Congrats everyone ! And Andy who directed his "last" movie :D
Seing you having fun is super cool.
Cant wait for the Youtube Première !
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Yesterday at Playground's "The Art Department" we shared Singularity in a pre-premiere screening. So cool to watch the film together with fellow artists! Official premiere and online release dates are coming soon. #b3d
Get your tickets for Blender Conference 2026!
The largest gathering of Blender artists, developers and contributors is back on September 23-25 in the heart of Amsterdam. 🌷
Early bird discount available! conference.blender.org/2026/ #b3d #BCON26
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!
Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:
godotengine.org/article/dev-...
Godot Engine 3D Platformer course is coming!!
Been working really hard on this. Will cover making a Mario-esqe platformer, from movement to core game systems like saving, UI, and more.
Early Bird launch date is next week. $55 off coupon link below:
bit.ly/55STAYATHOME...
More info to come...
Really cool, its to bad his full presntation is not public :D
Cool !
Je suis en train de me faire des class custom pour me rapeller de comment écrire les functions, signal... Etc.
Car j'ai une mémoire de *****
Donc je m'écris des scripts avec doc ## et je vais faire un addon un peu comme le tient qui me load mes doc automatiquement avec un bouton :D
The Mega Crit logo a heart and the Godot logo side by side
We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡
fund.godotengine.org
Love the ease out version, verry snappy !
Megacrit (Slay the Sprite) just became a platinum sponsor !!
Okay, they made maybe 100k million already, but that is better than noting :D
"Never"
They have say many time v.5.0 will only happen if there is breaking change necessary...
After 4.9 ?
4.10, 4.11, 4.12...to infinity
Thx ! Fantastic features as always !!
I was hoping for the Area Light patch ;)
Will it come to 4.7 ?
Ease in vs Ease out (with circ transition)
side by side this time
#Godot #GameDev #Animation #UI
Godot game “Road to Vostok” released on Steam Early Access and it’s doing well. Another Godot success story in the making 🙏🏼 #godotengine
store.steampowered.com/app/1963610/...
Ohh, I can set the damping of the rope joints greater than 16, which for some reason I thought was the max... Lot less elasticity in the rope now, and more control, though it might not look like it :--) I'm redoing the Pirkkalans' physics, too. You can already launch them in the air easier.
#Godot
UI in Blender is mostly the work of Harley & Pablo
devtalk.blender.org/t/2026-02-10...
Harley have an incredible attention to details.
Dont remember if he paid or notas of now. But at one point he was a volunter.
***
My point is that Godot need someone like him, he implemented to many thing !
Très cool !! J'ai regardé le décollage en direct hier :D
🏳️⚧️ Happy transgender day of visibility!! 🏳️⚧️
If you identify as trans or non-binary, I want you to know that:
you are cool
you are strong
you are seen
you deserve love
you deserve happiness
Be kind to yourself, and have a nice day!! 🩵
Hope something like this will be out for Geometry Node :D
Hego logo
Houdini finally arrives in #Godot
https://github.com/peterprickarz/hego hego is a GDExtension that allows you to load and use Houdini Digital Assets (HDAs) directly in Godot Engine.
Merci Christophe !
Thx a lot
Nice ! Will you release it as public ? Could try it on my portal :D
Some kinda glass idk.
This isn't blur, but I always feel like I'm chasing some non-existent magical performant blur that fixes all my issues and looks beautiful
#godot #godotengine #shader
i usually don't do any progress on fridays, but here's what i've done today: changed the character movement to use a navmesh. this way i don't have to create a lot of collision fences all over the level.
#godot #gamedev
Iam not really advance in coding...
Wasnt there the Await keyword already ?
Bought it, thx !!
I see you put the signal on "top" in one of your sheet...
But when I create a signal it always goes to the bottom, should I copy paste them in the right place ?
*I mean signal with the signal menu in inspector