W4 Games and eSOL are partnering to bring the Godot Engine to industrial and enterprise use cases like digital twins, simulation, and advanced HMI systems.
More details on our blog:
www.w4games.com/blog/w4-game...
#godotengine #opensource
Posts by W4 Games
@epictellers.bsky.social , #Gamedevelopers of #StarfinderAfterlight, have a key philosophy: "make the games we wanted to play." Their best advice?" Choosing the right game is 80% of your success." What game are YOU making using #GodotEngine because you truly love it?
@epictellers.bsky.social , #Gamedevelopers of #StarfinderAfterlight, have a key philosophy: "make the games we wanted to play." Their best advice?" Choosing the right game is 80% of your success." What game are YOU making using #GodotEngine because you truly love it?
Is #GodotEngine just for small indie games? "It is not a toy anymore," says Ricard Pillosu, founder of @epictellers . In our new interview, the #StarfinderAfterlight #Gamedeveloper discusses why its productivity is "a beast".Read the full interview here: https://tinyurl.com/EpicTellersStarfinder
Is #GodotEngine just for small indie games? "It is not a toy anymore," says Ricard Pillosu, founder of @epictellers.bsky.social. In our new interview, the #StarfinderAfterlight #Gamedeveloper discusses why its productivity is "a beast". Learn more here: https://tinyurl.com/EpicTellersStarfinder
"It has been a blast". That’s how @ChasingCarrots described using #GodotEngine for their first time publishing #HallsofTorment. They found fundamentals like "input would be simple, working, and versatile" and "scene trees would work very well". Gamedevs, has this been your experience too? Comment below
"It has been a blast".That’s how @chasingcarrots.bsky.social described using #GodotEngine for their first time publishing #HallsofTorment. They found fundamentals like "input would be simple, working, and versatile" and "scene trees would work very well". Has this been your experience? Comment below
What's it like building a multi-platform game like #HallsofTorment as your first commercial #GodotEngine development? We spoke with @chasingcarrots.bsky.social about their process. Read the full interview here: https://tinyurl.com/HowtoHallsoftormentInterview
What's it like building a multi-platform game like #HallsofTorment as your first commercial #GodotEngine development? We spoke with @chasingcarrots.bsky.social about their process.
Read the full interview here:
https://tinyurl.com/HowtoHallsoftormentInterview
Are you building your game with #GodotEngine?🤔Going from zero to porting Hero Publishing on consoles may feel like #gamedev in hard mode. @jackiecodes.bsky.social shares the #Nintendo submission process and the review stage that decides if your game gets approved or needs adjustments.Watch her story
#GodotEngine is growing fast and expanding in the Asian market! Congratulations to MUC GAMES on launching "Slot and dungeons" on #Steam! Play it now:
Add limited-time content or seasonal activities to keep your players engaged. Be sure to keep your covers up to date! Join the #SteamScream vibe!
Is your game horror-themed? 🎃 Even if your game isn’t scary, it’s a great time to join the seasonal mood and show your game to new players! Does your #Godotengine game have a 'Trick or Treat' special🍬? Show and comment below!👻 #SteamScream #Shocktober #Nintendo #PlayStation
Banner for the GodotFest conference, taking place in Munich, Germany on 11 & 12 November 2025.
Hey, so @godotfest.com is taking place in 2 weeks, and I'll be there!
Feel free to DM me if you'd like to meet up and talk about
💼 @w4games.com products and services (Consoles, Build, Professional Services)
⚙️ #GodotEngine development priorities
🎮 your awesome Godot projects
Congratulations to our partner @Chasing_Carrots! #HallsOfTorment is now available on #PS5 and #Xbox (Optimized for Xbox Series X|S), brought to console with our 1-click W4 Consoles #GodotEngine solution.
Congratulations to our partner @chasingcarrots.bsky.social! #HallsOfTorment is now available on #PS5 and #Xbox (Optimized for Xbox Series X|S), brought to console with our 1-click W4 Consoles #GodotEngine solution.
🚀 The W4 Consoles beta for #NintendoSwitch2 is now live! @jackiecodes.bsky.social breaks down what you need to know to get ready if you are small studios or an indie creator.👉 Watch now: youtu.be/BX2LYaC4fCw
🚀 The W4 Consoles beta for #NintendoSwitch2 is now live! @jackiecodes.bsky.social breaks down what you need to know to get ready if you are small studios or an indie creator.👉 Watch now: youtu.be/BX2LYaC4fCw
Ready to take your #GodotEngine game on consoles? What determines how you should do that?🤔
Watch @stayathomedev.bsky.social video on the options you have to take your game to the next level.
Check it out 👇
❓ What are the requirements to port your #GodotEngine games to consoles? StayAtHomeDev shares his insights about #NintendoSwitch2 and next-gen consoles in his latest video. 👉Check it out https://youtu.be/oIRJP5uXGpc
What are the requirements to port your #GodotEngine games to consoles❓
@stayathomedev.bsky.social shares his insights about #NintendoSwitch2 and next-gen consoles in his latest video.
👉Check it out https://youtu.be/oIRJP5uXGpc
🚀 W4 Consoles beta for #NintendoSwitch2 is here! Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
👉 Are you a licensed #Nintendo #developer working with #GodotEngine? All the details on porting your game to #NintendoSwitch2 are in our latest blogpost: https://tinyurl.com/NintendoSwitch2Beta
👉 Are you a licensed #Nintendo #developer working with #GodotEngine? All the details on porting your game to #NintendoSwitch2 are in our latest blogpost:
https://tinyurl.com/NintendoSwitch2Beta
Hi, thanks for asking. Related to AI, no this wasn’t made with AI. We commisioned a dedicated artist for our posts. (And also there's a real human behind this account 📷 and humans ready to assist you in all W4 products and services 😊).
😍
What’s next for #GodotEngine developers? A new beta is loading… Closer than you think. Can you guess what it is? 👀 func loading_next_beta(): var beta:String = "ready..." var color=Color("E60012") print(beta,"loading ...")
What’s next for #GodotEngine developers? A new beta is loading… Closer than you think. Can you guess what it is? 👀
Are you developing an awesome game with #GodotEngine and considering porting it to #Nintendo, #Xbox, or # PlayStation? Did you know that publishing your game on consoles can significantly boost your earnings? Learn how W4 Consoles can expand your publishing strategy: https://youtu.be/Bur2e14V7lE
Are you developing an awesome game with #GodotEngine and considering porting it to #Nintendo, #Xbox, or #PlayStation? Did you know that publishing your game on consoles can significantly boost your earnings? Learn how W4 Consoles can expand your publishing strategy:
https://youtu.be/Bur2e14V7lE
⚡Are you planning to update your game to #GodotEngine 4.5? W4 Build allows you to export your project with the new version easily! 👇Check out the changes #GameDeveloper .
🚀 #GodotEngine 4.5 is here! W4 Build is fully compatible! Build and ship your projects with the latest version. High Performance Web Exports Pre-Baked Shaders More Reliable Windows Builds Have you updated your project yet? 👀👉 Sign up for FREE: https://www.w4games.com/w4build
🚀 #GodotEngine 4.5 is here! W4 Build is fully compatible! Build and ship your projects with the latest version.
Have you updated your project yet? 👀👉 Sign up for FREE: https://www.w4games.com/w4build
Integrating W4 Build with #GitHub or #GitLab is easier than setting up CI scripts ⚡ In 60 seconds see how to connect, configure, and compile your #GodotEngine project automatically 🚀 Drop a comment and tell us how you run your CI 🔧
Hi thanks for your question! In this case does not get around Apple fees. You can build for apple platforms, but apple notarization and apple store fees are still required for publishing to apple. Let us know if you have any questions!
Yes, Mac Os is supported! IOS is not supported at the moment, you can use W4 Build for Mac Os on your projects :D Editor and Export templates for both x86 and arm are enabled. You can also export it with Universal.
What if putting your game on #Steam was just a few clicks away? 🎮 Watch how W4 Build automates deployment so every build goes live without manual uploads. Wanna try ?📢Sign up for 🆓 and explore plans that scale with your #GodotEngine project.👇http://w4games.com/w4build
What if exporting your game using #GodotEngine took less time than making coffee? ☕ In one minute we’ll show you how W4 Build runs your exports automatically and keeps every build release-ready across platforms.
👉 Sign up for FREE: www.w4games.com/w4build
Yes, Mac Os is supported! IOS is not supported at the moment, you can use W4 Build for Mac Os on your projects :D Editor and Export templates for both x86 and arm are enabled. You can also export it with Universal.
Hi! Currently, compiling Godot for iOS is not supported. We’ll share updates if this changes in the future! Thanks for your interest!
What if compiling your #GodotEngine project could be as easy as 1-2-3? ⏱️ Check out how W4 Build automates the process for #Windows, #Linux, #Android, and more, making sure that your game is always ready for release. Leave a comment with the next quick tip you'd like to learn about building!