Spiders be thwippin'!
#Godot #IndieGames #GameDev
Posts by RetroAction Games
Big changes coming to Deck of Stabs ⚔️
New demo relaunch, new mechanics, and lots of improvements in the works.
Aiming for Deckbuilders Fest (May 4–11)… we’ll see if I hit it 😅
Either way, it’s coming soon.
Full update here:
👉 store.steampowered.com/news/app/365...
#godot #indiedev #indiegames
You're the king! No specific requests but looking forward to hearing what you come up with
Bug of the day... Turns out mechs CAN flee after they explode 😂
#metalmercs #indiedev #godot #mechas #gamedev
🚀 MetalMercs v7.2 is LIVE!
New Godot demo: mech modding, Imperium & Sovereignty, new mechs, faction music, revamped deployment, granular repairs.
Available to Patrons first and long-time supporters via email next week
Details:
www.patreon.com/posts/metalm...
#Godot #GameDev #IndieDev #Mecha
Also just to clarify, I threw some random resolutions in there but obviously having the major ones like 800x600, 1280x720, and 1920x1080 would be good. The bottom black area I imagined to be an area where a user could type in a custom resolution like 640x480 in case that was relevant for them
@godotengine.org Wasn't entirely sure where to post such a minor suggestion but it would be super handy if when debugging we could get an option to quickly change window resolution. What do you think?
Not yet. Version 7 is a halfway complete rebuild and upgrade to Godot so it's only available right now to supporters. When it catches up in features to the Steam demo I'm going to do a demo relaunch on Steam! 😁
Going live in about 10 minutes. 🚨
MetalMercs v7.2 — Sovereignty & Imperium return, mech modding is back, and we’re diving into everything new in the build. ⚙️🔥
Join us live:
www.youtube.com/watch?v=l1sy...
#Godot #GameDev #IndieDev #IndieGameDev #IndieGames #Mecha #Mechs
3 days until MetalMercs v7.2 goes live. ⏳
Sovereignty returns.
Imperium rises.
Mech modding is back. 🔧
New biomes. Save/Load. Mod support.
Thursday • 7:30pm EST 🚀
www.youtube.com/watch?v=l1sy...
#Godot #GameDev #IndieDev #Mecha
MetalMercs v7.2 is coming — a major update to my indie mech strategy game.
The Sovereignty & Imperium are BACK. ⚔️
🔧 Mech modding
🌍 New biomes
💾 Save/Load
🛠 Mod support
Live: Feb 19 – 7:30pm EST 🚀
www.youtube.com/watch?v=l1sy...
#Godot #GameDev #IndieDev #IndieGameDev #IndieGames #Mecha #Mechs
If anyone likes building model mechas I'm doing a give away for the new Mech Builder 3D. Check out the video see the game and learn more!
youtu.be/t4CVSRUEUKw
#mecha #mechs #indiegames #indiegame #giveaway #raffle #freegames #gamerelease
How will you customize YOUR mechs?
Mech loadouts are coming to the new MetalMercs soon. Check here for more details: www.patreon.com/posts/how-wi...
#Godot #GameDev #IndieDev #IndieGameDev #IndieGames #IndieGame #Mecha #Mechs
Some days it's hard to be productive... Anyone got any tips?
Updating loadouts for the next version of MetalMercs #Godot. Going for a Tetris-style pod system. Each mech will have a unique set of pods, weapons have unique shapes.
#GameDev #IndieGames #IndieGame #MetalMercs #Mecha #Mechs
The elevator shadows are a really nice touch. Simple but makes a big difference
I honestly don't know if I can spot a difference. It looks very nice either way. What is the difference though?
That's a great level of detail for 13x13 sprites!
The simplicity reminds me of older NES games. Has a nice nostalgic feel to it
Having not seen the original art I can still say I think this like quite good!!
One minor thing which you probably already are on top of is the shadow when there are multiple lights nearby seems to jump when the ghost crosses a threshold between the lights.
Oh gotcha. Didn't realize you were using the NES palette. Anyway wasn't trying to be overly negative. I think overall the solution is a good one compared to having a bunch of bars!
I like the concept. Have you tried a dim rather than a hard gray? With the gray it is easier to notice but the icon quickly becomes a gray blob. Just a thought. I do like the concept 🙂
That's excellent. Sleek yet simple solution
Looks quite nice. I like the little dust trail that follows the character. Little things make a big difference
Impressive! It's cool what a big difference a few rotating half circles make. Love the effect
Love the art. I'm getting flashbacks to Legends of Zelda Links Awakening.
Love the concept!
No experience with the games you mention but I really like the smooth elegant rotation effect. Nicely done
Leaf no witness
I'm a sucker for mechs so that sounds great haha. How far along in development are you