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Posts by Raymond Dosono

Congratulations!!

1 week ago 1 0 1 0

probably could mod your ps2

2 weeks ago 0 0 0 0

I just used them this year. I keep jumping around tax services lol.

2 weeks ago 0 0 0 0

Definitely not representative, but still useful to uncover potential discrepancies between how they think it works and how they rated it. At least that's how I've used it in the past.

2 weeks ago 0 0 0 0

Yea definitely doesn't scale well, but works well enough in conjuration with a playtest for an early build.

2 weeks ago 0 0 1 0

I used to have players tell me how a mechanic worked as an open end question and then get their sentiment on it.

2 weeks ago 0 1 1 0
Join the IGDA Games User Research SIG Discord Server! Check out the IGDA Games User Research SIG community on Discord – hang out with 2949 other members and enjoy free voice and text chat.

If you are interested in connecting with other folks in Game UX Research consider joining the IGDA Games User Research SIG Discord:

discord.com/invite/VRPn3xM

#gamedev #ux

3 weeks ago 10 5 2 0

excited for season 3!

3 weeks ago 1 0 1 0

lol back on bluesky?

3 weeks ago 0 0 0 0

that ram is so sparkly

3 weeks ago 1 0 1 0
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Enduring Play, a game dev podcast hosted by Cheryl Platz, Season 2 Episode 3 featuring Steve Bromley: "It speaks to one of the fears that teams might have when they're doing play testing or considering playtesting or research where it's going to make the game too easy. Which is why I think it's really important when teams are considering “what does success look like for our test?” to start by understanding their creative vision doing work internally. To talk about: “what do we want this game to be? How do we want players to feel when they're playing it? How will we then recognize if it's achieving that or not?” For some games, we want this to be someone's first platformer, and so help them be able to go through core platform mechanics like teach them how to jump or teach them how to move left or right."

Enduring Play, a game dev podcast hosted by Cheryl Platz, Season 2 Episode 3 featuring Steve Bromley: "It speaks to one of the fears that teams might have when they're doing play testing or considering playtesting or research where it's going to make the game too easy. Which is why I think it's really important when teams are considering “what does success look like for our test?” to start by understanding their creative vision doing work internally. To talk about: “what do we want this game to be? How do we want players to feel when they're playing it? How will we then recognize if it's achieving that or not?” For some games, we want this to be someone's first platformer, and so help them be able to go through core platform mechanics like teach them how to jump or teach them how to move left or right."

As we wrap up Week 3 of Season 2 of #EnduringPlay with @stevebromley.bsky.social : does your #gamedev team equate UX with making the game "too easy"? Start by aligning on what your intentional friction is so that you can easily identify what's NOT and how to fix it. sites.libsyn.com/586820/s2-e3...

4 weeks ago 9 5 1 0
DLC Leadership Program

If you are interested in joining the DLC Leadership Program, click the link below and "sign up for updates".

Cohorts will be capped at 100, and we can only take 3 cohorts a year!

✨ share.google/FYi2aSPOX0Jz...

1 month ago 6 1 1 0

It's Tuesday: #EnduringPlay day! We move from last week's research of games on the market to very practical playtesting of individual #videogames while they're in production with @stevebromley.bsky.social, author of How to Be A Games User Researcher, with something for all. #gamedev #uxresearch

1 month ago 9 6 1 0

great ep! reinforces a lot of what I learned as a games user researcher

1 month ago 1 0 0 0

🙃

1 month ago 1 0 0 0

I'm sorry it happened to you, Zelle. I'm hoping the job market is kind to you.

1 month ago 1 1 0 0
A woman wearing a pink sparkly floor length dress and a crown, drinking directly from a champagne bottle. There is an Evanescence poster in the background.

A woman wearing a pink sparkly floor length dress and a crown, drinking directly from a champagne bottle. There is an Evanescence poster in the background.

I'm Whitney, award winning writer and narrative designer. I've done every level of game dev, including studio head. I've got nothing to prove to anybody at this point and I do work that I like, with the people I like. Happily ensconced at CDPR.

#WhatAGameDevLooksLike

1 month ago 318 27 16 2
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Not at #GDC but I’m #WhatAGameDevLooksLike

Writer, editor, Narrative Designer and DEI Consultant for 10+ years. A very hireable one, still seeking work a year after Monolith’s closure. ✌🏾

1 month ago 408 123 1 0
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A Black femme wearing tinted glasses, a purple jacket, a Keith Harring sweatshirt, short black curled hair, and black backpack straps smiles wide while holding up a purple and white GDC lanyard pass, while standing in front of a large windowed building.

A Black femme wearing tinted glasses, a purple jacket, a Keith Harring sweatshirt, short black curled hair, and black backpack straps smiles wide while holding up a purple and white GDC lanyard pass, while standing in front of a large windowed building.

A Black femme with short black curled hair, wearing glasses and a white, pink, purple, and teal jacket, along with a pastel purple mask featuring a confetti pattern holds up a peace sign, in front of bus windows.

A Black femme with short black curled hair, wearing glasses and a white, pink, purple, and teal jacket, along with a pastel purple mask featuring a confetti pattern holds up a peace sign, in front of bus windows.

Hellooo!!👋🏾

My name is Amber, I just got back from GDC, and this is #WhatAGameDevLooksLike ✨️

I am a freelance/contract Illustrator, Animator & Pixel Artist working on a horror visual novel titled Clock Out at 2 with Borderless Studios!
Let's connect!!

1 year ago 66 9 3 1
A thoughtful portrait of a person looking slightly upward, wearing glasses, a striking gold-and-black patterned jacket, a black shirt, and distinctive jewelry including a large blue Sonic the Hedgehog necklace and dangling earrings.

A thoughtful portrait of a person looking slightly upward, wearing glasses, a striking gold-and-black patterned jacket, a black shirt, and distinctive jewelry including a large blue Sonic the Hedgehog necklace and dangling earrings.

Two friends playfully flex their muscles in a sunny park, posing confidently in front of city buildings. One wears a colorful jacket over a graphic T-shirt and white pants, while the other sports a casual brown jacket, jeans, and holds a beverage, both looking off into the distance with determination

Two friends playfully flex their muscles in a sunny park, posing confidently in front of city buildings. One wears a colorful jacket over a graphic T-shirt and white pants, while the other sports a casual brown jacket, jeans, and holds a beverage, both looking off into the distance with determination

In the foreground, a close-up of a hand showing off a bracelet with a cute charm. In the background, three friends are seated on a large rock in an urban park, chatting and enjoying the sunny day surrounded by greenery and city buildings.

In the foreground, a close-up of a hand showing off a bracelet with a cute charm. In the background, three friends are seated on a large rock in an urban park, chatting and enjoying the sunny day surrounded by greenery and city buildings.

Two people posing confidently outside a contemporary building. One wears a vibrant purple and gold-patterned jacket, black pants, and white boots, leaning slightly with hands clasped. The other sports a distinctive, futuristic costume with a mask, red goggles, layered clothes, and a leg brace.

Two people posing confidently outside a contemporary building. One wears a vibrant purple and gold-patterned jacket, black pants, and white boots, leaning slightly with hands clasped. The other sports a distinctive, futuristic costume with a mask, red goggles, layered clothes, and a leg brace.

Let’s keep rockin’
-Star

oh and btw - this is #WhatAGameDevLooksLike

1 year ago 13 2 0 0

no, but i grew up in an area with no porches.

1 month ago 1 0 0 0
Zelle has her hair in a braid, has on maroon glasses, and is wearing a blue cloak and plastic armor. She is in front of full bookshelves.

Zelle has her hair in a braid, has on maroon glasses, and is wearing a blue cloak and plastic armor. She is in front of full bookshelves.

This is #WhatAGameDevLooksLike! I’m Elizabeth Zelle, a game dev since 2008 working at places like Volition (RIP), Bethesda, and Amazon.

I love leading and growing #gamesUR teams, empowering devs to make more inclusive games, and my weekly d&d sessions (that we’ve kept up for over 6 years!)

1 month ago 45 10 2 0
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I'm an experienced 2D Artist & Designer in video games.This is #WhatAGameDevLooksLike . I'm not at GDC this year but I'm looking for new opportunities. Check out my work & don't hesitate to reach out!
www.artstation.com/jaimeugarte
www.jaimeugarte.com
www.linkedin.com/in/jaimeugar...

1 month ago 47 16 0 1
a mirror selfie of me in a grey crop top, smiling at the phone camera.

a mirror selfie of me in a grey crop top, smiling at the phone camera.

a photo of me smiling in the snow in a winter coat, framing my face with my hands.

a photo of me smiling in the snow in a winter coat, framing my face with my hands.

a photo of me posing in front of the skyline of kyoto.

a photo of me posing in front of the skyline of kyoto.

a photo of me squatting in front of a sega & friends window display with my arms out, absolutely swagged out.

a photo of me squatting in front of a sega & friends window display with my arms out, absolutely swagged out.

this is #WhatAGameDevLooksLike!! not at GDC this year (😭) but i've been in games as a marketing professional for 4 years now!

it takes a LOT for me to celebrate myself, but in that short time i went from a beginner with no industry experience to a director role, and i think that's pretty cool :'^)

1 month ago 65 12 1 0
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This is #WhatAGameDevLooksLike. I'm Sloane, a writer and narrative designer who has been writing quests and dialogue for the game Asterfel, as well as working on quest implementation. I'm a queer trans woman who's also working on her own visual novel. No matter what happens in games, I'll be here!

1 month ago 66 17 2 0
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#WhatAGameDevLooksLike

POV: a (deeply) autistic narrative designer is about to spend the next 3 hours sharing his Disco Elysium hyperfixation with you.

1 month ago 23 5 1 0
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Hi I'm Mika and I'm the co-chair of AAPI in Gaming. I'm a former Project Engineer from Amazon Games Studios who worked on Throne and Liberty.

#WhatAGameDevLooksLike

1 month ago 97 23 2 0
asian woman in a white graphic tee and black pants with a backpack and jacket over one shoulder

asian woman in a white graphic tee and black pants with a backpack and jacket over one shoulder

#whatagamedevlookslike in case you didn’t know!! a filipina trans woman in narrative design no less!!!

1 month ago 247 39 2 0

My 2nd GDC talk was also at GDC EU (and GDC China) where I talked about how to reduce VR Sickness (Simulation Sickness) via game design

For this talk I read a bunch of academic papers looking at work done at places like NASA on reducing Sim Sickness. Fascinating stuff!

#gdc #gamedev #ux

1 month ago 8 2 0 1