That's right, BGD will be on the show floor at #PAXEast in booth 13085!
In addition to these glorious pins, you can also play these great locally made games:
Of the Devil @nthcircle.bsky.social
Never’s End @hypersect.com
Nocternum @normalhorsegames.bsky.social
Wilderbard @respite-dev.bsky.social
Posts by Elliott Mitchell 🎥 🧀
An 1.5 hours from now - I'm delivering the @officialpax.bsky.social East keynote!
See y'all soon!!
If you're in town for PAX East, be sure to stop by Boston Gamedev Week! It's a developer-focused mini-con before PAX as well as some events and meetups in the evenings. @bostongamedev.bsky.social gamedev.boston
Boston Gamedev Week is next week! Check out these cool happenings in Boston leading up to and including PAX East. I’ll be leading a BGW MiniCon roundtable, “XR in Transition,” on Tuesday. Hope to see you there! gamedev.boston
We’ve got our own fancy little mini conference coming up!
Boston Gamedev Week's MiniCon will host talks + round tables in a neat little 2-day package
It kicks off Tues 3/24, full schedule and pay-what-you-want tickets here -> gamedev.boston/events/minicon
Thanks to our sponsor, @gamemaker.io!
Huge Update for Mr. Magpie! Big new art, a ton of new perks, a Theology Department, and a million other improvements.
store.steampowered.com/app/3616280/...
Our CCG roguelite deckbuilder, Vortex Siege, just launched a public playtest! Check it out here: store.steampowered.com/app/3029050/...
#indiedev #gamedev #playtest #vortexsiege
Frogmageddon... TODAY!!!
BUY NOW: store.steampowered.com/app/3201190/... #frog #indiedev #gaming #Steam
Keeping warm in Vermont
Was super excited that the trailer for our game Drift Scavenger just got posted to IGN! WOOOOO! Definitely a big milestone for me. feels good!🙂
www.ign.com/videos/drift...
Meet my angry gnome, Orrin Ironpiss. Rigged and animated in Maya.
He's the main character in my third person #VR game, Stabby Stabby Loot Loot.
#VRGaming #Animation #ActionRPG
Towerbound is live, free, and playable in Browser. freezebeam.itch.io/towerbound
It's a bite-sized Tower Building / Tower Defense Roguelite Deckbuilder. Take a 20 minute Silk Song break and see if you can finish a run.
💥Ash & Adam's Existential Treads now has a pre-release demo!💥
Top down Action! Settlement-building! Explosions!
We've been working on this all year and can't wait for you to play.🍻
Steam: store.steampowered.com/app/3580340/...
Itch: ashadamsgames.itch.io/existential-...
#indiegame
A screenshot of CIPHER ZERO's opening area, Lake, done in a minimalist design and colors. A grey and lonely lake, vague shapes of mountains in the distance, multiple phases of the moon is seen in the grey sky.. Rocks of hard edges jut out of the water's surface, as sunbeams cast themselves over one of the rocks. A green train races across the surface and continues on off screen. A telescope sits in the foreground, aimed out towards the open lake.
Come join our artist Annie and senior engineer Ian on how animations and the details of each of them brought the unique worlds of CIPHER ZERO to life!
notes.cipherzerogame.com/posts/02-mak...
#GameDev #IndieDev #SolveForX #DevLog
A screenshot from CIPHER ZERO of the Road section, done in minimalist colors and designs. A road crosses the screen from left to right, open dumpsters in the foreground along a chain link fence. An elevated train platform can be seen behind the road, as well as an elevated highway, lined with street lights.
"There are two truths we must face when we look at nostalgia: first, that memories aren’t necessarily identical to reality; and second, most of us firmly believe that it is." -- @nyanfood.bsky.social
notes.cipherzerogame.com/posts/01-dra...
#GameDev #IndieDev #SolveForX #DevLog
A screenshot from CIPHER ZERO, done in black and white with shades of grey. A 2x3 square grid puzzle is shown, a filled in diamond in the upper left square, while an empty diamond is in the lower right. A single mark sits above the upper right square. In the background, the upside image of a lake is shown, squared off rocks jutting out of the water.
We're going to be sharing stories and techniques over the next coming weeks to give you a peek into the development of CIPHER ZERO!
First up: an interview with our designers! How DO you design over 300+ puzzles?
notes.cipherzerogame.com/posts/00-sta...
#GameDev #IndieDev #SolveForX #DevLog
Thanks!
Thanks!
Stunning end to a historically abysmal day - Nature always wins!
Today is the day, y’all! Battle Train is now available on Steam and Nintendo Switch and we are simply exploding with joy!
#BattleTrain
#GameRelease
#IndieDev
After spending a bunch of time testing on device, upgrading to Unity 6, 6.1 and back to 2022.3…. I figured out the issue! Total Time (VFX) nodes feeding into a Turbulence node breaks in iOS builds. I'll submit a bug report with sample project. #unity3d #vfx
One would assume so.
Does anyone know if the #unity VFX Graph renders fewer particles on iOS? I’m not sure what’s happening, perhaps it’s a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system don’t seem to render.
A panel featuring Alex Engel, Ichiro Lambe, Dr. Rachel Kowert and Ali El Rhermoul
A panel featuring Trevor Stricker, Jason Kahn, Kruti Kanojia, and Jenny Xu
A panel featuring Chel Wong, Noa Beazley, Caio Jiacomini and Aizhou Liu.
A poster for a panel called "I'm in Art School But I Want to Make Games - How Your BFA Can Get You Into the Game Industry (13+)" featuring Luigi Guatieri, Elliot Mitchell, Jared Lynch, Peter Wandelmaier and Joey Pagano.
Some folks from the BGD community dispensing knowledge at PAX! @ichiro.bsky.social @caiojmini.bsky.social @noabeazley.bsky.social @chelwongaudio.bsky.social @trellos.bsky.social, @mrt3d.bsky.social, Alex Engel and Luigi Guatieri.
Don’t fear the Reaper!