Cortex is probably the most popular example right now. There's also Savage Worlds, Dogs in the Vineyard and Crepuscular Realms.
Posts by Ricardo Tavares from π dreamup.games
It's just not for me: bsky.app/profile/did:...
A side-view photo of a Tesla Cybertruck parked in a lot, featuring a large, DIY-style custom camper shell or cap mounted on the truck bed. The camper addition is made of reflective silver panels and extends higher than the truck's roofline, maintaining the vehicle's angular, geometric aesthetic. A metal roof rack is mounted on top of the camper, and the background shows a line of autumn trees with red and brown leaves.
Have a fresh mental image for "D&D ain't that bad, you can do anything you want with it..."
#ttrpg #dndisnotforme
I feel like just about any non-Hasbro #ttrpg has an advantage when scoring for this jam: itch.io/jam/fuck-cap...
What if endless hours of deeply enriching entertainment for a single one-time purchase?
Slow local consumption that lightly induces other people to also make a purchase eventually.
Metaphorically, I like how it presents a dice check as "how good are you ready to be?"
But there are several things that come together to make a roll feel this way or that way.
Not to mention accessibility. How many dice can you see or how many numbers can you crunch together in a visceral way?
Solutionism has its limits, but it can at least retro-fit corrections. Hands with six fingers? Fixed. Em dashes? Gone. If you can pin them down for something specific, no you can't. The gelatinous cube just keeps moving down the corridor.
Not anymore, they turned those into mostly Hasbro shops.
#dndisnotforme #mtgisnotforme
Always makes me happy to update rpgportugal.com?lang=en with more community members that help keep our discord server websites and bots β€οΈ
Yes, this is all coded by hand. In a text editor. Like a psychopath π
#ttrpg #Portugal
I have zero interest in watching numbers go up, but the emergent interactions that grow out of just ticking some boxes just work great in Hadrian's Wall. Everything in a single sheet of paper also helps with not forgetting some crucial step.
For example, I want to love Earthborne Rangers, but I need a lot of quiet time to go through the rules again and feel like things are flowing.
I'm surprised by my current top 5 solo boardgames:
Hadrian's Wall
Railroad Ink
Hostage Negotiator
Under Falling Skies
Spirit Island
Turns out that fiddliness is huge when playing by yourself. For me, no amount of theme can save a game where you're forced to remember a ton of motions.
Cool π thanks for the hashtag π
from the top :
2D6 - Dungeon
Delve
Five Parsecs with Bughunt Compendium
in fact much of what I post on #solosept is around this .
So what's your favourite solo #ttrpg that's the least like a journaling game?
I love writing but I don't feel the need to gamify the experience.
I also love boardgames so don't discard your #solottrpg recommendation for being too much of a game.
One reason why #dndisnotforme is how this amorphous blob sucks out all the energy in the room. We never had a single D&D before or after its first publication. The ambiguity of being all things to all people is part of the popularity and yet that's not even a stated goal. You can't pin it down.
For sure, there are a bunch of D&Ds and adventures are even a wider concept, but it has been dominated by those games. For every The One Ring or Ryuutama, there are a gazillion others more aligned with D&D.
When I'm thinking of something, is usually custom-tailored scenarios for player characters.
Adventures aren't really my thing as #dndisnotforme, but I don't mind purchasing one if it's really good.
I make a distinction between #ttrpg scenarios in general and adventures in particular. For scenarios, I prefer leaning on player characters as a central part of the story. For adventures, the pendulum for me can go completely to the other side and make them one-shot grindhouse tactical puzzles.
Does it help if you do the "for the purposes of this study, TTRPGs can be defined as..." thing?
You can write whatever you want and then cut it down to what feels like the meat of what you'd like to say. Also, repetition isn't necessarily bad. You can keep saying the same thing in different ways, from the point of view of a character, of a different player, of what happens if you ignore it...
As you do. Downtime is best time.
Vampire the Masquerade was the #ttrpg that made me start playing.
#dndisnotforme #vtm
Having dice with different numbers for each side π
I'm listening π
Another thing is that we as consumers of TTRPGs (which sounds very capitalist) expect very little of them and therefore often don't get much besides a nice book.
A #ttrpg can just be like "story? lol, rule zero amirite, look at my cool images!" and that's somehow good enough for us.
I mean, can a #ttrpg pretend like story isn't a thing and ignore how it accidentally creates one?
I guess, but it doesn't mean that if a game acknowledges that responsibility it's somehow now classified as "narrative".
It's just self-aware, which is a healthy thing in my opinion.
#dndisnotforme
Unfortunately, there's this magic trick where you start with one reason why people play TTRPGs and you extrapolate that to separate players into groups and then you extrapolate even further and also separate games to a point where "narrative" can mean anything about a #ttrpg
I've previously called out "narrative" #ttrpg as an adjective that carries no clear meaning to me.
If you mean rules-light, you can maybe say that instead?
Otherwise, I do recognise story as a common creative agenda, one reason why people do play TTRPGs.
I'm perfectly fine with not having a VTT, recorded sessions or glorified pre-orders.
Just not the end of the world as we know it. And specially not led by the Bored of Peace folks.
By the way, I still don't forgive World of Warcraft for killing the druid archetype in its sleep. It was still there, we need it now more than ever, but it's gone. Please come back.