Thanks Jake!! 😊
Posts by Graeme Borland
🌟📡 TWILIGHT BEACON 📡🌟
Play: graebor.itch.io/twilight-beacon
#LDJAM entry: ldjam.com/events/ludum-dare/59/twilight-beacon
My #LD59 entry is a frantic radio tower game that will test your focus. Intercept as many signals as you can before the beacon is overwhelmed!
#indiedev #gamedev #godotengine
Sound design is something I want to improve at, so I tried to make things satisfying and mix ideas together rather than just using janky foley like I usually do for jams.
The difficulty curve in this game is controlled by 4 values, so the game just walks through this array of Vector4s, a different one for each difficulty level. Maybe a little eye-melty, but it made it easy to quickly iterate on the pacing!
Home stretch today! It'll be a bunch of pretty minor tweaks, so here's my "design doc" for now. Had to cycle through a few ideas before latching onto this one.
Dinnertime update - there's a bunch more sound design I want to improve and a few loose bits n pieces to fix, but it's getting there!
It's looking more juicy now✨ Still a bunch to do, but lunch first!! #LDJAM
It's been this kinda morning 👀
Last #LDJAM update for Saturday! Still some bits of gameplay to finish up tomorrow, but mostly I'll be working on art next ✨
Progress! It's a bit difficult, but in a fun way (I hope...)
Time again for #LDJAM, I think I have an idea...
Excited for this 👀
Riotloc did an amazing job on the localization. The amount of silly jokes, wordplay, and strange dialogue in this game is huge - but they were up to the challenge, and the fact that more folks can now enjoy all of that in their native language is really exciting.
It's hard to believe it's been over 10 years since Sort the Court's initial release. I've had a great time working with the folks at Poki to put together this update to revitalize it and bring the game to a new audience.
Promotional image for an update to the game "Sort the Court!", showcasing that the game is now playable on mobile devices in a vertical format, a new "quests" feature, and new languages: French, Spanish, Portuguese (Brazil), and Japanese.
Surprise! Sort the Court's had a big update! 👑✨
It's now playable on mobile, with a new "quests" feature, and - thanks to the awesome team at @riotloc.bsky.social - it's now in French, Spanish, Brazilian Portuguese, and Japanese!
This new version is available on @poki.com: poki.com/en/g/sort-th...
lol, when I first saw this and didn't realize what I was looking at yet, my first thought was genuinely "uh oh is that some kind of graphics bug? There's no blue level!"
✨🧙♀️ VAULT OF STARS 🧙♀️✨
Play: graebor.itch.io/vault-of-stars
#LDJam entry: ldjam.com/events/ludum...
Made in <72 hours for #LD58. It's a short puzzler with a mini-narrative based on the theme of "Collector". This was so fun to make, and I'm really proud of the result 😊
#gamedev #indiedev #godotengine
I can't wait to get more familiar with #godotengine and learn more. It's just a joy to work with, and iteration time is so fast - genuinely couldn't have pulled off this jam project without it! ✨
The fact that you can instantly run the current scene instead of the entire game also saves SO much time testing. I set things up so each puzzle/cutscene works on its own, and my main node just sequences them. Having no distinction between prefabs/scenes makes this so much cleaner!
Another example, the built-in tween system is SO GOOD, and the fact that you can easily tween any property and manage/group tweens with different targets and settings is BEAUTIFUL. Never before have I so enjoyed peppering in little tweens everywhere.
Working with Godot is making me realize how jaded I am from being exclusive to Unity for so long - when I find a built-in solution my instinct is to be skeptical and assume it'll be clunky or have lots of gotchas. But I'm finding 99% of the time in Godot things really are as simple as they seem.
I wanted to do parallax backgrounds and assumed it was going to be a hassle, but NO! Godot's built-in Camera2D and Parallax2D nodes work SO WELL just out of the box, and the settings actually make sense so getting your desired behaviour is so intuitive 🤯
There's so many little things in Godot that make life easier... For these mute buttons, they brighten based on mouse events from a Control node, and since you can set the modulate colour on the parent (or ANY 2D node) and it propagates through all its children (!!!) it was super clean to set up.
I hadn't really messed with #godotengine tool scripts yet, but I made a couple for this game, including this nifty one to quickly scale/position the elements of my dialog boxes based on one shared "size" value. Being able to make small tool scripts like this with only a few lines of code is so fun!
Photo of a page full of scribbly game design notes.
Photo of a page full of scribbly game design notes.
Can you tell I stayed up all night designing puzzles?? #LDJam
Screenshot of a character looking at three glowing lights before a colourful cloudscape.
I'm in for #LDJam / #LD58! Doing another project in #godotengine. It was a bit of a struggle to get some momentum started, but I'm enjoying where it's at now! I got sidetracked by art tinkering today, so it looks farther along than it is... Tomorrow's all about content/functionality! 👀
Yeah! Did a couple other small projects with it before this one and I’m sure I’ll do more - I really enjoy using it 😊
It was “10 seconds”! I believe something similar was reused as a theme years later but that was the OG one 😅
⭐ NXTWPN10 is out! ⭐
graebor.itch.io/nxtwpn10
This is a #godotengine remake of my first ever Ludum Dare entry, which was way back in 2013! I had a lot of fun re-creating and making some tweaks to this old idea to give it a bit of new life ✨
#gamedev #indiedev
Digital painting of two small figures standing before a glowing sphere that is sending energy up into the sky.
I've reached my 🎊5000th🎊 consecutive daily sketch! Every single day since January 1st, 2012, I've posted an original piece of art. You can find all of them on sketch.graemeborland.com ✨
#artsky #art #digitalart #conceptart #speedpaint