Building castles and crashing with my spline system haha. Turns out you can get more stable when you click away from spline points before returning back to them. Doing a lot real estate work at the moment, but hopefully can pivot back to coding in a bit. #gamedev #ue5
Posts by Arsen N
Making spline walls is not for the weak hearted. I spent 2 hours trying to get collision to work until... I just added a new blueprint into the map and found out that the original BP stopped updating somehow for the collision setting since I updated a lot of items. #gamedev #ue5
Is it better to have tons of npc enemies like in diablo or fewer like in skyrim?
Cool concept
Avowed proves to me that I'm doing the right thing by working on my own rpg. Bethesda has dropped the ball too many times as well. Harry potter game is also pretty mediocre. Have the good devs died to covid? #gamedev #rpg #ue5
Working on one of the cities next. Pretty much no assets out there that I can use that are free, so I suppose it's time to learn blender #gamedev #gamer #ue5
It took a few days, but now my forest is a little more optimized. Up from 30fps to 60/70fps depending on positioning. Will be interesting to see what happens when I add smart npcs and add combat. My worry is that I am still about 10-20fps short here. The forest looks so good though. #gamedev #ue5
Yeah, exactly! I have some experience with writing so I'll be putting down the lore overview and then break the books up into chapters so that the ai can train off that and assume that no more info besides basics is allowed in game for a role playing exercises.
I mean if it hallucinates then sure, but the current state of NPCs is awful. Have you tried the Hogwarts game? You're walking through NPCs (idk how they missed that), most of them don't interact and the whole games feels super empty despite so much potential. Smart NPCs is my plan
Is civ 7 more like civ 5 or 6?
Making the game is a catch 22 exercise. I need to get a trailer soon to raise some funds for marketing and to start marketing the game, but to get there, I need to make the game without the funds or any certainty that other people want the same game that I do. #gamedev #ue5
Working with materials and adding foliage to the type of material is quite tricky. Not certain if it's my PC that's creating a situation where nothing loads or if there are just too many assets imported in ue5, which seems unlikely. #gamedev #unrealengine5
Modern games with their "restricted words" for a name are simply trash. Sure they do some good, but you can still type out obscene words and yet my name "Arsen" is somehow banned. (Means masculine in Greek). Not in my game. Games are like books, and we need to honor free speech.
I think that this game pretty much sums up why more is oftentimes less. The worlds are mostly bland with too little to do
Does anyone know what to do to find what's putting stress on the Input in Unreal Engine 5.5? ChatGPT hasn't really given me a good answer, and google isn't much better. Not quite sure what's hanging it up.
This is an evil angel. Need a second pass to improve face details and add a little better textures, but these results are possible at lightning speeds thanks to ai models which can make you do the work for 100 people. Games are about to be in the golden age.
Going at lightning speed, drawing a sketch, uploading into an AI model to color it, and creating 3D models in only a couple hours. Done with 65 models (first pass lower poly) already. Indie games can become AAA games soon imo. Prove me wrong. #UE5 #gamedev #sneakpeak
Some days I don't have time to work on my rpg game, and when that happens, I think it's critical to at least do some work to keep the momentum going. Whether working on NPC planning while I'm free for a few minutes, or main story. #gamedev #gamer #ue5
It's kinda insane to think about how little freedom RPG games allow. If I want to be able to create a potion that blows up a town, that should be allowed. Or if I'd like to build a home, etc! Skyrim, as amazing of a game as it was, could be so much more. #gamedev #ue5
Idk, D2 felt more fun
Making and selling are two puzzle pieces that have to be worked on. However, it's hard to do both exceptionally well if you're solo.
Might be controversial, but I think I want to add a bounty system to the game I'm building. Hunting down evil would be fun. Do you want map markers, vague map circled areas (last seen), or should this be under difficulty setting? #ue5 #gamedev #gamer
Game prices are out of control. I used to love buying a full game like GTA3 or RTW for $40 and getting the full experience. Now they just want to DLC the game and add any option possible to make money rather than create a cool game
This is baby steps towards a world larger than Skyrim, as deep as Diablo and as re-playable as AoE2, but it feels pretty cool having gotten this far already. Map is taking form, most places are accessible, and textures are starting to look better. Finishing up last two biomes. #gamedev #gamer #ue5
New games aren't as good because they've lost touch with what mattered to a fun experience. The music isn't the same, the options are less intriguing, etc. who else wants a better experience? #gamer #gamedev
Painting my map & just learned that you can't have one material for the entire map. Instead, you could subdivide your map into regions & have a few materials which apparently makes it easier on your PC to color the base map. Which method of painting do you prefer? #gamedev #UE5
If it saves you time, why not!?
Free Unreal Engine 5 Assets such as Auto Materials are terrible if you are using them inside your game! Instead, read the documentation and learn how those assets work so that you can create your own original effects. Glad I realized this quickly. #gamedev #gamer #UE5
Learning Nanite tech has been quite fun. It turns out many artists and game devs still don't know how to use it properly #unrealengine5 #gamedev #gamer