☀️ Heyy there ☀️ Big things ending this summer so starting September 2026 I'll be looking for new work 🐦 interactive sound / music / code and anything in between (half-updated portfolio here clementduquesne.com
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Posts by Rémi
Being international devs creating a studio in another country is cool and all... until you have to provide tax information to Steam 🥲
Any recommendations on useful resources and indie-friendly accountants/lawyers? 😅
#indiegamedev
2 books on a wooden table : 'Kaleidoscope' and 'The Wor[l]ds of Yoko Taro'
Des mots et des jeux vidéo : "Kaleidoscope" d' @inkle.co et "The Wor[l]ds of @yokotaro.bsky.social "
I’m sorry to be mad about this topic, but non-English speaking devs are struggling all over the world to make sure their game is playable at least in English, but a millionaire is telling us he won’t translate his game because he doesn’t have creative control and it’s expensive——and it’s fine?
Pokopia? Oui, surtout pour un fan d’Animal Crossing!
Oui j’y joue car j’avais adoré Dragon Quest Builder 1 & 2 par une partie de la même équipe!
Est-ce que @thierryfalcoz.fr est tombé dedans après ses 1000h sur Animal Crossing? 👀
Damn it's crazy that none of Shakespeare's 400-year-old plays feature characters with introspection.
before and after image of the game embed toolbar in Godot
The Godot game embed toolbar is confusing. I made a proposal to redesign it (with an ugly mockup) here: github.com/godotengine/...
feedback is very welcome (on GitHub)! #godotengine
Mandatory :
J'en oublie l'essentiel : pour fêter ces deux pégases Wednesdays est en promo en ce moment même ! -50%, c'est la plus grosse promo depuis la fois où il était gratuit (you had to be there déso) store.steampowered.com/app/2747770/...
Love the way this game looks.
Steam page: store.steampowered.com/app/2738490/...
📣 BIG ANNOUNCEMENT 📣
Gambonanza is launching on May 1st!!
Here is a new trailer to celebrate!
It finally has a release date, I can’t believe I’m typing this 😱
RE4 save room à tout jamais www.youtube.com/watch?v=zSGP...
We’ve got a beautiful animated trailer to announce our 1.0 release date. And we’re looking for a gaming site or YouTube channel to feature it. Anyone interested? 🌞
A collection of dozens of Mega Drive game covers
To celebrate the 10th anniversary of VGDensetsu, I have put online an illustration gallery dedicated to the Mega Drive with over 400 box art for which I have identified the artist(s), as well as various illustrations.
vgdensetsu.net/megadrivegal...
1/3
Screenshot from the Saturn version of Shenmue with a close-up of Ryo Hazuki's face
For many companies, the transition to 32-bit consoles meant a shift from 2D to 3D, and Ancient was no exception, although it did not stop making 2D games. This chapter discusses the Saturn version of Shenmue, Thor 2, Vatlva...
vgdensetsu.net/ayanokoshiro6/
Dispo en VF
vgdensetsu.net/ayanokoshiro...
over a year ago, i gave a talk at the xoxo conference about a mural, a mcdonald’s, and a man. (but it was also secretly about life, and legacy, and meaning.)
finally, i’m blogging the full story, with behind-the-scenes details, and a video of the talk.
enjoy. cabel.com/wes-cook-and...
I am researching some workflows and would love help if possible.
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
📢 Créateur.rices
Je travaille sur Hold The Mine, un jeu d'un solo dev français qui combine stratégie, minage et autobattler. Il sort le 17 février en accès anticipé. Si vous voulez un code -> DM :)
The Asterix franchise is where I spent much of my early career, both composing and coding the music (and drawing sprites for the first ones). As a lifelong fan of the comics, it was a deeply rewarding experience - especially the time I spent crafting the soundtrack for the SNES version.
i made a version of wikipedia you can doomscroll
xikipedia.org
I think most game dev teams underestimate how damaging slow workflows are to the ultimate quality of their game.
If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute
Fellow #Godot gamedevs, would this be worth taking the time to make into a simple addon? I find it more useful than the built-in wireframe-style collider view option... but I'm also hesitant to make and support an addon, I got GAMES to MAKE 🤓
Post a game that you remember playing that few people remember
Contact!! I remember the mood of this game!
To Hell With The Ugly is 60% off during Steam Detective Fest ! And according to @smashynick.bsky.social eight bucks is like five bucks it would be a shame to miss out an offer like this.
store.steampowered.com/app/1455450/...
We worked with the Jim Henson Company to do something cool for #MTGLorwyn. Enjoy!
For a week post release we'd spend time in steam reviews and in the steam forums to answer player's questions and requests.
It's super important, care for your audience!