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Posts by DC

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Create a Procedural Character | SideFX Learn the full character creation process, taking a character from an initial idea to a finished, production ready asset. Explore a rig first approach to modeling, clothing, blend shapes, grooming, sk...

Another great and very in-depth guide to a procedural rig and character with #Houdini.

It includes sculpting, clothing and hair grooms, as well. Pretty massive example file for free too: www.sidefx.com/tutorials/ch...

#guide #tutorial #free #techart #gamedev #3dart #procedural

3 weeks ago 7 2 0 0
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Epic's game giveaways are back on a daily timer, probably till the end of the year again. πŸ₯³

store.epicgames.com/en-US/free-g...

#free #giveaway #freebies #videogames #gamedev #freestuff

4 months ago 3 1 0 0
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Added a couple free HDAs on the #ArtStation store for anyone that wants to get festive in their scenes. πŸŽ„πŸŽ

You can quickly generate string lights and mounds of gift boxes with these.

artstation.com/undertow/store

#free #giveaway #christmas #holiday #decorations #tree #winter #gamedev #3dart

4 months ago 6 2 0 0
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Another round with eyes and a 100% #Houdini project (model, render & comp)

More shots, making-of and info for this here: artstation.com/artwork/dyk4oW

#sidefx #3dart #3drender #canyon #creepy #eyes #horror #cliff #snow #procedural #techart #karma

4 months ago 2 0 0 0
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Another excellent set of tips for all sorts of devs in Unreal Engine: www.youtube.com/watch?v=4w0P...

Here's a few of my favorites in there, that I didnt know of.

#ue5 #gamedev #indiedev #indiegames #tips #tricks #techart

4 months ago 10 4 0 0
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Watching from Above!

More shots and making-of steps here: artstation.com/artwork/ZlvdD0

#houdini #sidefx #eyes #watchers #3dart #karma #creepy #megascans #mountain #cliff #procedural #cg #3drender

5 months ago 0 0 0 0
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Made this with my last post and thought others might like to try it out.

Snag it free here: artstation.com/undertow/store

Place it in your scene, move it over meshes you want a spiderweb to connect to and have fun!

#free #freestuff #techart #generator #tool #utility #houdini #sidefx

5 months ago 1 0 0 0
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Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini.

Still learning Karma rendering and had a tough time getting the noise out of this one. Seemed like its all specular noise.

Some making-of steps here too: artstation.com/artwork/4N44Xn

#3dRender #3dArt

5 months ago 1 0 0 0
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One of the old #earthquake sim tests I made with #houdini

It was a pretty fun experiment, along with a simple city and building #generator

More clips here: artstation.com/artwork/xYdKNE

#techart #simulation #quake #destruction #wip

6 months ago 2 0 0 0
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Last #free HDA for a bit, but its another useful little utility.

Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area.

Snag it here: www.artstation.com/undertow/

#techart #sidefx #houdini #tool #techart #gamedev #3dmodeli̇ng

6 months ago 10 2 0 0
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Here's a #free HDA that I feel like I rebuilt too many times before finally just making an HDA out of it. Comes in handy quite often!

Snag it on ArtStation, with others: www.artstation.com/undertow/

#freestuff #hda #procedural #houdini #3dmodeling #techart #gamedev #3dart #indiedev

6 months ago 14 3 0 0
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Another #free HDA for use with #houdini. This time its a simpler utility for checking problem spots on a mesh. Great if you need clean or airtight geo.

Get it on ArtStation, plus others: www.artstation.com/undertow/

#freestuff #hda #procedural #sidefx #3dmodeling #techart #gamedev

6 months ago 7 1 0 0
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Here is a tool I built in #Houdini recently and thought others might find useful.

It's up for #free on ArtStation along with others: www.artstation.com/undertow/store

Feel free to edit or add to it as you'd like, as well.

#freestuff #hda #procedural #sidefx #3dart #3dmodeling #techart

6 months ago 2 0 0 0
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What's New in H21 | SideFX What's New in H21

Houdini 21 is out! πŸŽ‰πŸŽ†πŸ”₯
www.sidefx.com/products/wha...

There are a ton of great new example files in their content library too: www.sidefx.com/contentlibra...

#simulation #procedural #techart #gamedev #vfx #texturing #terrain #3Dart #3Dmodeling #animation #rigging

7 months ago 4 1 0 0

Haha, right?! There was soo much in there that I could have added a dozen more timecodes too and it wouldnt have been enough.

8 months ago 1 0 0 0
H21 Keynote Vancouver
H21 Keynote Vancouver YouTube video by Houdini

Soo many incredible goodies coming in #Houdini 21!

- Animation, rigging and muscles: 0:10
- Quad-remesher, texture baking and terrain erosion: 1:02
- Rendering: 1:20
- COPs texture gen: 1:40
- Simulations: 2:07
www.youtube.com/watch?v=C--0...

#techart #simulation #procedural #3dart #texture #anim

8 months ago 4 2 1 0
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Some of the main steps that my blueprint based level generator runs through.

More info here, as well: www.artstation.com/artwork/P6D8bB

#unrealengine #ta #gamedev #indiegame #leveldesign

8 months ago 8 5 0 0
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I have wasted way too much time building UI for games I never finished making, but it is fun to tinker with! I always try to focus on the main gameplay first now.

Yours is looking good though, nice work!

8 months ago 0 0 1 0

Yeah, i'd agree, last part particularly feels too slow. The left arm feels a bit off too, like it might be broken and just swinging around with momentum.
The rest is good though!

8 months ago 1 0 0 0

Looking good!
Is it alpha masking by distance, or normal blending? Or a mix?

8 months ago 0 0 0 0

Its funny how boring and flat it is when you use the real height values, isnt it? πŸ˜†

Cool to see the exaggerated version though!

8 months ago 0 0 0 0

I would agree for the first half, but like others have mentioned it gets a bit too slow, or maybe drawn out after that. Couldnt bring myself to finish it.

8 months ago 1 0 0 0
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I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG.

More clips and info here too: www.artstation.com/artwork/P6D8bB

#UE5 #techart #gamedev #procedural #blueprints

8 months ago 25 5 0 0
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Just added an update & set of new features for my Facility Designer PCG tool.

Added a guide vid of the features for both PCG tools too: www.artstation.com/artwork/qJX9dz

#unrealengine #ue5 #pcg #techart #gamedev #gamedesign

8 months ago 4 2 0 0
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Added another set of features and improvements to the #PCG Level Builder tool.

Check it out on Fab: www.fab.com/listings/e3f...
or ArtStation: www.artstation.com/marketplace/...

#leveldesign #gamedev #tools #techart #procedural #UE5

9 months ago 5 1 0 0
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Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles.

More on ArtStation: www.artstation.com/artwork/QKV9PL

#unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev

9 months ago 6 3 0 0
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Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5

I made the base version a year or so ago, but finally got time to finish it. The latest #unreal updates have helped a lot too!

It's up on Fab now, as well: www.fab.com/listings/51d...

9 months ago 3 0 0 0
Unreal Editor Tips and Shortcuts
Unreal Editor Tips and Shortcuts YouTube video by DC Game Tech

Another round of #UnrealEngine5 tips and shortcuts. This time they're for the editor.

They should help with a smoother workflow, project organization and time savers.

www.youtube.com/watch?v=bqC2...

#gamedev #indiedev #gamedesign #ue5

1 year ago 12 6 0 0

Good to hear!! πŸ˜€

1 year ago 1 0 0 0
Blueprint Tips & Tricks for Unreal
Blueprint Tips & Tricks for Unreal YouTube video by DC Game Tech

I have been building this list of #blueprint #tips for #UnrealEngine for a while now and finally put it all together in a video.

Let me know if you have other tips or anything to add to this here or in the video comments:
www.youtube.com/watch?v=c1vR...

#gamedev #techart #ue5

1 year ago 16 5 1 0