Here's a little breakdown on the combat camera system I've been working on. I decided to narrate it because it's a lot of info.
#screenshotsaturday #ue5 #IndieGameDev #solodev
Posts by [ m a c a b r e m o n s t e r ]
Hi, did you miss me?
Here’s some post refactor combat testing. More to come 😎
#screenshotsaturday #indiegame #gamedev #solodev
Made a new targeting system that works more precisely from screenspace as well as new lock on missles
#gamedev #indiegame #ue5
Here’s the Artstation post for the work I did on this Jinx Ult!
www.artstation.com/artwork/Ez58m4
#2xko #jinx
Here’s the full Artstation post for my work on Arcane Warwick!
#2xko #warwick
www.artstation.com/artwork/nJ9qO6
Thanks!
I had the honor of working on this Arcane Warwick skin in #2XKO!
I was responsible for modeling, texturing, shading and some of the new design
It’s been cool to see so many of you using it 😌
#2xko_warwick
And bb bat 🦇
Got some new pinned Cicada art 😍
I went to the Jet Set Radio 25th Anniversary event and got my custom Xbox signed by the creators 😳
Leon from RE4 with bunny ears offering you an easter egg in these trying times
“Hey Siri, respond with 1”
It’s my lightgun/rail shooter machine and I use it more than my ps5
Void fanart! Marathon's trailer looked incredible
One of the characters I worked on for Marathon got a nice cinematic intro
Is that an Oni mouse pad 👀
One of the other games I worked on just got a gameplay reveal and launch date 😮
Came out amazing!
I have the purple one still in my gunpla backlog. Now you’re reminding me to stop being lazy and build it😩
Whoever designed these new Donkey Kong villains deserves a raise!
Is this meaning they tested every game and these are the only ones with issues or is it gonna be like the Xbox situation where they only select some to check and give the green light?
I’ve tried so many times for the past 20 years to obtain one. Only ONE time did I come close about 10 years ago and it was still like $1k 😭
A picture of David Lynch with the caption Fix your hearts or die
Happy Trans Day of Visibility
A MESSAGE FROM CYAN: Today we would like to share with you some very unfortunate news. Despite our best efforts to avoid it, Cyan has made the difficult decision to reduce our overall staff size—resulting in the layoff of twelve talented staff members, roughly half the team—effective at the end of March. Industry conditions have forced us into a tricky spot where we are having to weigh the future health of our studio against the month-to-month realities of game development in 2025. Throughout the past year, we have been ultra-transparent with the entire Cyan team about the choppy waters we find ourselves in, as well as the dangers ahead. While the news of a layoff was not a surprise to the team, it was (and is) still deeply saddening for all of us. Although we have done our best to pad the landing for those affected with severance packages, we would implore any fellow developers looking for world-class talent to reach out. For now, our number one priority is to secure financing for our next project, and to restabilize the studio. We’ve been around for a very long time, and have been through tough times before. Our sincere hope is to continue to be around, and to provide the types of experiences that only Cyan can deliver. As always, we are grateful for all the love and support from our amazing player community. Sincerely, Cyan Leadership
Cyan friends and family, we have some difficult news to share today.
(More details in-thread below.)
🗣️💯x💯x💯🔥
Who invited this guy?
#ggst
Cant focus, still thinking about the pasta at Wendy’s in Japan 😔
Crybaby
#SIGNALIS