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Posts by glossydon

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Playing around with the bloom again, I think this is just right.

20 hours ago 2 0 0 0

Dang, the transparency is completely missing!

4 days ago 1 0 0 0
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Some notes were taken from other games in terms of how geometry generally gets laid out for the purposes of limiting play-space.

Currently, the spaces where interesting things would occupy, or choke-points between, are way too wide! That'll get fixed sometime soon-ish.

1 week ago 2 1 0 0
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I originally used Terrain3D for, well, Terrain in the Overworld.

After discovering some unfortunate performance losses, I've decided to go back to the original plan of using bespoke 3D models made by-hand.

1 week ago 2 0 1 0
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I remade the drop shadow routine in C++, and now it's ten times faster!
glossydon.itch.io/ventury/devl...
#godot #indiedev #gamedev #godotengine

2 weeks ago 11 3 0 0
Preview
End of February Test Some additions and minor improvements have been made. Engine Physics is handled on a separate thread. This can increase performance by allowing the main thread to focus on game state. Enemies can be e...

Pixies, Ogres, and Specters!

glossydon.itch.io/ventury/devl...
#godot #indiedev #gamedev #godotengine

1 month ago 4 1 0 0

New build soon, just need a little bit more time in the oven is all!

1 month ago 1 0 1 0
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Pixies!

2 months ago 1 1 0 0

For the few people who have given me their two cents on the builds, it means something to have a tangible version of the project in their hands.

You get their unique perspective (or a monkey with a controller), which has inherent value, but isn't ultimate.

2 months ago 0 0 0 0
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I still have a lot of things that haven't been developed yet, some monsters or bosses that haven't been modeled, rigged and animated, and three layers of polish and juice, before I'd want to put a ton of effort into production.

And I haven't yet mentioned the Steam Deck - that's also a priority!

2 months ago 2 0 0 0
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I strive to output a new build of the game by the end of every month. Though it is a little more slow-going, I find the frequency to still have yields for morale and progress.

My focus is bouncing between more enemy variety and systems for production.

2 months ago 4 0 2 0
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He can phase through walls and stuff, too!

2 months ago 2 0 0 0
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I made a new enemy type! Ignoring a few kinks I still gotta iron out, I'd say he's about ready.

#godot #indiedev #gamedev

2 months ago 24 4 3 0

I posted this on librewolf originally, and forgot that it really doesn't like this website for some reason. Oops!

2 months ago 0 0 0 0
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Potions, aerial combat, and a lot of tooling.
glossydon.itch.io/ventury/devl...

#godot #gamedev #indie

2 months ago 10 1 1 0

I made 224 change notes throughout 2025. That's like making one change every day and a half, plus or minus a little!

3 months ago 2 0 0 0
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Healing phial, very unfinished but functional.

Basically three years of pre-production, and I finally get around to health restoration. I might be cooked.

#godot

3 months ago 1 0 0 0
I partake in a hoedown

I partake in a hoedown

Aria plays checkers

Aria plays checkers

Tinsel breaks her toys

Tinsel breaks her toys

Tonight:
I partake in a hoedown, Aria plays checkers, and Tinsel breaks her toys.

glossydon.itch.io/ventury/devl...

#godot #gamedev #indie

3 months ago 8 1 0 0
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Some more screenies, since they're neat!

3 months ago 2 0 0 0
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Some nice screenshots from the debug camera I felt like sharing

#godot #gamedev

3 months ago 18 1 1 0
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Horseback Archery sucks less now. Yippie!!!

3 months ago 3 1 0 0
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So chests are a thing now. Only took me since 4.0's release to finally get around to them, but here they are!

#godot #indiedev

4 months ago 6 0 0 0
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Pause menu's still cooking in the oven. Guess video's better than screenshots, since Bsky has been having many meltdowns over my screenies the past few days.

4 months ago 4 1 1 0
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Huh, so I guess bsky hates screenshots?

4 months ago 0 0 0 0
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This is surprisingly obtuse to implement, but I'll keep chipping away.

4 months ago 1 0 1 0
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Mockup for what the pause menu could look like.

This is gonna be a bit difficult to figure out, but I'm willing to give it an honest try!

4 months ago 1 0 1 0
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I get harassed by deer

I get harassed by deer

Aria gets chatty about my getup

Aria gets chatty about my getup

Tinsel does her best impression of a croissant

Tinsel does her best impression of a croissant

Tonight:
I get harassed by some deer, Aria gets chatty about my getup, and Tinsel does her best impression of a croissant.

glossydon.itch.io/ventury/devl...

#godot #indie

4 months ago 3 0 0 0
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In the event some unfortunate soul has the same problem as I did, resources not updating in the inspector despite modifying them from an editor plugin is fixable.

take_over_path() is what you use to overwrite an existing resource.

4 months ago 0 0 0 0
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Tools are really hard to make. There's so much less margin for error when you're making a tool versus a video game.

4 months ago 0 0 1 0
A digital illustration of Ventury's player character, Rixin, illuminated by fire in a dark, stony environment.

A digital illustration of Ventury's player character, Rixin, illuminated by fire in a dark, stony environment.

A digital illustration of Ventury's companion character, Aria, wading in shin-high water as she navigates towards sunlight from a flooded stone corridor.

A digital illustration of Ventury's companion character, Aria, wading in shin-high water as she navigates towards sunlight from a flooded stone corridor.

Two pieces of art, both individually featuring characters from my game, were illustrated by the giga-talented @geahgeah.bsky.social!

Thank you so much!!!

5 months ago 8 1 1 0