You found a city on a hill, battle in the ravine, and turn survival into prosperity.
Been doing work on military unit tactics, hover behavior, and UX. Small changes individually, but together they’ve made the game feel much more engaging.
#ScreenshotSaturday #gamedev #indiedev #4x #strategygame
Posts by Tenants of the Shade — 4X Builder
Combat’s feeling better.
The warriors used to be chess pieces. Now they’re rigged models using my "people shader", so they feel like a part of the world, just ready for a fight.
I also passed a turn to make the clip last longer and immediately got punished for it.
#gamedev #TurnBasedTactics #wip
Wow, that took some slogging away at the UI. Looks great!
bsky.app/profile/shad...
It's an honor to host this week's official #TurnBasedThursday!
📢 Calling all #IndieDev and #GameDev folks to show off their turn-based games below!
Love #turnbased games? ♥ / 🔁 great games in the replies and @ who should be in this thread!
Appreciate the #TurnBasedThursday thread!
Been working on the tactical combat in my game, especially these terrain-hugging “range blobs” for ranged attacks. They help show unit range more naturally over uneven ground.
#Indiedev #gamedev
New town hover/select effect coming along. Needed something that didn't get in the way of other elements, while still making the highlight clear.
#gamedev #indiedev #citybuilder
Beautiful -- great work.
Thanks for hosting this #TurnBasedThursday!
Sharing a few moments with the people in my city-builder: camera follow, daily routines, inspect menus, and some more expressive hover feedback for towns and characters.
Plus, naturally, capes and brooches.
#gamedev #indiedev #TurnBasedThursday
Trying to avoid that!
Going for a guiding-hand approach -- watch things grow, steer when you want/need.
HA! YOU THOUGHT THAT WAS IT? NO! It's #TurnBasedThursday again!
Devs! Share your turn-based games in the replies! Gifs, videos, screenshots ahoy!
Turn-based fans! Support your favorite turn-based games and SHARE THE LOVE!
GO! GO! GO!
#gamedev #indiedev
Thanks for hosting this #TurnBasedThursday!
Sharing a few moments with the people in my city-builder: camera follow, daily routines, inspect menus, and some more expressive hover feedback for towns and characters.
Plus, naturally, capes and brooches.
#gamedev #indiedev #TurnBasedThursday
Early river dev clips—simulating flow with water “pucks” carrying volume downstream.
I’m dangerously close to calling them Wahxels 🌊
#gamedev #indiedev #unity
Gave the town NPCs robe layers for more color and motion, and now the close-up ones have way more presence than I expected.
Built on top of my instanced billboard setup, so it still stays efficient.
Turns out capes help.
#gamedev #indiedev #unity #screenshotsaturday
Thanks for #TurnBasedThursday thread!
Our offering is our new title screen, fashioned from old maps.
bsky.app/profile/shad...
*Town Child*
The sky-keyboard camera approaches!
*Wise Elder*
Hear all!
We must Hula.
Working on layering billboard clothing over NPCs for super-efficient crowds.
Mostly for performance.
Partly for capes.
#gamedev #indiedev #unity #Shaders
One of my favorite things in development is breaking LOD settings just enough to reveal a whole second society.
Near people: work the farms
Far people: visit the well, saunter through the plaza, phase through walls
#gamedev #indiedev #citybuilder #simulation
Putting it together 🧩
From an Old Master’s maps → into a living title screen.
This is a "collage animation" of how I made the current title screen.
#gamedev #indiedev #GameArt #ArtHistory
Trying to make the world push back a bit 🌍
Not just building—but reacting:
droughts ☀️ floods 🌧️ wandering groups 🎪
Some of this is still literally “Option A / Option B” right now
#gamedev #indiedev
🐘 Took down the Steam page for Roundfoot today 🐘
Not gone—just walking a longer road.
It shaped how I think about worldbuilding and systems—
and it still echoes in what I’m building now.
#gamedev #indiedev #unity #worldbuilding #TrailerTuesday
'A Sea of Words' is a glossary on the series, might be a fun skim.
Have you read any Master and Commander books? (Aubrey Maturin series). Heavy on the ship jargon and architecture, and very 1800 entertaining. Highly recommend.
E.g. Spritsail, Flying Royals, Crossjack, Ratlines, Lubber's Hole...
Working on the “Route” system — a core mechanic for linking towns, resources, and territory.
Early playtests: confusion 😅
Now: starting to click.
A lot of it comes down to better signifiers.
#indiedev #gamedev #citybuilder #4X #GameDesign
I agree it's bad
Thanks! I'll check out your work. Although it's still in a "pre funding" status right now 😔
Smarter combat AI.
Enemies now push for high ground — and it shows.
But smarter AI is exposing new problems:
when both sides are jockeying for position, things can turn into awkward “leapfrog” situations.
Now it’s a design question.
#gamedev #indiedev #CombatDesign #TurnBasedTactics #GameDesign
I don't think I'm naive, but thanks for your response. I have a couple apps that allow UGC. Moderation is super tricky and nobody wants to be left holding the bill.
Guys, I'm gonna give a take from the "other side".
States like Louisiana and Utah are enacting laws for age verification. So Facebook is saying the platform stores (Google play, iOS App Store, maybe Steam?) should have that responsibility (30% for what? For this). Not devs.
Helps indie devs.
Playtested the game this weekend — such a welcoming, creative space.
The most valuable thing for me at this stage: feedback, feedback, feedback.
I think it’s time to integrate a tutorial — or at least some subtle “nudge” tips to help steer player actions.
#indiedev #citybuilder #screenshotsunday