great

1 year ago 1 0 0 0
Swords meme from tangled

Swords meme from tangled

There are more pairs of shoes than there are shoes.

1 year ago 0 0 0 0

If anyone wants to be a hero in the JavaScript community, just make a new UI framework which functions like ImGui. You can save them from React

1 year ago 0 0 0 0

I can believe we got GTA 5 before we got GTA 6 ๐Ÿคฃ

1 year ago 0 0 0 0
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More progress on cave generation and caracter movement. The animations are still very rough but gameplay is the focus right now.

I've got the basic state machine working and the weights are feeling dialed in.

#gamedev #monogame

1 year ago 7 1 0 0
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Melee tier list

1 year ago 0 0 0 0
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#gamedev pro tip:

Instead of hard-coding numbers in your program, you should have those values tuneable via a debug UI. This massively speeds up design iteration and will get your character feeling dialed in.

Here I am using ImGui.NET with some reflection to create sliders from fields in a struct.

1 year ago 7 1 0 0

AIs prompting AIs that prompt themselves to generate more prompts to finish tasks. If we keep prompting the AI more and more, it will improve right? Even if the underlying AI isn't any more intelligent, right? Just a few more prompts bro please I promise it will work...

1 year ago 0 0 1 0
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Working on getting my state machine working for the playable character. Just this simple movement involves 6 states:

1) Standing
2) RunBegin
3) Running
4) RunEnd
5) JumpSquat
6) InAir

A game like Smash Bros melee has over 100 states for their character controller. (rukaidata.com/PM3.6/Captai...)

1 year ago 2 0 0 0
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Working on character animations. This is the first draft of the main character's run cycle. I am just blocking out the form before I then add details

#art #aseprite

1 year ago 3 0 0 0
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My first #bevy project is complete. Do you think you are good at typing? Well test out your skills in this whack-a-mole style game!

Play in browser: icefish-software.itch.io/whack-a-key

#indiedev #rust

1 year ago 6 3 1 0

For the random rooms, how do you make sure that the levels are possible to complete?

1 year ago 1 0 1 0