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Congrats everyone ! And Andy who directed his "last" movie :D

Seing you having fun is super cool.

Cant wait for the Youtube Première !

12 hours ago 0 0 0 0
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Yesterday at Playground's "The Art Department" we shared Singularity in a pre-premiere screening. So cool to watch the film together with fellow artists! Official premiere and online release dates are coming soon. #b3d

3 days ago 64 6 1 0
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Blender Conference 2026 — conference.blender.org Blender Conference 2026 - The event of the year celebrating the Free and Open 3D Creation Software

Get your tickets for Blender Conference 2026!

The largest gathering of Blender artists, developers and contributors is back on September 23-25 in the heart of Amsterdam. 🌷

Early bird discount available! conference.blender.org/2026/ #b3d #BCON26

1 day ago 56 10 0 0
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Dev snapshot: Godot 4.7 dev 5 – Godot Engine Freeze, Feature!

Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!

Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:

godotengine.org/article/dev-...

4 days ago 341 32 2 6
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Godot Engine 3D Platformer course is coming!!

Been working really hard on this. Will cover making a Mario-esqe platformer, from movement to core game systems like saving, UI, and more.

Early Bird launch date is next week. $55 off coupon link below:

bit.ly/55STAYATHOME...

More info to come...

5 days ago 25 2 0 0

wiggle

#Godot #GameDev #3D

6 days ago 57 4 1 0

Really cool, its to bad his full presntation is not public :D

1 week ago 1 0 0 0
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Cool !

Je suis en train de me faire des class custom pour me rapeller de comment écrire les functions, signal... Etc.

Car j'ai une mémoire de *****

Donc je m'écris des scripts avec doc ## et je vais faire un addon un peu comme le tient qui me load mes doc automatiquement avec un bouton :D

1 week ago 1 0 0 0
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Transforming the Godot engine into a powerfull 3D Powerpoint How Godot saved my presentation by being a really competent 3D presentation engine and how to animate any property of a scene.

This guy pushed the concept to the max, super cool idea
www.jame.works/en/blog/godo...

1 week ago 20 3 2 0
The Mega Crit logo a heart and the Godot logo side by side

The Mega Crit logo a heart and the Godot logo side by side

We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡

fund.godotengine.org

1 week ago 1107 116 8 6

Love the ease out version, verry snappy !

1 week ago 3 0 0 0
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Megacrit (Slay the Sprite) just became a platinum sponsor !!

Okay, they made maybe 100k million already, but that is better than noting :D

1 week ago 1 0 0 0

"Never"

They have say many time v.5.0 will only happen if there is breaking change necessary...

After 4.9 ?
4.10, 4.11, 4.12...to infinity

1 week ago 2 0 2 0

Thx ! Fantastic features as always !!

I was hoping for the Area Light patch ;)

Will it come to 4.7 ?

1 week ago 0 0 0 0
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Poke ALL Toads on Steam A puzzle game starring mischievous fairies. Complete levels by working as a team, operating dangerous machinery and manipulating local wildlife.

Featured game: Poke ALL Toads

store.steampowered.com/app/2302320/...

1 week ago 57 4 0 0
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Ease in vs Ease out (with circ transition)
side by side this time

#Godot #GameDev #Animation #UI

1 week ago 34 8 3 0
Save 25% on Road to Vostok on Steam Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath...

Godot game “Road to Vostok” released on Steam Early Access and it’s doing well. Another Godot success story in the making 🙏🏼 #godotengine

store.steampowered.com/app/1963610/...

2 weeks ago 73 7 1 0
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Ohh, I can set the damping of the rope joints greater than 16, which for some reason I thought was the max... Lot less elasticity in the rope now, and more control, though it might not look like it :--) I'm redoing the Pirkkalans' physics, too. You can already launch them in the air easier.

#Godot

2 weeks ago 64 6 2 0
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2026-02-10 User Interface Meeting User Interface Module Meeting 2026-02-10T16:00:00Z (UTC) Regular User Interface module meeting for planning and coordination. Last regular meeting was January 27th, next meeting is February 24th. An...

UI in Blender is mostly the work of Harley & Pablo

devtalk.blender.org/t/2026-02-10...

Harley have an incredible attention to details.

Dont remember if he paid or notas of now. But at one point he was a volunter.

***

My point is that Godot need someone like him, he implemented to many thing !

2 weeks ago 0 0 0 0

Très cool !! J'ai regardé le décollage en direct hier :D

2 weeks ago 0 0 0 0

🏳️‍⚧️ Happy transgender day of visibility!! 🏳️‍⚧️

If you identify as trans or non-binary, I want you to know that:

you are cool
you are strong
you are seen
you deserve love
you deserve happiness

Be kind to yourself, and have a nice day!! 🩵

3 weeks ago 31 5 1 0

Hope something like this will be out for Geometry Node :D

3 weeks ago 0 0 0 0
Hego logo

Hego logo

Houdini finally arrives in #Godot

https://github.com/peterprickarz/hego hego is a GDExtension that allows you to load and use Houdini Digital Assets (HDAs) directly in Godot Engine.

3 weeks ago 34 4 4 0
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Merci Christophe !

3 weeks ago 1 0 0 0

Thx a lot

3 weeks ago 1 0 0 0

Nice ! Will you release it as public ? Could try it on my portal :D

3 weeks ago 0 0 1 0
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Some kinda glass idk.

This isn't blur, but I always feel like I'm chasing some non-existent magical performant blur that fixes all my issues and looks beautiful

#godot #godotengine #shader

3 weeks ago 118 6 8 0

i usually don't do any progress on fridays, but here's what i've done today: changed the character movement to use a navmesh. this way i don't have to create a lot of collision fences all over the level.

#godot #gamedev

3 weeks ago 140 15 2 1

Iam not really advance in coding...

Wasnt there the Await keyword already ?

3 weeks ago 1 0 1 0

Bought it, thx !!

I see you put the signal on "top" in one of your sheet...

But when I create a signal it always goes to the bottom, should I copy paste them in the right place ?

*I mean signal with the signal menu in inspector

3 weeks ago 1 0 1 0
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