stone artefacts🥰
Posts by Duamn Figueroa Rassol 🇦🇷 [Commissions Open]
Oh you mean "leading an engaged enviroment of proactive team participation" and "providing contextual information to bridge the gap between player and character knowledge for improved fictional positioning"?
Day 2 of the Nibiru TTRPG on KS, and 40% of the way to go!
Explore a a colossal space station, inspired by ancient mesopotamia, as you play with themes of identity, myth-making, memory, and survival via its unique system.
www.kickstarter.com/projects/ara...
#RPGLATAM #TTRPG #SelfPromoSaturday
READ THIS GAME. Seriously.
If you want to see science fiction in games, this is the best there is. It's so beautiful, powerful. It should be one of those sci-fi games everyone talks about instead of yet another dungeon crawl in space.
Playadito > TaragüÃ
Nibiru is the best sci-fi game I've read.
Sociologically speculative sci-fi of a divergent Mesopotamian culture living in an inhospitable space mega-structure.
Treat yourself, back this #RPGLatAm project.
"This is relevant to my interests"
Better start lawyering up...
I'm in the process of reading Unknown Armies 3E and that shit is funny as fuck.
Agreed. I think that a sense of humor being part of personhood means that humor seeps into game design, as long as you aren't dehumanizing yourself to make it.
Whedonese, Marvel-style self-awareness is as in-human as technical writing, to me. Designing earnestly is inherently humorous.
On one hand, seeing yet another Honey-Heist, design-for-the-tweet type of game makes me wanna throw up
On the other hand, reading yet another furniture-assembly games manual makes me wanna fall into a coma.
Maybe it lies in conveying humanity in the text, which inherently has some kind of humor.
Los medios trad y los streams pelotudos tratando de hacerte tragar el 15avo economista pedorro del dia VS el chad Barricada TV haciendo lo que tiene que hacer el periodismo
💯 this.
Also, the people of the Dying Earth are nihilistic & decadent.
T'sain / T'sais have a chance at being decent because they come from another dimension, but most people on Earth suck, & good people are usually the punchline.
Only Etarr, & to a degree Guyal & Ulan Dhor seem to be "good".
Portfolio page 15: Image 1: character design sheet of a halfling wielding an oversized sword and a cauldron adapted to work as a backpack. Image 2: a character design sheet of a wizard, casting a spell that takes the shape of a symbolic crow, while wielding a carrying stick. Small thumbnail of a comic page.
Portfolio page 16: Image 1, 2, 3 and 4: a centauric demon made out of human arms, and deformed arms that form the shape of mantis claws and wings, crowned by an aureola o arms. Process sketches versions accompany it. Image 5 and 6: a bloody knight, striking with an oversized mace with the shape of a chess queen head. Process sketches versions accompany it. Image 7: A tiefling queen, wearing an iron mask and a long red, armored dresss. She has a devils prehensible tail that wields a stiletto dagger.
Portfolio page 16: Image 1: a partly obscured goat demon playing chess on a dungeon floor, while demonc eyes shine from the darkness. Image 2: a crab-like knight wreaks havoc on an adventuring party. Image 3: a draconic scholar, carrying a censer and a book. Image 4: A giant with a moon for a head, looming over an scared advenrurer.
Portfolio page 12: Image 1: Scene of a group of adventurers irrupting on a tomb filled with gold. The skeleton of a king lies with a sword and a crown, while a vampire lurks in the dark. Image 2: a group of adventurers admiring new equipment as a merchant looks from behind. Image 3, 4, 5 and 6: symbolic representations of four character classes, the Thief, the Sorcerer, the Cleric and the Warrior.
Portfolio page 13: Image 1, 2 and 3: collage composition of mythological creatures walking among urban environments, disguised as regular people.
Portfolio page 14: Character design sheet of a nordic skald adventurer, wielding a sword, an axe, and a backpack. Small comic thumbnails.
Portfolio page 14: Image 1: a proud cleric, wearing a bearskin cloak, symbollic adornments, and wielding a halberd. Image 2: a savvy thief, holding a gold pouch, carrying adventuring gear. Small thumbnail of a comic page.
Portfolio page 8: Image 1: a group of knights in power-armor, looting a recenly killed group of merchants. Image 2: a group of nomadic merchants riding a tryceratops. Image 3: a wise elder drawing a map on sand, while her two apprentices patiently look and learn. Image 4: a necromancer conjuring an spiral orb on a powerful yellow background.
Portfolio page 9: Image 1: a holographic head startling a group of adventurers, who draw steel and magic against it. A dead astronaut lies at the feet of its holographic projector. Image 2 and 3: digital-looking plans of a broken starship. Color and monochrome versions.
Portfolio page 10: Image 1: a group of adventurers exploring the abandoned corridors of an abandoned starship. Image 2: a giant centipede.
Portfolio page 11: Image 1: an isometric map of a rugged desert crater with strange wiring. A wizard stands high, trying to revive a fallen deity. Image 2: an adventurer arqueologist wearing welding goggles, a satchel and a magnetic orb. Image 3: a calm wizard, wearing a hat and an overcoat. Image 4: a rogish thief, wearing a gambeson and a short sword. Image 5: a bulky warrior, wearing an astronaut's helmet and a great leather girdle, while wielding a claymore.
Portfolio page 4: Image 1: wide scene of a group of adventurers exploring the underground canyons of the underworld, while being secretly watched by a group of dark elves, ready to ambush them. Image 2: A capture elf, casting a spell upon 3 orks who are attacking her, inside a crowded gladiatorial arena. Image 3: A trio of adventurers desperately escaping from an unseen creature wielding scimitars in its tentacles, the thief is escaping with a strange idol, the mage is pointing the way forward, while the fighter and the dwarf try to bash down a door. Image 4: A dwarf traversing an underground river while carrying equipment, while a halfling uses his head as a stone to skip across.
Portfolio page 5: Image 1, 2 and 3: sample images of playing cards, showing a scene of a halfling serving soup to a fighter. Image 4: three adventurers wading through a swamp. Image 5: three adventurers repairing a broken wagon wheel, the wizard is casting a mending spell. Image 6: a trio of adventurers and a donkey stocking a wagon with supplies. Image 7: a trio of adventurers lifting each other to steal a treasure chest from under a sleeping gryphon. In-text version sample shown.
Portfolio page 6: Image 1, 2, 3 and 4: color coded chapter opening illustrations showing a regal stone statue in an orange desert backdrop, a necromancer conjuring an spiral orb on a powerful yellow background, and a cave entrance with two fiery eyes glowing from the inside, on a red background. Image 5: a gold-adorned priest preaching, while a high priestess sits on a throne behind. Image 6: a wise elder wearing a triceratops skull, sitting crosslegged, while her apprentice sprinkles a brazier with aromatic herbs. Image 7: a conniving wizard, worshipped by a trio of kneeling apprentices. Image 8: an instructor with a mechanical glass, pointing at a map, while inside a workshop.
Portfolio page 7: Image 1 and 2: a huge quetzatcoatlus, trying to engulf a warrior, while the rest of the adventuring party tries to fend off another swooping pterodactyl. Color and black and white version. Image 3: the ragged figure of a group of demons, watching from the dunes of a forlorn desert. Image 4: a group of gutter punk mutants, running away with a treasure bag. Image 6: a formless, plasmic dark cloud, possessing a sleeping sorcerer.
Portfolio Cover with my name, and the image of a giant skull with a d20 for a die, and monsters coming out of its mouth, with a psichedellic concentric background.
Portfolio page 1, showing the Mordite Press logo, and a full portrait of a kingly adventurer sitting atop a throne made out of piled chests, surrounded by gold coins and magic items. Thumbnails showing the process sketches for the piece are shown as well.
Portfolio page 2: Image 1 and 2: a lineup of washed up adventurers being processed by the local watch, holding boards with their name and charge. Both color and black and white versions. Image 3: Concept art of mid-level Adventurers, a cleric and a mage. Image 4: Concept art of Mordite orks, one a soldier, the other a feral ork.
#PortfolioDay
It's me. A recently unemployed Argentinian illustrator who's way too much into #ttrpg, #fantasy, #horror and #scifi.
Y'all can check my full portfolio over gDrive: drive.google.com/file/d/1fqOo...
Me: *opens up the Random Ideas gdoc I keep for random ideas. *
Last entry: "Symbollic Apes.
Me: *closes document. *
"Fandom deserves to be taken seriously" I actually can't think of anything more desperately in need of being taken LESS seriously.
Me: *opens up the Random Ideas gdoc I keep for random ideas. *
Last entry: "Symbollic Apes.
Me: *closes document. *
Muahahahahaha * laughs in incoherent ball of derivative, purposeless mechanics design, and lack of procedures *
Never would've thought Trump was a VtM fan.
It is not an enlightened take to say that you need combat rules for simulation but can handle roleplaying everything else. It demonstrates such a lack of perspective that one must ask why you even chose ttrpgs in the first place.
TTRPG discourse is like: "Sell me on Apocalypse World. I hate it. Partly because the people I play with don't actually play according to the rules and I think that's the game's fault. Also, I've made up a thing about it I don't like. Also, my friends don't like acts of collaborative creativity."
You should never be afraid to ask tabletop RPG authors dumb questions about their games because that's literally how we tell whether or not what we wrote is working.
Aw Keftiu, that's extremely cute. I guess that powerful magnet really works!
I don't think the goal is to reduce, but rather to point at a singular facet of a very large problem, that traces it's roots to many issues (historic, cultural, editorial, etc.), one of which is the mechanics.
It's not a matter of "these games are for assholes, these are not", but rather, "we see this type of asshole gravitate towards these types of games, and these types of assholes gravitate to this other type of game."