Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!
bevyengine.org/news/bevy-0-...
Posts by Ludwig Dubos
A screenshot of a git commit with the message "huge regacto", 23 files changed, 2292 lines added, and 1046 lines removed.
the classic one.
I updated bevy_histrion_proto to use Bevy's reflection system for prototypes. I also implemented a custom solution for the JSON schema generation to better handle deserialization behavior with Bevy reflection in mind.
🦀 Hello World!
The Rust project now has an official presence on Bluesky! ✨
We'll be posting the same on our Mastodon and Bluesky accounts, so you won't miss anything on either platform.
IDK if I'll publish the crate on crates.io. I plan to use some nightly features to achieve what I want, and I'll likely implement it directly in my current project. However, I wanted to share some of my work with those who might be interested in this topic.
I've been experimenting with #bevy and attempted to create something similar to Unity's ScriptableObjects. Inspired by @alice-i-cecile.bsky.social's crate leafwing_manifest, I aimed for a more "flexible" approach. It's a bit hacky and lack tests/documentation but it works
github.com/ldubos/bevy_...
When I got into Gamedev in 2010, I was warned, “25% of the people in the field get disenfranchised and leave to do better paid work in a completely different field.”
I don’t want to know how large that number is now in 2025, but the concept of a senior game developer is becoming a dying breed.
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!
bevyengine.org/news/bevy-0-15
You're welcome!
There are likely more resources on this topic, but it might still be a bit early to have a complete overview of the current situation, unfortunately...
The article is interesting but likely overlooks or omits some key points. Also, since it’s a Meta paper, I’d suggest taking it with a grain of salt.
These two articles are also worth a look:
- mit-genai.pubpub.org/pub/8ulgrckc...
- environment.yale.edu/news/article...
Companies running AI models focus on energy sources ("we use green energy, we'll use nuclear") but ignore lifecycle analysis. The biggest impact likely comes from semiconductors, water usage, mining etc.
I found a Meta paper talking about the AI carbon footprint:
arxiv.org/pdf/2111.00364
The hardest part of switching back to Stable Rust? Missing those sweet nightly-only features 😑
github.com/rust-lang/ru...
By default, Kagi Image Search downranks images from websites with a high proportion of AI-generated content.
You can also use the AI images filter to completely exclude websites with AI-generated images from your image search results.
More info: help.kagi.com/kagi/feature...
#AdFree #Search #AI
If you're curious why everybody's username is a domain, it's because every user is essentially a website
graphics folks, please give GPU Reshape a shot, this is a seriously amazing tool to trace graphical errors/crashes
gpuopen.com/gpu-reshape/
Screenshot of my bluesky app’s header: Game News, OnlyPosts, Followers, Quiet Posters
Tip: If you go to Feeds, you can join ones like “Quiet Posters”, that shows you the posts from people you follow that don’t talk a lot and get drowned out on the default feed, and OnlyPosts is a feed without replies and reskeets