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Posts by Lemonzy

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Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev

2 months ago 441 154 30 24

Your post is now ours! ๐Ÿ˜†

2 months ago 2 0 0 0

bsky.app/profile/alic...

2 months ago 0 0 1 0
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Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

3 months ago 182 72 2 3
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I just released my video about the engine (and game) I've been working on.

The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.

Link in the reply!

This is my first YouTube video and it took forever - please repost!

3 months ago 271 53 13 2
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I've been hard at work replacing the atmosphere renderer with a new one based Bevy's atmosphere implementation. It does not only look better, but is also quite a bit more performant!

#bevy #gamedev

4 months ago 38 7 1 0

Thank you ๐Ÿ™
The screenshots look beautiful.

4 months ago 1 0 0 0
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New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.

New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.

Hytale is saved.
New Blog Post LIVE -> hytale.com/news/2025/11...

5 months ago 846 309 34 75

If the server is also a client, I can use compute shaders, but if it's a dedicated server, I'll need to maintain a CPU version of my generation algorithm to do server-side checks of client actions ๐Ÿ˜ฌ
In any case, I'm glad you don't notice any apparent delay.

9 months ago 1 0 0 0

Thanks for your answer. I asked this question because I'm hesitant to transfer all my voxel generation and meshing to the GPU. But this has many drawbacks: complex pipelines compared to the CPU version, the physics needs readbacks, and I have to make it compatible with networking.

9 months ago 1 0 1 0

Do you notice any latency due to these readbacks?

9 months ago 0 0 1 0

I think @acerola.gg has something to say about this :D

1 year ago 3 0 0 0

It was fun to get it working properly ๐Ÿ˜…

1 year ago 0 0 1 0
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Bevy 0.15 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15

1 year ago 274 88 5 24
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Wow, 1 draw call is impressive. Good job!

1 year ago 1 0 1 0
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about to emerge from the terrain rendering rabbit hole

who would have thought that rendering a planet would be so much work. not me

1 year ago 13 1 1 0

Awesome! I assume you're using 6 quadtrees? Do you use big_space to handle this scale or is it custom made?

1 year ago 0 0 1 0
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GitHub - noio/Pixel-Unwrapper: UV unwrapping for pixel art. Add-on for Blender UV unwrapping for pixel art. Add-on for Blender. Contribute to noio/Pixel-Unwrapper development by creating an account on GitHub.

This is the tool he uses: github.com/noio/Pixel-U...

1 year ago 2 0 2 0