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Posts by Alex Moo - 3D Enjoyer

O A X A C A mentioned!

1 week ago 0 0 0 0

I am the Second to last till you reach your goal! Can't wait to use da sheets ๐Ÿ™Œ

2 weeks ago 1 0 1 0

Has a lot of style to it! wow

3 weeks ago 1 0 1 0

That must feel so good! Congrats

3 weeks ago 1 0 0 0

Last one blew my mind! Amazing use of green

3 weeks ago 1 0 0 0

Looks so crisp!

4 weeks ago 1 0 0 0

Means a lot! Thank you!!

4 weeks ago 0 0 0 0

Thanks!!

4 weeks ago 1 0 0 0
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Some last updates! Added some basic interactions
Gonna call this one done for a while, the purpose of this project was to showcase and learn the environment pipeline in #Godot
I only used One 4k Atlas, 1 color atlas for the character and a custom alpha for the grass. #Gamedev

4 weeks ago 28 3 2 0

Thank you so much!!

1 month ago 0 0 0 0
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It goes from walking to running and leaves a little dust trail
Also modified the lights #Godot #GodotDev
I feel i have to post his earlier i post too late at night haha

1 month ago 9 1 1 0
Preview
Release candidate: Godot 4.6.2 RC 2 โ€“ Godot Engine Once more for good measure!

We saw how much everyone liked that first 4.6.2 release candidate, so here's one more, as a treat ๐Ÿฌ

#GodotEngine 4.6.2-rc2 arrives! Featuring several new backported bugfixes, it's ready for one last round of testing:

godotengine.org/article/rele...

1 month ago 206 26 4 1

Thank you sm, will do ๐Ÿซก

1 month ago 0 0 0 0

Thanks a lot!! ๐Ÿ™Œ

1 month ago 0 0 0 0
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Just a little guy on a quest
#Godot #GodotDev

1 month ago 5 0 2 0

I do like Material Maker a lot, however I haven't found a good use case where it is better than just doing things directly on godot or just bake a material on Blender. It's really close to Industry Standrd
Perhaps I see A LOT of potential with bigger games, but less effective with personal projects.

1 month ago 0 0 0 0

Big addition to my reply is: UCUpaint is amazing, the Dev is doing such a top tier quality addon.
But paying the extra for MatPlus and it's very nice UI (And dedicated workspace) feels very much worth it

1 month ago 0 0 1 0

MatPlus is trying very hard to be SP,all my previous jobs I had to use SP so I feel comfy.
The layer smart mats system is def more fleshed out.
The bake options are streamlined for pbr
The UI feels more comfortable,has dedicated panel
There are a lot of presets and assets for it.
Ease to reuse mats

1 month ago 1 0 0 0
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Can you believe the character texture is done with only a small 256x256 gradient texture including the roughness and metallic values?

1 month ago 3 0 0 0

That is such a compliment! Means a lot ,thanks!

1 month ago 1 0 0 0
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You got it buddy! ๐Ÿซก

1 month ago 1 0 1 0
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Almost done! I learned a lot with this project! I will polish it for 2 more days and perhaps add a simple character and a small UI just for show #Godot
Amazing what you can do with only Open-Source
(If anyone needs a 3D modeller or Character artist i'm your guy)

1 month ago 63 9 1 0
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Ah yes ,my old enemy... Foliage on game engines
#Godot #GameDev

1 month ago 15 0 0 0
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Another progress shot! This one with all the fancy stuff! in #Godot

1 month ago 6 1 0 0
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All assets migrated! Added moss! Starting the waterfalls! Next up grass! #Godot

1 month ago 18 0 0 0
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Last test shot of the assets in #Blender
Next stop is a full library import to Godot
Adding the extra details such as small branches
Color adjustments
Water effects
Grass and all the good stuff! Times look good so I might add a character

1 month ago 6 0 0 0

Moss effects will be done by shader on Godot

1 month ago 2 0 0 0
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Just a couple more textures to go, So far everything is just one 4k texture, after adding an extra Atlas texture and testing, it's Godot time!
I am so happy to use #Blender for the whole level.

1 month ago 4 0 1 0
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Very nice results with so little polys! Really getting those Substance painter level results here! That Addon keeps doing wonders in baking and texture management, All those cracks are a clean normal bake straight from #blender

1 month ago 3 0 1 0
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Progress number 7! Bringing more assets together
Gathering everything into the #Blender scene, get a feel for the position and coherence of props, then combining into as few textures set as possible (2) Then it's #Godot time!

1 month ago 10 1 0 0