Spent tonight adding status effects (finally). I wrote an 'aura' system that handles buffs/debuffs but more importantly every combat value in the game to manage 100's of overlapping effects at once, accurately and modularly.
#Gamedev #GameMaker #WIP #Indiegame
Posts by Skyjinx
"If you build it....they will come."
The youngling has excellent taste!
Hi!
This is an incredible piece of art. The layering of chromatics is spactacular. Well done!
I see nothing wrong here. ๐
Thank you! I am quite excited to see the whole thing come together.
Still hard at work! Through playtesting a lot of balancing changes and core systems have changed - for the better.
Lot's of work still ahead but she's coming along great!
#Gamedev #GameMaker #WIP
Knowledge begets knowledge.
You're doing great, it's a normal feeling. 20 years of experience is called up when it is needed, but until then doesn't 'feel' like it is there.
You're no dumbass. ๐
I'm ready to return to #Hogwarts.
I use macros HEAVILY in my game. One of the best features of gamemaker that helps me organize code in wonderful ways.
This software is the best!
I chase this feeling when I am making something, I love it!
Whaaaat? That's wicked!
How my #gamedev is done.. squiggles everywhere.
Tonight I wrote a weighted targeted-nearest system that attempts to score which cards you're attempt to target while holding a card.
This weight target selection helps it 'feel right' when the player is making choices.
#Gamemaker #WIP #Gamedev #Indiegame
Wards.
Armor in gaming can be done a lot of ways, I prefered to simplify it. Ward is very powerful and simply protects from 1 attack, pure and simple. Any damage is reduced to 0 and 1 Ward charge is removed. Easy to use, tricky to strategize around.
#WIP #Gamedev #GameMaker
Here is another example showing how transmutation (an action) triggers both mob counters at the same time.
#Gamedev #Indiegame
Action based gameplay.
Mobs have a wide arrange of attacks and spells, and they cast those when their action counter hits 0. Every "action" the player takes reduces their counter.
#WIP #Alpha #Gamedev #GameMaker
Thanks! I am a big fan of the style, the only thing holding me back is I worry it lends to being 'too simple.'
This week I am experimenting with minimalistic mob designs to dial in the aesthetic choices.
These are basically stick figures in my eyes, but I am a big fan of the aesthetic, contrast, and ease of color balancing.
#Gamedev #Indiegame
Shy GOHST.
This little dudes mechanic is so adorable that he's getting his own place in the trailer for sure.
#Gamedev #IndieGame
Albeit (as a dev) self-serving, I agree.
Gaming as a whole could do with a lot less hate, but devs seem to get a disproportionate amount for folks just out to make fun things for people.
After months of systems development, finally moving into art and aesthetic. So much work ahead but she's finally looking like a game!
#Gamedev #Indiegame #GameMaker
I need to work... but... some days it's just a different priority.
I like video games.
I hope you do too.
Someone posted a crazy cut up pizza and I couldn't help but notice something.......
Classic. Makes me want to buy an old GBA SP and start a new adventure.
Sequel was also fantastic.
*Had
I'm day 3 into learning to play #piano.
So far this is how online research feels: