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Posts by Designhead Dungeon

Games That Are Too Cool For Their Own Good
Games That Are Too Cool For Their Own Good YouTube video by Adam Millard - The Architect of Games

youtu.be/Fuf_SpKCYVY There are some games out there which contain incredibly interesting ideas that just can't quite seem make them work - like one of Magic The Gathering's most infamous design failures and Mewgenics' Mage, but what causes this disconnect between potential and practicality?

6 days ago 19 3 1 1
unseen history of bloodborne's most iconic shortcut
unseen history of bloodborne's most iconic shortcut YouTube video by Lance McDonald

@manfightdragon.bsky.social examines FromSoftware’s “interconnected spiral” level design philosophy through early Bloodborne test maps:
#gamedev
#gamedesign

2 weeks ago 7 2 0 0
What Makes a Quest Good?
What Makes a Quest Good? YouTube video by Eastshade Studios

@dannyweinbaum.bsky.social on quality and quest design patterns of acclaimed quests:
#gamedev
#gamedesign

4 weeks ago 9 3 0 0
You need to know this Godot tool!
You need to know this Godot tool! YouTube video by Mina Pêcheux

So - wanna tweak your game design easily thanks to Godot curves? Check out this quick tutorial! 🔥
👉 youtu.be/BoHYvtGHBVg

#gamedev #game #godot #GodotEngine #godot4 #madewithgodot #csharp #gdscript #programming #tutorial #gamedesign

1 month ago 22 4 2 0
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Bennett Foddy (Getting Over It) held a talk yesteday about his unconventional games - "Why Did I make this"? #gamedev #gamedesign @foddy.net www.twitch.tv/videos/27148...

1 month ago 32 5 0 0
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PLEASE (DON’T) MAKE MORE GAMES WITH INTERACTIVE WRITING PLEASE (DON’T) MAKE MORE GAMES WITH INTERACTIVE WRITING Player Engagement / Agency / Tips & Tricks Okay. So… I have a confession to make. I’m using a bad term here. And that’s interactive writing. Let...

@chrisbodegard.bsky.social on interactive writing, attention, agency, choice and feedback design for the exceptional @esotericebb.bsky.social (script below slides):
#gamedev
#gamedesign

1 month ago 15 4 0 0
Making Catacomb 3-D
Making Catacomb 3-D YouTube video by John Romero

To celebrate id Software’s 35th birthday, @johnromero.bsky.social produced a great mini-doc on the making of Catacomb 3D (1991) – and it really illustrates just how foundational this game was for their later, more influential first person shooter work: youtu.be/ZcUqwMf01pI?...

2 months ago 65 25 2 0
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Cairn - Technical Breakdown - Rock Rendering, Anthony Beyer I was lucky to work on Cairn as Technical Art Director, and now that the game has been released, I thought it might be interesting to share some of its "development secrets". At the beginning, i want...

our wizard-in-chief at @thegamebakers.com Anthony Beyer made a breakdown about ミ🪨 rocks 🪨彡. check it out! www.artstation.com/artwork/AZzrJm

1 month ago 170 50 6 5
The Tower of Druaga (Arcade)

The Tower of Druaga (Arcade)

Courageous Perseus (PC-88)

Courageous Perseus (PC-88)

Dragon Slayer (PC-88)

Dragon Slayer (PC-88)

Hydlide (PC-88)

Hydlide (PC-88)

While we're celebrating Zelda's 40th, I want to give some love to some of the foundational action adventure games that predated it. Hydlide, in particular, deserves more respect outside of Japan for what it did for the genre in '84 (PC88).

Tower of Druaga, Courageous Perseus, Dragon Slayer, Hydlide

2 months ago 494 165 18 11
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The Making of Disco Elysium - Part Four: Art
The Making of Disco Elysium - Part Four: Art YouTube video by /noclip

🚨NEW DOC ALERT🕹️

The fourth episode of our Disco Elysium series is now live. In it we talk to Aleksander Rostov about his own artistic journey, and how the art team collaborated to create the narrative playground of Martinaise.

WATCH: youtu.be/-eUtrUW2QVU

2 months ago 224 64 3 14
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For his perfect console @jon.inkle.co, narrative designer and co-founder
of @inkle.co, chose:

1. Plundered Hearts
2. Blade Runner: The Adventure Game
3. Riven: The Sequel to Myst
4. The Last Express
5. Shadow of the Colossus

Listen to Jon discuss his picks in this week's episode:
sptfy.in/3lqj

2 months ago 33 6 1 2
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Gyms, Zoos, and Museums: Your documentation should be in-game — Robin-Yann Storm, Product & UX Designer for Tools Gyms, Zoos, and Museums: Your documentation should be in-game

My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo...

And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!

2 months ago 252 84 9 10
The Making of Disco Elysium - Part Three: Writing
The Making of Disco Elysium - Part Three: Writing YouTube video by /noclip

🚨NEW DOC ALERT🕹️

Our Disco Elysium series continues with a 72 minute deep dive into Writing. From how characters were created, to the tech the team used, the collaborations between writers and editors, and the struggles they had along the way.

youtu.be/fpjHZc9bbFk

3 months ago 244 81 2 14
Video

Sprite stacking 101 🧩
#pixelart #indiedev #GameMaker

3 months ago 1554 461 24 16
The Making of Disco Elysium - Part Two: Building Elysium
The Making of Disco Elysium - Part Two: Building Elysium YouTube video by /noclip

🚨NEW DOC ALERT🕹️

The Making of Disco Elysium - Part Two: Building Elysium
www.youtube.com/watch?v=yrVW...

In the second episode of our Disco Elysium series we explore the crumbling studio space the game was created in, and tell the story of the people who quickly made it there home.

4 months ago 220 80 1 9

@simondev.bsky.social on math fundamentals for #gamedev, very accessible for less mathy folk:

4 months ago 8 2 0 0
The World Design of Hollow Knight: Silksong
The World Design of Hollow Knight: Silksong YouTube video by Game Maker's Toolkit

New on GMTK - The World Design of Hollow Knight: Silksong youtu.be/l7xXW0EbK4g

4 months ago 361 52 6 6
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A detailed look at how Sandfall Interactive created @expedition33.bsky.social and why it wasn’t supposed to be so successful.
Watch here → youtu.be/pLSRlzSxEPw

4 months ago 6 2 0 0
The Making of Disco Elysium - Part One: Foundations
The Making of Disco Elysium - Part One: Foundations YouTube video by /noclip

🚨NEW DOC ALERT🕹️

The Making of Disco Elysium - Part One: Foundations
www.youtube.com/watch?v=eH6m...

After over 18 months of research, interviews & editing our Disco Elysium series is here.

In this first episode we focus on the cultural and personal foundations of the world of Elysium.

4 months ago 611 262 6 46
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The boundaries is where the interesting things happen!

5 months ago 19 2 0 0
The Baby Steps Interview: Does Bennett Foddy just want to make us mad?
The Baby Steps Interview: Does Bennett Foddy just want to make us mad? YouTube video by GoGoGaming

@foddy.net @gcuzzillo.bsky.social @maxiboch.bsky.social on designing Baby Steps. “Making it interesting to get lost is a big creative challenge.”
#gamedev
#gamedesign

5 months ago 9 3 0 0
First page of the paper, which is readable in the link.

First page of the paper, which is readable in the link.

New Paper: Game Design is Generative Design. Designing a procedural generator and designing a game share a lot of skills, problems and philosophies, even if we think of them as distinct. I try to connect them here, for good!

Read here: ojs.aaai.org/index.php/AI...

5 months ago 55 12 2 2
Explaining Silksong's Misleading Damage System
Explaining Silksong's Misleading Damage System YouTube video by Rusty.

On #silksong ‘s surprisingly complex damage calculations:
#gamedev
#gamedesign

5 months ago 5 2 0 0
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Game design is simple, actually So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people call “fun.” But most of them are not useful for getting better at making games, which is usually why people read articles like this. The fun of a bit of confetti exploding in front of you, and the fun of excruciating pain and risk to life and limb as you free climb a cliff are just not usefully paired together.

Game design is simple, actually. Except when it isn't. Here are the 12 things you need to know.

5 months ago 377 101 3 20
What's the Point of Prototyping?
What's the Point of Prototyping? YouTube video by Game Maker's Toolkit

New on GMTK - let's talk about the power of prototyping - youtu.be/8tHJgtbj6rs

5 months ago 180 31 1 3
SGC21- Oskar Stålberg - Beyond Townscapers
SGC21- Oskar Stålberg - Beyond Townscapers YouTube video by Sweden Game Arena

@oskarstalberg.bsky.social’s excellent presentation on efficient and flexible tile-based procedural generation:
#gamedev
#gamedesign

5 months ago 27 5 0 0

My take away is create the purpose, function and conflict, fun emerges. Many games fail on the purpose part (and by extension autonomy/agency).

5 months ago 1 0 0 0
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Every time I see discussions of “creating fun” in video games, I think of this quote from William S. Burroughs: “Happiness is a byproduct of function, purpose, and conflict; those who seek happiness for itself seek victory without war.”

5 months ago 1 0 1 0
What is Fun? A Game Design Introduction
What is Fun? A Game Design Introduction YouTube video by Indie Game Clinic

It is time to shout about fun in a car park // What is Fun? A Game Design Introduction
youtu.be/56ENqlUST9U

5 months ago 11 4 1 0
Return of the Obra Dinn - Narrated Modeling Mega Timelapse
Return of the Obra Dinn - Narrated Modeling Mega Timelapse YouTube video by Lucas Pope

"Return of the Obra Dinn" is seven years old this week.

For this not-particularly-special anniversary, here's a re-cammed and narrated timelapse of (nearly) all character creation, object modeling, scene posing, and general 3D work for Obra Dinn from 2015 to 2018:

youtu.be/90vqCKEEj3s

6 months ago 1099 324 30 30