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Posts by BAEKGEUMDAN

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Witch's forest environment for our wizard fighting game, Mixxpell!
#indiegame #gamedev #Mixxpell #art #screenshotsaturday #godot #materialmaker

7 months ago 11 2 0 0
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I added more trees for my scene!
An autumn forest without Ginkgo and Maple just doesn't feel right as a Korean person.
So I added them, but I dunno...maybe it's my skill issue but they look jarring as heck.
#screenshotsaturday #indiedev #gamedev #GodotEngine #Mixxpell #godot

9 months ago 15 5 0 0
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Testing 4 player PVP
#GODOT #indiegames #IndieDevs #gamedev #Mixxpell #Wizards #screenshotsaturday

9 months ago 15 3 0 0

That happened and it drove me insane☠️ I ended up giving up on retargeting and solved it by appending anim track in Blender..

9 months ago 0 0 0 0
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#GodotEngine folks, one day, you will reimport animations for which you've changed the bone hierarchy. That day you will go crazy or remember that all this non-sense can be solved by clicking on this button:

9 months ago 9 3 3 0
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Made a ground shader using Ghibli style textures
#MaterialMaker #GodotEngine #shader #IndieDev #gamedev #indiegame

9 months ago 16 3 0 0
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Made a new ground material for my wizard fighting game #Mixxpell
Saw this Ghibli inspired grass on ArtStation, and I thought I should try copying.
Might need some more tweaks, but how does it look?
#MaterialMaker #indiedev #gamed
#GodotEngine #godot

9 months ago 8 0 0 0
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I'm working on a visual overhaul for my wizard fighting game, #Mixxpell
Added some props, made a new water effect, and changed a lighting.
What should I add next?
Feedback is always welcome!
#indiedev #gamedev #GODOT #indiegame

9 months ago 16 7 1 0
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Video

I'm working on a visual overhaul for my wizard fighting game, #Mixxpell
Added some props, made a new water effect, and changed a lighting.
What should I add next?
Feedback is always welcome!
#indiedev #gamedev #GODOT #indiegame

9 months ago 16 7 1 0
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Been working on water effects for my wizard fighting game #Mixxpell
It took way too long to finish…
Was it worth it?
#indiedev #gamedev #godot #vfx #screenshotsaturaday

9 months ago 34 8 0 0
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5.
- Made an another mask using same textures and functions, but for the different position value.
- And a shade for the top part using Y channel of world normal.
- Combine all the masks together with the mix function.
It still needs more work, but that was the process so far.
I hope it helps!

9 months ago 1 0 1 0
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4. I made a mask for the shade part.
- made another triplanar noise
- multiplied it with the UV noise I made earlier, and then with the world normal, and a vector value for the Y position.
- and used smoothstep and step function to make the hard edge.

9 months ago 1 0 0 0
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3. Turned it into a mask for the highlight part
- made an another noise texture with UV panning
- multiplied it with the triplanar texture to create a more organic feel
- used the outcome as a mask to mix between two colors

9 months ago 1 0 0 0
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2. Then in the fragment shader
- Added a world normals
- + with triplanar texture
- Ran its Y channel through the Dot and Steps to make the hard edges to the side.

9 months ago 1 0 0 0
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Errr I'm still figuring it out, but I'll write my process briefely
1. I copy pasted the triplanar texture from generated visual shader code.

9 months ago 1 0 4 0
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Water shader progress!!
trying to figure out how to use the shader a proper way☠☠☠
I still don't understand how to work with the world normal thing..
#Mixxpell #shader #vfx #indiegame #gamedev #IndieDevs #GODOT

9 months ago 34 6 3 0

I really feel like I should study the fundamental things 😅

9 months ago 1 0 0 0
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playing around with the new stencil features in the 4.5 beta

#godot #godotengine #indiedev #gamedev

9 months ago 29 2 1 2

Thank you so much!! Feel like I'm on the right path😁

9 months ago 1 0 0 0

Thank you so much! I made the highlight part work thanks to @minionsart.bsky.social
I barely understand how to use a visual shader, so working with shader code is a whole new challenge for me 😭

9 months ago 0 0 1 0
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Water shader progress!!
trying to figure out how to use the shader a proper way☠☠☠
I still don't understand how to work with the world normal thing..
#Mixxpell #shader #vfx #indiegame #gamedev #IndieDevs #GODOT

9 months ago 34 6 3 0

😂😂😂 I love a good pun

9 months ago 1 0 0 0
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#GodotEngine let you generate a mesh from a curve in 13 lines of code and that just feels quite amazing!
It could even be 10 lines if Geometry3D had the triangulate_delaunay() function!

1 year ago 11 3 1 0

It looks amazing! Wish I could make something like this 😵

9 months ago 1 0 0 0

This is awesome!!!

9 months ago 0 0 0 0
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Made a shader to go with my mesh generation tool script
#godot #godotengine #gamedev #indiedev

10 months ago 60 9 1 0
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Shader is so difficult 😭😭
#Mixxpell #godot #gamedev #indiedev #indiegame #shader #VFX

9 months ago 20 4 0 0

Oooo a wizard game 💚

9 months ago 1 0 0 0

Oh thank you so much for your suggestion!! I'll look right into it!!

9 months ago 0 0 0 0
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It looks much much better than before, but it's still missing a lot of things to be a witch's forest...🤔
What should I add next?
#indiedev #gamedev #Mixxpell #GODOT #indiegame

9 months ago 34 6 2 0