For this week's #screenshotSaturday - been working on the levels for Terra Nautica - which enemy ship types appear for each wave (there's a large degree of randomness)
Now I just need to test it out, and it'll be ready to share
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Posts by Super Llama Games
I think A fits the theme best, but it's not that good for readability. So perhaps A for Titles/Subtitles and B or D for text?
For this week's #screenshotSaturday - continued to work on Terra Nautica. Still very very much in the concept stage, but I have the game loop working now finally :)
Now just to flesh it out somewhat, and it'll be ready for validation.
youtu.be/tl5G1e_9EWw
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Tomorrow, if all goes right, I'll be releasing a small free update for Alone: Shattered Tribes which will include the ability to place certain decorations outside.
So here's a pic for #screenshotSaturday
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For this week's #screenshotSaturday...
Following a fan's suggestion to make torches available to be constructed outdoors, I'm taking it a couple of steps further and adding a whole bunch of outdoor decorations. Like the benches, flowers, and banners seen below.
#indiedev #gamedev
Petty Theft Auto
For this week's #screenshotSaturday. A player suggested that you should be able to put torches outdoors, so I am very happy to oblige.
I'm adding a decoration section to the build menu, so in the next version of Alone, players can add the aforementioned torches, and more...
#indiedev #indiegame
For this week's #screenshotSaturday - working on Terra Nautica - I've improved the look of the water, and continued to work on different sized hulls - including the static fortress.
I'm soon ready to release the 0.0.1 preview :)
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Huh, that looks awesome, like a reverse city builder
For this week's #screenshotSaturday - been working on my new game (still very much in concept stage) - specifically allowing ships to be designed based on different hulls - trading weapon/armour space for speed for instance.
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Alone: Shattered Tribes is officially released from Early Access today :)
store.steampowered.com/news/app/197...
#indiedev #indiegame #release #majorupdate
Heh, I was so excited I miscounted :3
Three days left for the release of Alone: Shattered Tribes :)
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Finally Alone: Shattered Tribes has a release date - 11th October - and comes with some fun new features as well.
It's been in Early Access for a while, and now it's finally done. :)
Read more here:
store.steampowered.com/news/app/197...
#indiedev #majorupdate
For this week's #screenshotSaturday ... I got a lot of feedback on the last trailer, so I redid it and improved it. So... Behold!
youtu.be/1Qbr_B0Znwk?...
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Hello everyone, would like an opinion...
I will finally be releasing Alone from Early Access very soon. And obviously that means a new trailer.
Would really like some honest opinions on what comes across :)
www.youtube.com/watch?v=WXLm...
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For this week's #screenshotSaturday - been playing around with the game lighting a bit. Now the Cursed Crypts look more mysterious...
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Hoping to generate a lot of buzz?
This week I decided to redo how runes work since the original plan wasn't so fun.
Now they collect charges based on defeating specific enemies, and then you can invoke a bonus which you can recharge and boost by continuing to defeat even more...
#screenshotSaturday #indiedev #indiegame
For today's #screenshotSaturday - Alone's next milestone will include runes which can be attached to weapons to give a powerful boost.
And what better way to find them then by looting them off this special room which appears in certain, dangerous levels of the crypt?
#indiedev #indiegame
Android, is the situation any better on iOS ?
Yesterday I tried to find some simple arcade-type mobile game to install to while away a few minutes.
Yet all the games now have limited energy, premium currency, temporary boosts, and excuses to interrupt you and get you to commit to regular play.
When did things become so toxic...
For this week's #screenshotSaturday - continuing to expand the new terrain code to work for the missions and the forest.
Also went with a brighter looking grass texture, think I'm getting somewhere finally :)
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Unfortunately the game was always programmed to work with a 2D terrain, and it's late to change now, so it'll have to remain flat.
I was finally convinced that terrain was the way to go instead of trying to make the square tiles look good. Looking much better now I think - still a work in progress though - need to add some proper patchy grass and some other things.
#screenshotSaturday #indiedev #indiegame
For this week's #screenshotSaturday - been trying to make the map a bit more attractive. Since it's procedurally generated and tile-based, it's a bit harder than I thought.
Still, I seem to be getting somewhere.
#indiedev #indiegame
Been working rather hard on the next milestone for my game. Here's a preview of what's coming next
store.steampowered.com/news/app/197...
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In the next milestone of Alone - traders are getting some improvements. You can read all about it here
www.indiedb.com/games/alone4...
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